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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stone : MonoBehaviour
{
//具象物体,石头
[Tooltip("投掷物堆的游戏物体,请拖入预制体。石头被剧情杀炸毁后,将生成这样一个投掷物堆")]
public GameObject missile;
private delegate Vector3 Down(Vector3 pos);
[Tooltip("由此石块生成的投掷物堆需要一个触发时事件,在这里给其赋值")]
public Event heapOnCallEvent;
//如果被特殊炮弹击中
public void BeHitBySpecalShell()
{
Down down = (Vector3 pos)
=>
{
return new Vector3(
//x
pos.x,
//y
pos.y - 0.6f,
//z
pos.z
);
};
MissileHeap heap = Instantiate(missile,
down(transform.position),
Quaternion.identity).GetComponent<MissileHeap>();//原地生成投掷物堆,并获取其投掷物堆控制组件
2021-09-07 16:43:58 +08:00
heap.srengthOfThrowing = 15;//修改生成投掷物堆的力度
heap.OnCallEvent = heapOnCallEvent;
heap.gameObject.tag = "投掷物堆";
Destroy(gameObject);
}
}