44 lines
1.1 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mine : MonoBehaviour
{
//地雷系统的地雷类,因为系统还十分不完善,所以没有什么内容🥔
private Animator animator;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
//爆炸动画结束后调用,销毁自己
public void DestroySelf()
{
Destroy(gameObject);
}
public void OnTriggerEnter2D(Collider2D other)
{
//看看进来的是个啥
switch(other.tag)
{
case "Player"://如果是玩家,后续填写死亡
Debug.Log("玩家踩到地雷了");
animator.SetBool("IsBoom",true);
break;
case "投掷物"://如果是投掷物,销毁投掷物和自己
Debug.Log("投掷物砸到地雷了");
Destroy(other.gameObject);
animator.SetBool("IsBoom",true);
break;
}
}
}