2021-07-08 00:10:32 +08:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using Fungus;
|
|
|
|
|
|
|
|
public class Father : NormalInvestableItems
|
|
|
|
{
|
|
|
|
// Start is called before the first frame update
|
2021-08-07 01:31:29 +08:00
|
|
|
//父亲类,控制父亲作为可对话对象那会儿的父亲
|
2021-07-08 00:10:32 +08:00
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCall()
|
|
|
|
{
|
2021-07-20 00:35:19 +08:00
|
|
|
//Debug.Log("我触发了和父亲的对话");
|
2021-07-08 00:10:32 +08:00
|
|
|
Flowchart.BroadcastFungusMessage("与父亲对话");
|
|
|
|
}
|
2021-07-08 19:52:46 +08:00
|
|
|
|
|
|
|
public void OnTalkToSonEnd()
|
|
|
|
{
|
2021-08-25 16:47:03 +08:00
|
|
|
//当父亲和儿子第一次对话结束
|
|
|
|
m_interface.SetActive(true);//打开电报机界面
|
|
|
|
M_Player player = FindObjectOfType<M_Player>();//找到玩家
|
|
|
|
player.catched = m_interface.GetComponent<Machine>();//把电报机塞给玩家
|
|
|
|
m_interface.GetComponent<Machine>().OnCall();//呼出电报机
|
2021-07-08 19:52:46 +08:00
|
|
|
}
|
2021-07-08 00:10:32 +08:00
|
|
|
}
|