合并了SAIPOVersion
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GameObject:
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- {fileID: 2025920173}
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- {fileID: 872970927}
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turnPagesAnimation: {fileID: 1817000056}
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tearAudio: {fileID: 1949207780}
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OnAudio: {fileID: 1094831320}
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--- !u!61 &6148935033394160695
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BoxCollider2D:
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@ -42,7 +42,7 @@ public class AfterReparedTheMachine : Event
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private IEnumerator Process()
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{
|
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parallax.canParallax = false;
|
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//parallax.canParallax = false;
|
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//1.关闭玩家操作地图
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FindObjectOfType<PlayerInput>().
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SwitchCurrentActionMap("NullMap");
|
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|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.InputSystem;
|
||||
using Cinemachine;
|
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using UnityEngine.InputSystem.Processors;
|
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|
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public class VeteranSacrifice : Event
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{
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@ -23,6 +24,8 @@ public class VeteranSacrifice : Event
|
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|
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public WVParallax parallax;
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|
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public AudioSource deadAudio;
|
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|
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void Start()
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@ -46,6 +49,7 @@ public class VeteranSacrifice : Event
|
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public IEnumerator SelfOnCall()
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{
|
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parallax.canParallax = false;
|
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deadAudio.Play();
|
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//1.关闭玩家操作地图
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FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
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//*让老兵转个身防止牺牲后穿模
|
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|
@ -8,6 +8,7 @@ public class AFakeMachine : Interactive
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// Start is called before the first frame update
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//一个假的电报机类,因为“序章-战场”中的电报机不需要实际打码功能,为了方便我这里单独写一些代码
|
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//继承可交互物体基类
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public AudioSource onAudio;
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void Start()
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{
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@ -30,7 +31,8 @@ public class AFakeMachine : Interactive
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//转到场景“序章-家中”,给记录员发信息,让“序章-家中”表现为正确状态
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IndexRecoder indexRecoder = FindObjectOfType<IndexRecoder>();
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indexRecoder.ChangeStageName("序章-家中-已打码");
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SceneManager.LoadScene("序章-家中");
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onAudio.Play();
|
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Invoke("loadSceneHome",1.5f);
|
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//Debug.Log("转到场景“序章-家中”,给记录员发信息,让“序章-家中”表现为正确状态");
|
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}
|
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else
|
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@ -39,4 +41,9 @@ public class AFakeMachine : Interactive
|
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Debug.Log("还有线路没有联通");
|
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}
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}
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|
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void loadSceneHome()
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{
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SceneManager.LoadScene("序章-家中");
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}
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}
|
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|
@ -23,6 +23,9 @@ public class Machine : Interactive
|
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[Tooltip("请拖入翻页动画的那个游戏物体")]
|
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public Animator turnPagesAnimation;
|
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|
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public AudioSource tearAudio;//撕纸音效
|
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public AudioSource OnAudio;//电报机开机音效
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void Start()
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{
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codeTextView = m_interface.GetComponentInChildren<Text>();
|
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@ -51,6 +54,7 @@ public class Machine : Interactive
|
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if(LinesCheck())//如果线路全通
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{
|
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m_interface.SetActive(true);//把这个交互对象的界面打开,这里是电报机界面
|
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OnAudio.Play();
|
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ShwoTheSentencesInfo();//初始化展示电报机界面的需要打的句子
|
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UpdateTheSentencesTextViewStates();//更新一下显示句子TextView的颜色状态
|
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//更换玩家操作地图,使玩家操作电报机的时候只监听交互键
|
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@ -174,6 +178,7 @@ public class Machine : Interactive
|
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int hasClearer = code.IndexOf(".-.-.");
|
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if(hasClearer != -1)
|
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{
|
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tearAudio.Play();
|
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Debug.Log("检查到特殊码,清除所有输入内容");
|
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ClearTheInputAndTempResult();
|
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//播放翻页动画
|
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|
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Normal file
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Normal file
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Normal file
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Normal file
Binary file not shown.
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Loading…
x
Reference in New Issue
Block a user