45 lines
1.3 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class AllLinesInfo : MonoBehaviour
{
//总线信息类,用来存储场景中电话线断裂的总体信息,
// Start is called before the first frame update
2021-09-07 16:43:58 +08:00
[SerializeField]
private int needCount;
public int OKCount = 0;
void Start()
{
needCount = transform.childCount;
}
// Update is called once per frame
void Update()
{
}
public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
2021-09-07 16:43:58 +08:00
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
2021-09-07 16:43:58 +08:00
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
}