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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Interactive : MonoBehaviour
{
// Start is called before the first frame update
public GameObject m_interface;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == "Player")
{
other.GetComponent<M_Player>().catched = this;
}
}
void OnTriggerExit2D(Collider2D other)
{
if(other.tag == "Player")
{
other.GetComponent<M_Player>().catched = null;
}
}
public void ShowInfo()
{
m_interface.SetActive(true);
}
public virtual void Coding(string temp){}
}