2021-08-13 00:31:42 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//写一个类,代表一个CG,里面保存CG需要的内容
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public class ACG : MonoBehaviour
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{
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[Tooltip("名字,同时也是唯一调用标识,别吐槽我用中文,这里是中国")]
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public string CGName;
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[Tooltip("这个CG要显示的东西,据说视频也可以?")]
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public Texture texture;
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[Tooltip("这个CG要显示多长时间")]
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public float time;
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2021-08-14 01:43:04 +08:00
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[Tooltip("CG播放结束时要触发什么事件?")]
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public Event onEnded;
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public void OnEnded(){onEnded.OnCall();}//触发结束事件,不同CG事件不一样,所以用public自己拖
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2021-08-13 00:31:42 +08:00
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}
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