Warcorrespondents/Assets/Scripts/事件/WhenTheCodeAndConversationAreCompleted.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WhenTheCodeAndConversationAreCompleted : Event
{
// Start is called before the first frame update
//事件,当在序章中完成教学并且完成和父亲的第二段对话后
[Tooltip("请拖入黑幕游戏物体")]
public GameObject blackUI;
private IndexRecoder indexRecoder;
void Start()
{
indexRecoder = FindObjectOfType<IndexRecoder>();
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
blackUI.SetActive(true);
Invoke("LoadScene",indexRecoder.blackUITime);
}
private void LoadScene()
{
indexRecoder.ChangeStageName("序章-战场");
SceneManager.LoadScene("序章-战场");
}
}