
1.制作障碍系统 (1.制作几种类型的障碍物的预制体 ((*.编写障碍物基类,以下几种均继承自基类,含碰撞体,RememberY(生成障碍物时该有多大的Y) ((1.矮障碍,仅碰撞体 ((2.高障碍,仅碰撞体 ((3.可冲破障碍 (((1.除基本碰撞体外,额外包含一个触发器,比碰撞体先检测到马,同时获取马的x速度,大于阈值则给障碍做破碎,用马的力度决定破碎力,关闭碎块和马的碰撞 (((*.导入某2D破碎插件 ((4.人马分离障碍 (((WAIT,需要等待人马分离系统先搭建 (2.编写障碍物生成系统 ((1.每若干时间,生成一个随机一种障碍,若干的范围可控 (((1.设计协程,从预制体列表中随机出一种,并在计算好的位置实例化,随后等待范围内的若干时间,然后检查马的存活情况,若马仍存活,重新调用本协程 ((2.生成的位置:x在相机右侧若干不变距离,y根据障碍物的不同而不同,需要计算保存。 (3.编写障碍物消亡系统 ((1.每个障碍物和碎片都会在离开镜头后被删除
111 lines
2.5 KiB
Plaintext
111 lines
2.5 KiB
Plaintext
fileFormatVersion: 2
|
|
guid: fc4dbcf8065f49e449e1c066a7df39f8
|
|
TextureImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 11
|
|
mipmaps:
|
|
mipMapMode: 0
|
|
enableMipMap: 0
|
|
sRGBTexture: 1
|
|
linearTexture: 0
|
|
fadeOut: 0
|
|
borderMipMap: 0
|
|
mipMapsPreserveCoverage: 0
|
|
alphaTestReferenceValue: 0.5
|
|
mipMapFadeDistanceStart: 1
|
|
mipMapFadeDistanceEnd: 3
|
|
bumpmap:
|
|
convertToNormalMap: 0
|
|
externalNormalMap: 0
|
|
heightScale: 0.25
|
|
normalMapFilter: 0
|
|
isReadable: 0
|
|
streamingMipmaps: 0
|
|
streamingMipmapsPriority: 0
|
|
vTOnly: 0
|
|
ignoreMasterTextureLimit: 0
|
|
grayScaleToAlpha: 0
|
|
generateCubemap: 6
|
|
cubemapConvolution: 0
|
|
seamlessCubemap: 0
|
|
textureFormat: -1
|
|
maxTextureSize: 1024
|
|
textureSettings:
|
|
serializedVersion: 2
|
|
filterMode: 1
|
|
aniso: 1
|
|
mipBias: 0
|
|
wrapU: 0
|
|
wrapV: 0
|
|
wrapW: 0
|
|
nPOTScale: 0
|
|
lightmap: 0
|
|
compressionQuality: 50
|
|
spriteMode: 1
|
|
spriteExtrude: 1
|
|
spriteMeshType: 1
|
|
alignment: 0
|
|
spritePivot: {x: 0.5, y: 0.5}
|
|
spritePixelsToUnits: 100
|
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
spriteGenerateFallbackPhysicsShape: 1
|
|
alphaUsage: 1
|
|
alphaIsTransparency: 1
|
|
spriteTessellationDetail: -1
|
|
textureType: 8
|
|
textureShape: 1
|
|
singleChannelComponent: 0
|
|
flipbookRows: 1
|
|
flipbookColumns: 1
|
|
maxTextureSizeSet: 0
|
|
compressionQualitySet: 0
|
|
textureFormatSet: 0
|
|
ignorePngGamma: 0
|
|
applyGammaDecoding: 1
|
|
platformSettings:
|
|
- serializedVersion: 3
|
|
buildTarget: DefaultTexturePlatform
|
|
maxTextureSize: 1024
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
- serializedVersion: 3
|
|
buildTarget: iPhone
|
|
maxTextureSize: 1024
|
|
resizeAlgorithm: 0
|
|
textureFormat: 2
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 1
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
spriteSheet:
|
|
serializedVersion: 2
|
|
sprites: []
|
|
outline: []
|
|
physicsShape: []
|
|
bones: []
|
|
spriteID: 5e97eb03825dee720800000000000000
|
|
internalID: 0
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
secondaryTextures: []
|
|
nameFileIdTable: {}
|
|
spritePackingTag:
|
|
pSDRemoveMatte: 0
|
|
pSDShowRemoveMatteOption: 0
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|