2021-07-23 01:21:25 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Missile : Interactive
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{
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2021-08-07 01:31:29 +08:00
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//投掷物类,控制投掷。系统还十分不完善。
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2021-07-23 01:21:25 +08:00
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public override void OnCall()
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{
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//当投掷物被触发交互
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//1.通知玩家进入投掷状态
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FindObjectOfType<M_Player>().EnterThrowingState();
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//2.后续物理相关修改
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//
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}
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}
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