Warcorrespondents/Assets/Scripts/事件/AfterOpenDoorCG.cs

19 lines
569 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class AfterOpenDoorCG : Event
{
//事件当开门的CG播完
public override void OnCall()
{
//找到信息记录者,改变演出名为【准备出发】,为呈现多态作准备
IndexRecoder indexRecoder = FindObjectOfType<IndexRecoder>();
indexRecoder.ChangeStageName("准备出发");
//再次切换场景到【序章-家中】
SceneManager.LoadScene("序章-家中");
}
}