18 lines
725 B
C#
18 lines
725 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MissionBook : Interactive
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{
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//任务书,继承可交互物体基类
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[Tooltip("就是Canvas物体,拖进来,用来找到任务书的UI并控制它的开关")]
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public RectTransform canvas;
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private GameObject bookUI;//任务书游戏物体
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void Start()
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{
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bookUI = canvas.Find("任务书").gameObject;//找到任务书UI,因为其默认隐藏,所以必须用这种方式找到
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}
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public override void OnCall(){bookUI.SetActive(true);}//当被唤醒,直接显示任务书的UI
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public override void Quit(){bookUI.SetActive(false);}//当触发退出按钮,直接关闭任务书UI
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}
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