1.完善了日夜交替的功能,目前太阳位置、灯光和脚本都调试好了。灯光为了方便是用动画做得。 2.完成魔改了爆炸闪光的后处理,只需要调用开关后处理的摄像机即可使用 3.完善了爆炸的烟雾特效。 天亮了。
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Shader Graphs_fog
|
|
m_Shader: {fileID: -6465566751694194690, guid: 9b306e84ee84cf941a49d01cb55eb4a1, type: 3}
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _Texture2D:
|
|
m_Texture: {fileID: 2800000, guid: 3b6c4fa01f9ec334696d43647d33b981, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_Lightmaps:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_LightmapsInd:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_ShadowMasks:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats: []
|
|
m_Colors:
|
|
- _Color: {r: 32.295757, g: 19.267752, b: 12.9487705, a: 0}
|
|
m_BuildTextureStacks: []
|