20 lines
705 B
C#
20 lines
705 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Fungus;
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public class AfterRecollection : Event
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{
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//多态之一,序章-家中-已打码 需要的初始化代码
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public override void OnCall()
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{
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Debug.Log("进行多态初始化,此多态演出为“序章-家中-已打码”");
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//Vector3(18.8199997,0.0599999987,0)
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//Vector3(19.2399998,0.0599999987,0)
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//1.改变玩家的位置到父亲身边
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FindObjectOfType<M_Player>().transform.position = new Vector3(19.2399998f,0.0599999987f,0);
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//2.触发对话【回忆之后的对话】
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Flowchart.BroadcastFungusMessage("回忆之后的对话");
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}
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}
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