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594 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissileHeap : Interactive
{
//投掷物堆类,控制投掷。系统还十分不完善。
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
//当投掷物被触发交互
//1.通知玩家进入投掷状态
FindObjectOfType<M_Player>().EnterThrowingState();
//2.后续物理相关修改
//
}
}