
分析:分为五个阶段,每个阶段一屏宽。前四个阶段是教程阶段,分别仅放一种障碍(第一个无障碍)和提示,提示参照茶杯头教程关。 每个阶段间有明显间断、镜头固定,但当马通过该阶段的障碍后,镜头右移一个阶段。马不能倒退,相机左侧有空气墙。 到达最终阶段后,按流程点燃圣火进入游戏 设计: 1.搭建核心场景,放置障碍物。 DONE 2.设计教程及开始场景管理器 (1.控制相机,使马每通过一个阶段,相机运动到记录的位置 DONE (2.给相机左侧添加空气墙 DONE (3.管理器要明确记录此时玩家处于哪个阶段 DONE (4.当玩家进入点燃圣火触发器,切断操控,等待动画结束或者一些信号,触发从右向左的渐变黑幕遮挡全屏,随后转场到新场景。 DONE 至此,基本逻辑完成,需要补充大量细节、替换大量美术素材。 修复问题: 1.人马分离障碍连续出现可能导致致命问题,修复使其不能连续出现 DONE 2.GamePlay中,远处的山需要补充运动逻辑 DONE
99 lines
2.2 KiB
Plaintext
99 lines
2.2 KiB
Plaintext
fileFormatVersion: 2
|
|
guid: 71530f8931d41c745a1f45aab94a3f30
|
|
TextureImporter:
|
|
internalIDToNameTable: []
|
|
externalObjects: {}
|
|
serializedVersion: 11
|
|
mipmaps:
|
|
mipMapMode: 0
|
|
enableMipMap: 0
|
|
sRGBTexture: 1
|
|
linearTexture: 0
|
|
fadeOut: 0
|
|
borderMipMap: 0
|
|
mipMapsPreserveCoverage: 0
|
|
alphaTestReferenceValue: 0.5
|
|
mipMapFadeDistanceStart: 1
|
|
mipMapFadeDistanceEnd: 3
|
|
bumpmap:
|
|
convertToNormalMap: 0
|
|
externalNormalMap: 0
|
|
heightScale: 0.25
|
|
normalMapFilter: 0
|
|
isReadable: 0
|
|
streamingMipmaps: 0
|
|
streamingMipmapsPriority: 0
|
|
vTOnly: 0
|
|
ignoreMasterTextureLimit: 0
|
|
grayScaleToAlpha: 0
|
|
generateCubemap: 6
|
|
cubemapConvolution: 0
|
|
seamlessCubemap: 0
|
|
textureFormat: 1
|
|
maxTextureSize: 2048
|
|
textureSettings:
|
|
serializedVersion: 2
|
|
filterMode: 1
|
|
aniso: 1
|
|
mipBias: 0
|
|
wrapU: 1
|
|
wrapV: 1
|
|
wrapW: 1
|
|
nPOTScale: 0
|
|
lightmap: 0
|
|
compressionQuality: 50
|
|
spriteMode: 1
|
|
spriteExtrude: 1
|
|
spriteMeshType: 1
|
|
alignment: 0
|
|
spritePivot: {x: 0.5, y: 0.5}
|
|
spritePixelsToUnits: 100
|
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
spriteGenerateFallbackPhysicsShape: 1
|
|
alphaUsage: 1
|
|
alphaIsTransparency: 1
|
|
spriteTessellationDetail: -1
|
|
textureType: 8
|
|
textureShape: 1
|
|
singleChannelComponent: 0
|
|
flipbookRows: 1
|
|
flipbookColumns: 1
|
|
maxTextureSizeSet: 0
|
|
compressionQualitySet: 0
|
|
textureFormatSet: 0
|
|
ignorePngGamma: 0
|
|
applyGammaDecoding: 0
|
|
platformSettings:
|
|
- serializedVersion: 3
|
|
buildTarget: DefaultTexturePlatform
|
|
maxTextureSize: 2048
|
|
resizeAlgorithm: 0
|
|
textureFormat: -1
|
|
textureCompression: 1
|
|
compressionQuality: 50
|
|
crunchedCompression: 0
|
|
allowsAlphaSplitting: 0
|
|
overridden: 0
|
|
androidETC2FallbackOverride: 0
|
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
spriteSheet:
|
|
serializedVersion: 2
|
|
sprites: []
|
|
outline: []
|
|
physicsShape: []
|
|
bones: []
|
|
spriteID: 5e97eb03825dee720800000000000000
|
|
internalID: 0
|
|
vertices: []
|
|
indices:
|
|
edges: []
|
|
weights: []
|
|
secondaryTextures: []
|
|
nameFileIdTable: {}
|
|
spritePackingTag:
|
|
pSDRemoveMatte: 0
|
|
pSDShowRemoveMatteOption: 0
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|