任务:替换现有美术素材和动画、完善游戏的流程化

场景【序章-家中】
1.修改对话角色参数【父亲】的名字改为父亲
2.修改对话角色参数【主角】的名字为“我”
场景【序章-战场】
1.使导弹生成与远处,无伤害判定
2.修改导弹生成高度,避免其露出个头来
3.修改父亲骨骼,目前其手部存在问题
场景【第一关】
1.调整图层解决遮挡问题
2.修改导弹生成高度,避免其露出个头来
3.增加导弹出现频率
场景【第二关】
1.注释了死亡
2.调节了角色图层
This commit is contained in:
Roman 2021-09-03 19:11:15 +08:00
parent 3e4b099d18
commit 24df8c59fb
14 changed files with 463 additions and 40 deletions

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m_Father: {fileID: 1608038909}
@ -31109,7 +31110,7 @@ SpriteRenderer:
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m_FlipX: 0

View File

@ -1884,7 +1884,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -5803,7 +5803,7 @@ PrefabInstance:
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
value: -3.9001083
value: -3.9001007
objectReference: {fileID: 0}
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@ -5819,11 +5819,11 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
@ -8773,7 +8773,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -11112,7 +11112,7 @@ MonoBehaviour:
m_ActionName: PlayerInMissionBook/Quit[/Keyboard/k]
m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme: Player
m_DefaultActionMap: PlayerNormal
m_DefaultActionMap: NullMap
m_SplitScreenIndex: -1
m_Camera: {fileID: 0}
--- !u!95 &1720952669
@ -11964,7 +11964,7 @@ Transform:
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m_GameObject: {fileID: 1791259307}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1031032740}

View File

@ -142,7 +142,7 @@ public class Patrolman : MonoBehaviour
//开枪动画中调用,告诉玩家你被射死了
public void OnShoot()
{
FindObjectOfType<M_Player>().YouAreShooting();
//FindObjectOfType<M_Player>().YouAreShooting();
}
void OnTriggerStay2D(Collider2D other)

View File

@ -40,6 +40,7 @@ public class Shell : MonoBehaviour
.transform;
}
Invoke("Drop",fallingTime);
Invoke("DestroySelf",10f);
animator = GetComponent<Animator>();
}
@ -104,6 +105,7 @@ public class Shell : MonoBehaviour
{
case "Player":
//玩家被炮弹击中
Debug.Log("玩家被炮弹击中");
break;
case "地面":
//Destroy(m_shadow.gameObject);

View File

@ -368,3 +368,63 @@ C# parse time : 185ms
candidates check time : 43ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 677.8239ms
moved types parse time: 55ms
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 73.8044ms
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console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 78.7895ms
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 66.8477ms
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candidates parse time : 1ms
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:58 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 71.3955ms
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console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:59 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 68.7913ms
moved types parse time: 49ms
candidates parse time : 1ms
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console write time : -1ms

View File

@ -128,7 +128,8 @@ PlayerSettings:
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bundleVersion: 1.0
preloadedAssets: []
preloadedAssets:
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metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1

View File

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