2021-07-01 03:08:38 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2021-07-01 23:35:25 +08:00
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using UnityEngine.UI;
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2021-07-01 03:08:38 +08:00
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2021-07-01 23:35:25 +08:00
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public class Machine : Interactive
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{
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// Start is called before the first frame update
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2021-07-18 23:58:09 +08:00
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private Text codeTextView;//电码TextView,显示目前打了打码
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private IndexRecoder indexRecoder;//策划数值接口
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private AllLinesInfo linesChecker;//路线信息
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public Sentence[] sentences;//这台机器需要的句子们
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private string code;//目前记录中已打的电码
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private string tempTranslateResult;//临时翻译结果,一般是数字序列
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public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面
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2021-07-01 03:08:38 +08:00
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void Start()
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{
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codeTextView = m_interface.GetComponentInChildren<Text>();
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indexRecoder = FindObjectOfType<IndexRecoder>();
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linesChecker = FindObjectOfType<AllLinesInfo>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public override void OnCall()
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{
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if(LinesCheck())//如果线路全通
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{
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m_interface.SetActive(true);
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}
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else
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{
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Debug.Log("还有线路没通");
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}
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}
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2021-07-18 23:58:09 +08:00
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//用来检查电话线的函数,如果电话线全通,返回true,否则返回false
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private bool LinesCheck()
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{
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if(linesChecker.needCount == linesChecker.OKCount) return true;
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else return false;
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}
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//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
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public override void Coding(string temp)
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{
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code += temp;
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if(code.Length >= 5) ClearChecker(code);//当长度超过5位,每打一位就检查一下是否有特殊字符
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if(code.Length % 5 == 0)
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{
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Translate(code);//每输入五位就翻译一下
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CompleteChecker();//每五位要检查一下句子是否打对了
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}
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codeTextView.text = code;//让TextVie更新
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}
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//每打五位电码调用一次,检查这个句子是否被打完
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private void CompleteChecker()
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{
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Sentence temp = null;//目前在打的句子
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foreach(Sentence i in sentences) if(!i.IsThisFinished()) temp = i;//找到最近的那个没有完成的句子,也就是目前在打的句子
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try{
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if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列
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{
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temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记
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if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数
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}
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}
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catch(System.NullReferenceException e)
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{
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Debug.Log("打完了,不要再打了,往后会出错误了");
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e.ToString();
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}
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2021-07-03 21:34:47 +08:00
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}
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2021-07-18 23:58:09 +08:00
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//当所有句子都被打完了,执行事件,事件代码请到事件类中去编写
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private void OnAllSentenceClear(){m_Event.OnCall();}
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//当确认打完一句的时候调用,检查一下是否所有句子都被打完了
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private bool AllSentenceClearChecker()
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{
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bool flag = true;//默认全部完成
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foreach(Sentence temp in sentences) if(!temp.IsThisFinished()) flag = false;//检查机器里的每一个句子,如果它有没完成的,把标记改成flase
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return flag;//返回标记
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}
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//译者函数。输入一串字符串,在这里会对照数值记录者中的codeBook翻译,没有的code会被翻译成X
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//每当输入总体的长度是五的倍数的时候,才会调用这个翻译函数,因为每个数字单元都是5位
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private void Translate(string code)
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{
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string result = "";
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for(int i = 0; i < code.Length/5; i++)
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{
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string temp = code.Substring(i*5,5);
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try{
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result += indexRecoder.codeBook[temp];
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}
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catch
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{
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result += "X";
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}
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}
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Debug.Log("翻译的结果是:"+result);
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tempTranslateResult = result;
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}
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//清除检查者函数。从自身Codeing函数调用,每次有新字符输入的时候就调用。
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//检查输入总体中是否存在连续的八个点,有则清空当前输入的所有东西
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private void ClearChecker(string code)
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{
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int hasClearer = code.IndexOf(".-.-.");
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if(hasClearer != -1)
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{
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Debug.Log("检查到特殊码,清除所有输入内容");
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tempTranslateResult = "";
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this.code = "";
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}
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}
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2021-07-01 03:08:38 +08:00
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}
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