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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : Interactive
{
//可交互对象:门的控制类
public override void OnCall()
{
//在开门演出的多态当门被唤醒显示CG
if(FindObjectOfType<IndexRecoder>().stageName == "开门演出")
{
CGAdministrator administrator = FindObjectOfType<CGAdministrator>();
administrator.CallACG("暂用-战友");
}
}
}