26 lines
473 B
C#
26 lines
473 B
C#
![]() |
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using Fungus;
|
||
|
|
||
|
public class Father : NormalInvestableItems
|
||
|
{
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public override void OnCall()
|
||
|
{
|
||
|
Debug.Log("我触发了和父亲的对话");
|
||
|
Flowchart.BroadcastFungusMessage("与父亲对话");
|
||
|
}
|
||
|
}
|