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public void OnEnded(){onEnded.OnCall();}//触发结束事件,不同CG事件不一样,所以用public自己拖 + public void OnEnded() + { + try + { + onEnded.OnCall();//触发结束事件,不同CG事件不一样,所以用public自己拖 + } + catch(System.Exception e) + { + Debug.Log("要么是这个CG没有结束事件,要么是你这个结束事件里面出错了。什么错?我咋知道(摆烂\n" + + e.ToString()); + } + } } diff --git a/Assets/Scripts/抽象的东西/CGAdministrator.cs b/Assets/Scripts/抽象的东西/CGAdministrator.cs index c17ee4b..d6b9352 100644 --- a/Assets/Scripts/抽象的东西/CGAdministrator.cs +++ b/Assets/Scripts/抽象的东西/CGAdministrator.cs @@ -10,8 +10,8 @@ public class CGAdministrator : MonoBehaviour //CG管理员相关代码 private RawImage rawImage; - [Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")] - public ACG[] CGs; + [Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField][ReadOnly] + private ACG[] CGs; private IndexRecoder indexRecoder; private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在 void Start() @@ -19,6 +19,14 @@ public class CGAdministrator : MonoBehaviour rawImage = GetComponent(); indexRecoder = FindObjectOfType(); rawImage.CrossFadeAlpha(0,0,true);//为了淡入显示,必须先把它的阿尔法值降到0,对吧? + + //好像可以让它自己找到所有CG + CGs = new ACG[transform.childCount]; + for(int i = 0; i < transform.childCount; i++) + { + CGs[i] = transform.GetChild(i).GetComponent(); + } + // } // Update is called once per frame diff --git a/Assets/Scripts/抽象的东西/Interactive.cs b/Assets/Scripts/抽象的东西/Interactive.cs index 301070d..ba5cc0b 100644 --- a/Assets/Scripts/抽象的东西/Interactive.cs +++ b/Assets/Scripts/抽象的东西/Interactive.cs @@ -21,7 +21,9 @@ public class Interactive : MonoBehaviour { if(other.tag == "Player") { - 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