Warcorrespondents/Assets/Scripts/事件/AfterRecollection.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fungus;
public class AfterRecollection : Event
{
//多态之一,序章-家中-已打码 需要的初始化代码
public override void OnCall()
{
Debug.Log("进行多态初始化,此多态演出为“序章-家中-已打码”");
//Vector3(18.8199997,0.0599999987,0)
//Vector3(19.2399998,0.0599999987,0)
//1.改变玩家的位置到父亲身边
FindObjectOfType<M_Player>().transform.position = new Vector3(19.2399998f,0.0599999987f,0);
//2.触发对话【回忆之后的对话】
Flowchart.BroadcastFungusMessage("回忆之后的对话");
}
}