36 lines
861 B
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
public class Father : NormalInvestableItems
{
// Start is called before the first frame update
//父亲类,控制父亲作为可对话对象那会儿的父亲
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
//Debug.Log("我触发了和父亲的对话");
Flowchart.BroadcastFungusMessage("与父亲对话");
}
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public void OnTalkToSonEnd()
{
//Debug.Log("对话结束,打开电报机页面");
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m_interface.SetActive(true);
M_Player player = FindObjectOfType<M_Player>();
player.catched = m_interface.GetComponent<Machine>();
m_interface.GetComponent<Machine>().OnCall();
}
}