using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenShader : MonoBehaviour
{
//大概是镜子的反射类?妈的这样写谁看得懂?操你妈 F U C K Y O U
public Material material;
private void OnRenderImage(RenderTexture source,RenderTexture destination){
Graphics.Blit(source, destination, material);
}