SAIMA/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
GrassTE 626f792f11 Squashed commit of the following:
commit 9559cc8882161192a43be22670a8ff69db1ea13a
Author: Roman <1325980292@qq.com>
Date:   Sat Aug 27 19:22:38 2022 +0800

    短学期Log

    任务:替换和实装美术素材
    1.在教程场景布置图标和文字提示内容
    DONE
    2.制作GamePlay中背景元素的动画并实装
    DONE
    3.替换拆迁障碍物美术素材
    DONE

    任务:实装音乐和音效
    1.为两个场景添加音乐,并且在GamePlay场景不重开音乐。
    DONE
    2.实装人摔地音效
    DONE
    3.实装人跑动音效
    效果不好
    DONE
    4.实装人马分离音效
    DONE
    *.补充实装人降落到马上的音效
    DONE
    5.实装创烂障碍物音效
    DONE
    6.实装圣火点燃音效
    DONE
    7.实装马磕磕碰碰音效
    DONE
    8.实装马似音效
    DONE
    9.实装马着地音效
    DONE
    10.实装马起跳音效
    DONE
    11.实装马蹄点地音效
    效果不好
    DONE

    任务:实装特效
    1.实装后处理
    DONE
    2.实装日夜更替
    DONE
    3.实装树叶飘落
    DONE
    4.实装圣火粒子
    效果不好
    DONE
    5.实装破碎灰尘
    效果不好
    DONE
    6.实装马蹄灰尘
    DONE
    7.实装红黑闪特效
    DONE

    任务:完善没写的零散逻辑
    1.在教程场景,若人马分离障碍处没接到人,过一个转场然后复位人和马
    **:仍然存在问题,当如此,人的动画失效。这个问题现在不好修,等待人的死亡动画实装后再修
    已修复
    DONE

    2.在教程场景,点燃圣火仅有进入触发器后加载转场然后转移场景的功能,没有点燃圣火的过程,现补充其逻辑
    DONE

    3.开发GamePlay距离记录和重开系统
    DONE

    4.策划要在点燃圣火时镜头放大,体现标题感
    URP相机不太好做
    ABANDON

    5.人的死亡动画逻辑之前没做
    DONE

    任务:测试并修复Bug
    DONE

    修复Bug
    1.在教程场景,可破坏障碍物的碎片的层级不对,创烂瞬间会有层级突变的问题。在GamePlay层级,也出现了这个问题。
    已修复
    DONE
    2.现在的高障碍实在太高了,基本有80%以上的概率导致马翻,应该调低障碍物、或者调大马的跳跃力度。
    DONE
    3.跑步动画和跑步音效完全对不上
    加快跑步动画
    DONE
    4.原爆破给力范围太大,会导致旧的碎片也被波及
    已修复
    DONE

commit cab00851df5e4da70b981c564888c53d86de1f95
Author: Roman <1325980292@qq.com>
Date:   Sat Aug 27 02:51:21 2022 +0800

    短学期Log

    任务:替换和实装美术素材
    1.在教程场景布置图标和文字提示内容
    DONE
    2.制作GamePlay中背景元素的动画并实装
    DONE
    3.替换拆迁障碍物美术素材
    DONE

    任务:实装音乐和音效
    1.为两个场景添加音乐,并且在GamePlay场景不重开音乐。
    DONE
    2.实装人摔地音效
    DONE
    3.实装人跑动音效
    DONE
    4.实装人马分离音效
    DONE
    5.实装创烂障碍物音效
    DOING
    6.实装圣火点燃音效
    7.实装马磕磕碰碰音效
    8.实装马似音效
    9.实装马着地音效
    10.实装马起跳音效

    任务:实装特效
    ……

    任务:完善没写的零散逻辑
    1.在教程场景,若人马分离障碍处没接到人,过一个转场然后复位人和马
    **:仍然存在问题,当如此,人的动画失效。这个问题现在不好修,等待人的死亡动画实装后再修
    WAIT
    2.在教程场景,点燃圣火仅有进入触发器后加载转场然后转移场景的功能,没有点燃圣火的过程,现补充其逻辑
    DONE
    3.开发GamePlay距离记录和重开系统
    ……

    修复Bug
    1.在教程场景,可破坏障碍物的碎片的层级不对,创烂瞬间会有层级突变的问题。在GamePlay层级,也出现了这个问题。
    2.现在的高障碍实在太高了,基本有80%以上的概率导致马翻,应该调低障碍物、或者调大马的跳跃力度。

commit 3f0c9dd791c66e7222d6dbb72d8b762b73f06aed
Merge: e6888a7 bc74426
Author: Roman <1325980292@qq.com>
Date:   Fri Aug 26 18:13:00 2022 +0800

    Merge branch 'Saipo' of https://e.coding.net/gensokyogroup/saima/SAIMA into Roman

    # Conflicts:
    #	UserSettings/EditorUserSettings.asset
    #	UserSettings/Layouts/CurrentMaximizeLayout.dwlt
    #	UserSettings/Layouts/default-2021.dwlt

commit e6888a748dc7188bd3c2f7ce4bceade7402f8cec
Author: Roman <1325980292@qq.com>
Date:   Fri Aug 26 18:11:05 2022 +0800

    任务:编写教程和开始场景
    分析:分为五个阶段,每个阶段一屏宽。前四个阶段是教程阶段,分别仅放一种障碍(第一个无障碍)和提示,提示参照茶杯头教程关。
    每个阶段间有明显间断、镜头固定,但当马通过该阶段的障碍后,镜头右移一个阶段。马不能倒退,相机左侧有空气墙。
    到达最终阶段后,按流程点燃圣火进入游戏

    设计:
    1.搭建核心场景,放置障碍物。
    DONE
    2.设计教程及开始场景管理器
    (1.控制相机,使马每通过一个阶段,相机运动到记录的位置
    DONE
    (2.给相机左侧添加空气墙
    DONE
    (3.管理器要明确记录此时玩家处于哪个阶段
    DONE
    (4.当玩家进入点燃圣火触发器,切断操控,等待动画结束或者一些信号,触发从右向左的渐变黑幕遮挡全屏,随后转场到新场景。
    DONE

    至此,基本逻辑完成,需要补充大量细节、替换大量美术素材。

    修复问题:
    1.人马分离障碍连续出现可能导致致命问题,修复使其不能连续出现
    DONE
    2.GamePlay中,远处的山需要补充运动逻辑
    DONE

commit 5d922db6142634cdd20aa7801c0b3c1c4994360c
Author: Roman <1325980292@qq.com>
Date:   Wed Aug 24 17:59:05 2022 +0800

    任务:制作人物动画逻辑
    1.当人物处于Normal时,重复播放骑在马上的动画
    2.当人物被射出,播放一次跳上动画,之后停在最后一帧,等待落到平台上。
    3.当人物进入Walk态,开始重复播放跑步动画。
    4.当人物开始降落,触发一次跳下动画,停在最后一帧
    5.当Recover结束,状态恢复为Normal,重回到骑在马上动画
    DONE

commit d1fe07492af5ce6ea736ef738eb3e38170a08066
Merge: 436eaf0 5e10767
Author: Roman <1325980292@qq.com>
Date:   Wed Aug 24 10:42:58 2022 +0800

    Merge branch 'Saipo' of https://e.coding.net/gensokyogroup/saima/SAIMA into Roman

    # Conflicts:
    #	UserSettings/Layouts/default-2021.dwlt

commit 436eaf01046248372e887eb8276f38e021915790
Author: Roman <1325980292@qq.com>
Date:   Wed Aug 24 10:40:51 2022 +0800

    为了拉取的提交,少量修改
2022-08-27 21:30:16 +08:00

357 lines
9.4 KiB
Plaintext

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