Warcorrespondents/Assets/Scripts/事件/WhenPlayerDropInTheHole.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class WhenPlayerDropInTheHole : Event
{
//事件:当玩家调到坑里,主要是改变摄像机视角
private CinemachineVirtualCamera M_Camera;
private Vector3 origin;
private CinemachineTransposer cinemachineTransposer;
private Vector3 target;
[Tooltip("请填入镜头移动的速度")]
public float speed;
void Start()
{
M_Camera = FindObjectOfType<CinemachineVirtualCamera>();
cinemachineTransposer = M_Camera.GetCinemachineComponent<CinemachineTransposer>();
target = cinemachineTransposer.m_FollowOffset;
origin = target;
}
void FixedUpdate()
{
if(!target.Equals(cinemachineTransposer.m_FollowOffset))//当没到目标的时候才移动
{
//每帧都要使得相机的offset向目标移动
cinemachineTransposer.m_FollowOffset += (target - cinemachineTransposer.m_FollowOffset)*//目标偏移量
Time.fixedDeltaTime*//使其与时间无关
speed;//乘以速度
}
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == "Player")
{
//当玩家进入事件范围内
target = new Vector3(6.5f,0.25999999f,-10f);
}
}
void OnTriggerExit2D(Collider2D other)
{
if(other.tag == "Player")
{
//当玩家离开区域,使视角恢复
target = origin;
}
}
}