2021-07-01 23:35:25 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IndexRecoder : MonoBehaviour
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{
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// Start is called before the first frame update
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2021-07-08 19:52:46 +08:00
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[Tooltip("角色普通移动速度")]
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2021-07-01 23:35:25 +08:00
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public float playerMoveSpeed;//角色普通移动速度
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2021-07-08 19:52:46 +08:00
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[Tooltip("角色跳跃力度")]
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2021-07-01 23:35:25 +08:00
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public float playerJumpSpeed;//角色跳跃力度
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2021-07-08 19:52:46 +08:00
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[Tooltip("角色跑步的时候,速度是普通状态的多少倍")]
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2021-07-01 23:35:25 +08:00
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public float runSpeedMultiple;//角色跑步的时候,速度是普通状态的多少倍
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2021-07-08 19:52:46 +08:00
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[Tooltip("判定输入为点还是横线的界限时间")]
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2021-07-01 23:35:25 +08:00
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public float dotRoLineTime;//判定输入为点还是横线的界限时间
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2021-07-08 19:52:46 +08:00
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public Dictionary<string, string> codeBook = new Dictionary<string, string>();//摩尔斯电码字典
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[Tooltip("角色修复电话线需要多长时间")]
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public float TelephoneNeedTime;//角色修复电话线需要多长时间
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[Tooltip("炮弹生成的最小时间间隔")]
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public float bombingAreaMinimumTimeInterval;
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[Tooltip("炮弹生成的最大时间间隔")]
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public float bombingAreaMaximumTimeInterval;
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[Tooltip("生成炮弹位置离玩家的最大偏移量")]
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public float bombingAreaMaxOffSetOfShell;
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[Tooltip("生成炮弹的高度")]
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public float bombingAreaShellHeight;
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[Tooltip("炮弹的下落速度")]
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public float shellSpeed;
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[Tooltip("炮弹的下落时间")]
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public float shellFallingTime;
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[Tooltip("炮弹阴影的震动幅度")]
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public float shellShadowRangeOfChange;
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[Tooltip("炮弹阴影的Y值偏移")]
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public float shellShadowPositionYOffSet;
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2021-07-01 23:35:25 +08:00
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void Start()
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{
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2021-07-03 21:34:47 +08:00
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GameObject.DontDestroyOnLoad(gameObject);
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codeBook.Add("..--","123");
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2021-07-01 23:35:25 +08:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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