36 lines
930 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
public class Father : NormalInvestableItems
{
// Start is called before the first frame update
//父亲类,控制父亲作为可对话对象那会儿的父亲
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
//Debug.Log("我触发了和父亲的对话");
Flowchart.BroadcastFungusMessage("与父亲对话");
}
2021-07-08 19:52:46 +08:00
public void OnTalkToSonEnd()
{
//当父亲和儿子第一次对话结束
m_interface.SetActive(true);//打开电报机界面
M_Player player = FindObjectOfType<M_Player>();//找到玩家
player.catched = m_interface.GetComponent<Machine>();//把电报机塞给玩家
m_interface.GetComponent<Machine>().OnCall();//呼出电报机
2021-07-08 19:52:46 +08:00
}
}