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1.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class AllLinesInfo : MonoBehaviour
{
//总线信息类,用来存储场景中电话线断裂的总体信息,
// Start is called before the first frame update
[ReadOnly][SerializeField]
private int needCount;
public int OKCount = 0;
void Start()
{
needCount = transform.childCount;
}
// Update is called once per frame
void Update()
{
}
public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
}