using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Missile : Interactive
{
//投掷物类,控制投掷。系统还十分不完善。
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()
public override void OnCall()
//当投掷物被触发交互
//1.通知玩家进入投掷状态
FindObjectOfType<M_Player>().EnterThrowingState();
//2.后续物理相关修改
//