Warcorrespondents/Assets/Scripts/IndexRecoder.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IndexRecoder : MonoBehaviour
{
// Start is called before the first frame update
public float playerMoveSpeed;//角色普通移动速度
public float playerJumpSpeed;//角色跳跃力度
public float bulletSpeed;//子弹速度
public float runSpeedMultiple;//角色跑步的时候,速度是普通状态的多少倍
public float dotRoLineTime;//判定输入为点还是横线的界限时间
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}