Warcorrespondents/Assets/Scripts/事件/CallASpecialShell.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CallASpecialShell : Event
{
//修好第一个电话线后的事件,召唤一个特殊的炮弹摧毁石头
[Tooltip("要召唤,得先有,对吧?拖进炮弹的预制体")]
public GameObject shell;
[Tooltip("召唤的炮弹需要知道自己属于哪个轰炸区,请拖入其轰炸区")]
public BombingArea bombingArea;
public override void OnCall()
{
//当事件触发,生成一个特殊的炮弹
Shell thisShell = Instantiate(shell,new Vector3(17.64f,13.23999977f,0f),Quaternion.identity).
GetComponent<Shell>();
thisShell.M_BombingArea = bombingArea;
thisShell.YouAreSpecal();//告诉这枚炮弹,它是特殊的
}
}