20 lines
782 B
C#
20 lines
782 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AHeapSpecialEvent : Event
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{
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[Tooltip("拖入火把预制体,在触发事件时将其赋值给玩家,使玩家投掷出的是火把而不是石块")]
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public GameObject fireObj;
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[Tooltip("拖入普通石子的预制体,用来恢复玩家的投掷系统")]
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public GameObject oldObj;
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//投掷物堆的特殊事件,当这个投掷物堆是篝火时,在他被唤醒的瞬间,我们要对玩家做一些更改
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//当然,如果结束了投掷,记得关闭这些更改
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public override void OnCall()
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{
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//2.更换玩家投掷物预制体的指针,使其指向火把的预制体
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FindObjectOfType<M_Player>().missile = fireObj;
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}
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}
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