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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class OP : MonoBehaviour
{
//控制开始页面的脚本
// Start is called before the first frame update
public SpriteRenderer start;
public SpriteRenderer quit;
public Sprite startC;
public Sprite startN;
public Sprite quitC;
public Sprite quitN;
private bool nowChoose = true;//true代表选开始false代表选退出
public GameObject blackUI;
public AudioClip clip;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnChooseUpOne()
{
start.sprite = startC;
quit.sprite = quitN;
nowChoose = true;
}
public void OnChooseDownOne()
{
start.sprite = startN;
quit.sprite = quitC;
nowChoose = false;
}
public void OnComfirm()
{
if (nowChoose)//如果按了开始游戏
{
blackUI.SetActive(true);
Invoke("InToTheGame",2f);
FindObjectOfType<BGMPlayer>().ChangedTheBGM(clip);
}
else//如果按了退出游戏
{
Application.Quit();
}
}
public void InToTheGame()
{
SceneManager.LoadScene("序章-家中");
}
}