任务:搭建第一关的框架

场景【第一关】
1.布置投掷物堆
2.完善投掷系统,使得投掷完一次后退出投掷状态,需要重新在堆里拾取
3.安排了两个地雷
4.给投掷状态安排了一个退出功能,如果你和投掷物堆互动了,但是突然不想丢了,可以按K或者手柄B键退出投掷状态。需要状态动画。
5.设计固定的敌人,使其可以监测前方一片区域,当区域中有玩家,进入射击状态。
6.保存【机枪手】为预制体,目前,若玩家进入监测区,则变红,被击中后变绿,且不再变红。

下班。目前面对机枪手,视野非常受限,明天我会研究cinemamachine的用法。我明天将完成第一关的搭建。只剩8天了……加油吧。🙏
This commit is contained in:
Roman 2021-08-19 01:13:01 +08:00
parent 3c682117f3
commit 1e887f13a6
10 changed files with 858 additions and 52 deletions

View File

@ -44,6 +44,6 @@ Material:
- WaveIntensity_2: 1
- WaveSpread_Value: 0
m_Colors:
- Center: {r: 0.6066498, g: 0.21391696, b: 0, a: 0}
- Center: {r: 0.7582432, g: 0.2246884, b: 0, a: 0}
- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0df21f9e5ece7064ab8bcb653278a9b9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,151 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8082445130133277909
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8082445130133277908}
- component: {fileID: 8082445130133277899}
- component: {fileID: 8082445130133277898}
- component: {fileID: 8082445130133277897}
- component: {fileID: 8082445130133277896}
m_Layer: 0
m_Name: "\u673A\u67AA\u624B"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8082445130133277908
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8082445130133277909}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -14.6, y: -1.1, z: 0}
m_LocalScale: {x: 11.589, y: 11.589, z: 11.589}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8082445130133277899
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8082445130133277909}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 10
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 10, y: 10}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!61 &8082445130133277898
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8082445130133277909}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.24, y: 0}
m_SpriteTilingProperty:
border: {x: 0.049999997, y: 0.049999997, z: 0.049999997, w: 0.049999997}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.16, y: 0.16}
newSize: {x: 10, y: 10}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.3, y: 0.09}
m_EdgeRadius: 0
--- !u!61 &8082445130133277897
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8082445130133277909}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0.049999997, y: 0.049999997, z: 0.049999997, w: 0.049999997}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.16, y: 0.16}
newSize: {x: 10, y: 10}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.16, y: 0.16}
m_EdgeRadius: 0
--- !u!114 &8082445130133277896
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8082445130133277909}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e5cdd99633c75ab4293d9cc2cc869bd1, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fab0acc13c79e5248a20877602bd9007
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -683,6 +683,11 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &199464879 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
m_PrefabInstance: {fileID: 8082445130261175163}
m_PrefabAsset: {fileID: 0}
--- !u!1 &226206386
GameObject:
m_ObjectHideFlags: 0
@ -1179,6 +1184,7 @@ Transform:
- {fileID: 381999399}
- {fileID: 684400311}
- {fileID: 1815998268}
- {fileID: 199464879}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1769,7 +1775,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 604041686}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2.0700002, y: -0.86, z: -10}
m_LocalPosition: {x: -8.2, y: -0.86, z: -10}
m_LocalScale: {x: 40.825, y: 10.626138, z: 1}
m_Children:
- {fileID: 2009057140}
@ -2031,7 +2037,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalPosition.x
value: -12.81
value: -21.27
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalPosition.y
@ -3352,6 +3358,109 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1310739312 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5563886958839055788, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1692961901516479215}
m_PrefabAsset: {fileID: 0}
--- !u!120 &1310739313
LineRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1310739312}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 10
m_Positions:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 1}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
widthCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.23611069
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
colorGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_NumColorKeys: 2
m_NumAlphaKeys: 2
numCornerVertices: 0
numCapVertices: 0
alignment: 0
textureMode: 0
shadowBias: 0.5
generateLightingData: 0
m_UseWorldSpace: 1
m_Loop: 0
--- !u!1 &1318196405
GameObject:
m_ObjectHideFlags: 0
@ -3462,7 +3571,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1334261266}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2.0700002, y: -0.86, z: -10}
m_LocalPosition: {x: -8.2, y: -0.86, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1894615460}
@ -6010,6 +6119,14 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 1601657821}
m_Modifications:
- target: {fileID: 1692961902559028647, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.x
value: 0.9
objectReference: {fileID: 0}
- target: {fileID: 1692961902559028647, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.y
value: -0.76
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145226, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: throwOffset
value:
@ -6020,7 +6137,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.x
value: -0.93
value: -11.2
objectReference: {fileID: 0}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.y
@ -6069,6 +6186,63 @@ Transform:
m_CorrespondingSourceObject: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1692961901516479215}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &8082445130261175163
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 293805376}
m_Modifications:
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_RootOrder
value: 13
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.x
value: -14.6
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.y
value: -1.1
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277909, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_Name
value: "\u673A\u67AA\u624B"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
--- !u!1001 &8233114534945036262
PrefabInstance:
m_ObjectHideFlags: 0
@ -6150,7 +6324,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
propertyPath: m_AnchoredPosition.y
value: -3.9000397
value: -3.9000473
objectReference: {fileID: 0}
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
propertyPath: m_LocalEulerAnglesHint.x

View File

@ -318,11 +318,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8233114533355190934, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
propertyPath: m_AnchoredPosition.y
value: -3.9999695
value: -3.999977
objectReference: {fileID: 0}
- target: {fileID: 8233114534707674507, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
propertyPath: m_AnchoredPosition.y
value: -3.9999695
value: -3.999977
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
@ -359,11 +359,15 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 800689920}
- {fileID: 578878689}
- {fileID: 979697028}
- {fileID: 308174201}
- {fileID: 1253443725}
- {fileID: 1224042232}
- {fileID: 481019693}
- {fileID: 987095759}
- {fileID: 380132184}
- {fileID: 1353699409}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -574,7 +578,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 105534304}
m_RootOrder: 1
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!60 &308174202
PolygonCollider2D:
@ -607,8 +611,9 @@ PolygonCollider2D:
- {x: 14.799332, y: -9.331226}
- {x: 14.444958, y: -3.976991}
- {x: 7.3042297, y: -3.9511564}
- {x: 5.6508026, y: -7.7148743}
- {x: -0.14165115, y: -7.488204}
- {x: 5.8574867, y: -6.419137}
- {x: 5.717598, y: -6.9578714}
- {x: 0.3036461, y: -6.9761133}
- {x: -0.8687706, y: -3.3759243}
- {x: -57.19724, y: -3.4794416}
- {x: -68.73997, y: -9.85104}
@ -680,7 +685,7 @@ MonoBehaviour:
shellFallingTime: 1
shellShadowRangeOfChange: 0.1
rateOfChangeOfThrowingAngle: 1
strengthOfThrowing: 8
strengthOfThrowing: 10
stageName:
CGFadeTime: 2
--- !u!4 &371655832
@ -697,6 +702,68 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &380132183
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 105534304}
m_Modifications:
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_RootOrder
value: 8
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalPosition.x
value: 15.24
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalPosition.y
value: -1.82
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3118168874406839345, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
propertyPath: m_Name
value: "\u6295\u63B7\u7269\u5806\uFF08\u6D4B\u8BD5\u7528"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
--- !u!4 &380132184 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
m_PrefabInstance: {fileID: 380132183}
m_PrefabAsset: {fileID: 0}
--- !u!1 &476778784
GameObject:
m_ObjectHideFlags: 0
@ -867,7 +934,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3945938556576538518, guid: 77c170410751adc43b3804b6a3f59d3b, type: 3}
propertyPath: m_RootOrder
value: 4
value: 6
objectReference: {fileID: 0}
- target: {fileID: 3945938556576538518, guid: 77c170410751adc43b3804b6a3f59d3b, type: 3}
propertyPath: m_LocalPosition.x
@ -1017,6 +1084,68 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1001 &578878688
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 105534304}
m_Modifications:
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.x
value: 22.24
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.y
value: -2.15
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.z
value: 0.40322465
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148206, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_Name
value: "\u5730\u96F71"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
--- !u!4 &578878689 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
m_PrefabInstance: {fileID: 578878688}
m_PrefabAsset: {fileID: 0}
--- !u!1 &643242559
GameObject:
m_ObjectHideFlags: 1
@ -1194,6 +1323,120 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 661557427}
m_CullTransparentMesh: 1
--- !u!1 &778287439 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5563886958839055788, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1569292140}
m_PrefabAsset: {fileID: 0}
--- !u!120 &778287440
LineRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 778287439}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2bcc72af9791dfb448148e231fb8c7ee, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 10
m_Positions:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 1}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
widthCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 1
value: 0.13888931
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
colorGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_NumColorKeys: 2
m_NumAlphaKeys: 2
numCornerVertices: 0
numCapVertices: 0
alignment: 0
textureMode: 0
shadowBias: 0.5
generateLightingData: 0
m_UseWorldSpace: 1
m_Loop: 0
--- !u!114 &778287442 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 1692961902718145226, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1569292140}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 778287439}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e2c1a0de69ef6d468a14db32ebf68fe, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &779433965
GameObject:
m_ObjectHideFlags: 0
@ -1817,6 +2060,68 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1001 &979697027
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 105534304}
m_Modifications:
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.x
value: 26.07
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.y
value: -2.15
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalPosition.z
value: 0.40322465
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8083259778992148206, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
propertyPath: m_Name
value: "\u5730\u96F72"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
--- !u!4 &979697028 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8083259778992148205, guid: 8c0eff332c2998f4a8fbaf4e2b1171db, type: 3}
m_PrefabInstance: {fileID: 979697027}
m_PrefabAsset: {fileID: 0}
--- !u!1 &985766167
GameObject:
m_ObjectHideFlags: 0
@ -1909,7 +2214,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &987095759
Transform:
m_ObjectHideFlags: 0
@ -1922,7 +2227,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 105534304}
m_RootOrder: 5
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &987095760
BoxCollider2D:
@ -2305,7 +2610,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1142437218}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 8.9, y: 2.39, z: -10}
m_LocalPosition: {x: 46.37, y: -0.32999998, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1608038909}
@ -2459,7 +2764,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 105534304}
m_RootOrder: 3
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &1224042233
BoxCollider2D:
@ -2582,7 +2887,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 105534304}
m_RootOrder: 2
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1253443726
MonoBehaviour:
@ -2765,6 +3070,68 @@ MonoBehaviour:
m_EditorClassIdentifier:
shell: {fileID: 6293088924721911990, guid: bdd288e4cdf08da45b1a42ced9473872, type: 3}
bombingArea: {fileID: 1842116604}
--- !u!1001 &1353699408
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 105534304}
m_Modifications:
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_RootOrder
value: 9
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.x
value: 54.97
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.y
value: -2.05
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8082445130133277909, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
propertyPath: m_Name
value: "\u673A\u67AA\u624B"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
--- !u!4 &1353699409 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8082445130133277908, guid: fab0acc13c79e5248a20877602bd9007, type: 3}
m_PrefabInstance: {fileID: 1353699408}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1414747976
GameObject:
m_ObjectHideFlags: 0
@ -2950,7 +3317,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1477400527}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 8.9, y: 2.39, z: -10}
m_LocalPosition: {x: 46.37, y: -0.32999998, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 32565896}
@ -3085,17 +3452,57 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 1062651719}
m_Modifications:
- target: {fileID: 1692961902559028647, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.x
value: 0.9
objectReference: {fileID: 0}
- target: {fileID: 1692961902559028647, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.y
value: -0.76
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 778287442}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnThrowQuit
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: M_Player, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145223, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_ActionEvents.Array.data[5].m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 1692961902718145226, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: throwOffset
value:
objectReference: {fileID: 1569292142}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.x
value: 5.81
value: 43.28
objectReference: {fileID: 0}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.y
value: 2.13
value: -0.59
objectReference: {fileID: 0}
- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
propertyPath: m_LocalPosition.z
@ -3140,6 +3547,11 @@ Transform:
m_CorrespondingSourceObject: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1569292140}
m_PrefabAsset: {fileID: 0}
--- !u!4 &1569292142 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1692961902559028647, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
m_PrefabInstance: {fileID: 1569292140}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1608038908
GameObject:
m_ObjectHideFlags: 0

View File

@ -4,6 +4,7 @@ using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
using UnityEngine.UI;
using Cinemachine;
public class M_Player : MonoBehaviour
{
@ -12,7 +13,6 @@ public class M_Player : MonoBehaviour
private Vector2 velocity;//逻辑速度,通过计算获得,最后加在理论速度上
private Rigidbody2D m_rigidbody;//自身刚体组件
private int inputDir;//输入方向方向,-1\0\1
//public GameObject bullet;//子弹预制体
private int faceDir;//面部朝向,-1、1
private float runSpeedMultiple = 1f;//速度倍率,在按下和释放跑步后被修改
[Tooltip("所捕捉到的可交互对象,不要手动赋值,这个会自己捕捉")]
@ -37,7 +37,6 @@ public class M_Player : MonoBehaviour
//为了解决warming最后阶段请删除到那时应该不会再有警告
if(inputDir == 0){}
if(throwingState){}
//
}
@ -47,15 +46,12 @@ public class M_Player : MonoBehaviour
AdjustTheAngle();
}
void FixedUpdate()
{
Move();
}
void FixedUpdate(){}
//调整投掷角度的函数
private void AdjustTheAngle()
{
if(canAdjustTheAngle)//如果玩家正在调整角度
if(canAdjustTheAngle)//如果玩家调整角度
{
throwingAngle += throwingAngleDir//则让现在的抛出角度加上变化的速度
* indexRecoder.rateOfChangeOfThrowingAngle//乘以变化的速率
@ -95,23 +91,6 @@ public class M_Player : MonoBehaviour
transform.localScale.z);
}
private void Move()
{
// //指定水平方向的速度
// m_rigidbody.velocity = new Vector2(indexRecoder.playerMoveSpeed* //记录文件中的玩家速度乘以
// inputDir*//输入的方向乘以
// runSpeedMultiple,//速度的倍率,对付跑步时候的需要
// m_rigidbody.velocity.y//y轴的速度不变
// );
}
// void OnAnimatorMove()//Unity的回调函数这样做能解决模型无法转向的问题每帧调用一次
// {
// m_rigidbody.MovePosition(m_rigidbody.position + faceDir*M_Animator.deltaPosition.magnitude*Vector2.right);
// Debug.Log(M_Animator.deltaPosition.magnitude);
// //m_RigidBody.MoveRotation(m_Rotation);//当物体有物理组件rigidbody的时候再修改位置和旋转信息就不要用transfrom了用刚体自带的Move等方法
// }
//监听投掷按键的函数
public void OnThrow(InputAction.CallbackContext context)
{
@ -121,7 +100,7 @@ public class M_Player : MonoBehaviour
}
if(context.canceled)//如果是刚松开投掷键,表示要丢东西了
{
Throw();
if(throwingState)Throw();//如果处于投掷阶段,则触发丢
}
}
@ -130,6 +109,9 @@ public class M_Player : MonoBehaviour
if(context.started) catched.Quit();//如果按下退出按钮,则执行捕捉到物体的退出功能
}
//如果正处于投掷状态,则退出投掷状态的监听函数
public void OnThrowQuit(InputAction.CallbackContext context){if(throwingState)QuitThrowingsState();}
//监听修改投掷角度的函数
public void OnAdjustTheAngle(InputAction.CallbackContext context)
{throwingAngleDir = context.ReadValue<float>();}//把收到的轴的值交给角度变化的大小和方向
@ -137,11 +119,15 @@ public class M_Player : MonoBehaviour
//控制投掷相关的具体函数
private void Throw()
{
//Debug.Log("我投出手上拿着的东西了");
Rigidbody2D rigidbodyOfMissile =
Instantiate(missile,throwOffset.position,Quaternion.identity).GetComponent<Rigidbody2D>();
Rigidbody2D rigidbodyOfMissile = //并且获得这个投掷物身上的刚体组件
Instantiate(missile,throwOffset.position,Quaternion.identity).GetComponent<Rigidbody2D>();//生成一个投掷物
//给这个投掷物赋予速度,由目前的角度决定
rigidbodyOfMissile.velocity = new Vector2(indexRecoder.strengthOfThrowing*Mathf.Cos(throwingAngle),
indexRecoder.strengthOfThrowing*Mathf.Sin(throwingAngle));
//扔完后退出投掷状态并且重置相关参数
QuitThrowingsState();
}
//进入跑步状态的控制代码
@ -210,13 +196,22 @@ public class M_Player : MonoBehaviour
}
//等待完善投掷系统
public void QuitThrowingsState(){}
public void QuitThrowingsState()
{
throwingState = false;//改变自身标记
playerInput.SwitchCurrentActionMap("PlayerNormal");//修改自身操控地图
throwingAngle = 45f;//恢复投掷角度到45°
canAdjustTheAngle = false;//可修改角度标记改为false
GetComponent<LineRenderer>().enabled = false;//别画线了
}
//绘制投掷曲线的函数,非常🐂
public void DrawPath()
{
//
LineRenderer line = GetComponent<LineRenderer>();//获取组件
line.enabled = true;
int segmentCount = 15;//定义点数
line.positionCount = segmentCount;//传入点数
float gravity=9.8f;//定义重力常量

View File

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MachineGunner : MonoBehaviour
{
//机枪手类,控制检测前方一片区域的敌人
// Start is called before the first frame update
private bool hasBeHit = false;//是否已被打中
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//触发器是敌人的前方监测区域,当玩家进入检测区域,机枪手进入射击状态,目前用变红表示
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == "Player" && !hasBeHit)//同时需要满足未被击中这个条件
{
GetComponent<SpriteRenderer>().color = Color.red;
}
}
//当玩家退出检测区域,停止射击状态,变为通常状态,现在用白色表示
void OnTriggerExit2D(Collider2D other)
{
if(other.tag == "Player")
{
GetComponent<SpriteRenderer>().color = Color.white;
}
}
//碰撞体是机枪手自身的碰撞体,如果被投掷物砸中,则陷入昏迷状态,目前用绿色表示
void OnCollisionEnter2D(Collision2D other)
{
if(other.gameObject.tag == "投掷物")
{
hasBeHit = true;//标记自身已被击中
GetComponent<SpriteRenderer>().color = Color.green;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e5cdd99633c75ab4293d9cc2cc869bd1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -27,10 +27,10 @@ EditorUserSettings:
value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
flags: 0
RecentlyUsedScenePath-7:
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
value: 22424703114646680e0b0227036cdacaf990d3ea61aecec8a8d5c77df7ee3d2cfb
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036cdacaf990d3ea61aecec8a8d5c77df7ee3d2cfb
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036cd8dcda93c0caa9cdf57e38271427fb