29 lines
829 B
C#
29 lines
829 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
/*
|
|||
|
更新日期2021.7.24 视差类
|
|||
|
使用方式:将类挂载到需要视差的背景上,将主摄像机赋值给Cam,调节视差率即可
|
|||
|
注意 移动的背景一定要比不移动的面积大
|
|||
|
*/
|
|||
|
public class Parallax : MonoBehaviour
|
|||
|
{
|
|||
|
|
|||
|
public Transform Cam;//视差摄像机
|
|||
|
public float moveRate;//视差率
|
|||
|
private float startPoint;//起点,自动获取
|
|||
|
// Start is called before the first frame update
|
|||
|
void Start()
|
|||
|
{
|
|||
|
startPoint = transform.position.x;//获取当前起点位置
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
//每帧更新位置
|
|||
|
transform.position = new Vector2(startPoint + Cam.position.x * moveRate, transform.position.y);
|
|||
|
}
|
|||
|
}
|