添加了粒子效果

This commit is contained in:
SAIPO 2021-09-07 16:43:58 +08:00
parent 6a4bb10f9d
commit 326bf6097a
46 changed files with 7399 additions and 213 deletions

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@ -15316,7 +15582,7 @@ SpriteRenderer:
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View File

@ -345,7 +345,7 @@ public class M_Player : MonoBehaviour
line.enabled = true;
int segmentCount = 18;//定义点数
line.positionCount = segmentCount;//传入点数
float gravity=9.8f;//定义重力常量
float gravity=9.8f*2;//定义重力常量
Vector2 fireOffset = new Vector2(throwOffset.position.x - transform.position.x,
throwOffset.position.y - transform.position.y);
Vector2[] segments = new Vector2[segmentCount];//定义二维向量数组用来存15个点的位置

View File

@ -15,7 +15,7 @@ public class AfterCoding : Event
public GameObject BlackUI;
void Start()
{
//OnCall();
OnCall();
}
public override void OnCall()
{
@ -24,10 +24,11 @@ public class AfterCoding : Event
//1.关闭电报机界面
FindObjectOfType<Machine>().m_interface.SetActive(false);
//2.在玩家旁边生成一颗导弹
Shell thisShell = Instantiate(shell,new Vector3(119.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
Shell thisShell = Instantiate(shell,new Vector3(116.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
GetComponent<Shell>();
thisShell.M_BombingArea = bombingArea;
thisShell.YouAreSpecal();
thisShell.target = FindObjectOfType<M_Player>().GetComponent<Animator>();
//3.导弹爆炸后触发玩家死亡动画,这一段写在导弹类里面
}
//4.玩家被炸死开始执行后触发此段,镜头开始缓慢聚焦到主角

View File

@ -45,7 +45,7 @@ public class VeteranSacrifice : Event
{
//1.关闭玩家操作地图
FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
//*让老兵转个身放置牺牲后穿模
//*让老兵转个身防止牺牲后穿模
FindObjectOfType<Veteran>().transform.localScale = new Vector3(
//x
FindObjectOfType<Veteran>().transform.localScale.x*-1,
@ -57,12 +57,14 @@ public class VeteranSacrifice : Event
//2.移动相机至老兵位置
target = new Vector3(-19.8600006f,-0.600000024f,-10f)*3;
//3.召唤一颗导弹在老兵头顶
Shell thisShell = Instantiate(shell,new Vector3(43.9799995f,10.01999998f,0),Quaternion.identity).
Shell thisShell = Instantiate(shell,new Vector3(46.9799995f,10.01999998f,0),Quaternion.identity).
GetComponent<Shell>();
thisShell.M_BombingArea = bombingArea;
thisShell.YouAreSpecal();
//4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
// //4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
// FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
//*修改给炸弹的爆炸瞬间在此给这个炸弹赋予Animator的值然后在事件中触发对象的死亡动画
thisShell.target = FindObjectOfType<Veteran>().GetComponentInChildren<Animator>();
//5.若干秒后,使镜头返回主角,顺便让主角转个身
yield return new WaitForSeconds(5f);
FindObjectOfType<M_Player>().TurnAround();

View File

@ -7,7 +7,7 @@ public class AllLinesInfo : MonoBehaviour
{
//总线信息类,用来存储场景中电话线断裂的总体信息,
// Start is called before the first frame update
[ReadOnly][SerializeField]
[SerializeField]
private int needCount;
public int OKCount = 0;
void Start()
@ -23,22 +23,22 @@ public class AllLinesInfo : MonoBehaviour
public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
}

View File

@ -38,7 +38,7 @@ public class IndexRecoder : MonoBehaviour
public float rateOfChangeOfThrowingAngle;
[Tooltip("抛出投掷物的力度")]
public float strengthOfThrowing;
[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")][ReadOnly]
[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")]
public string stageName;
[Tooltip("CG的淡入淡出时间")]
public float CGFadeTime;
@ -76,22 +76,22 @@ public class IndexRecoder : MonoBehaviour
public void ChangeStageName(string newName){stageName = newName;}
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
}

View File

@ -70,12 +70,10 @@ public class Blockhouse : MonoBehaviour
{
if(!isShooting)
{
blockHouseAudio.Stop();//取消播放
warningUI.sprite = done;
}
else
{
blockHouseAudio.Play();//开始播放
warningUI.sprite = ready;
}
}
@ -100,6 +98,7 @@ public class Blockhouse : MonoBehaviour
{
if(isShooting)//如果在开火
{
blockHouseAudio.Stop();
isShooting = false;//别让它开了
//关闭所有动画组件的开火动画
foreach(Animator fire in fireAnimations)
@ -109,6 +108,7 @@ public class Blockhouse : MonoBehaviour
}
else//如果没在开火
{
blockHouseAudio.Play();
isShooting = true;//标记让它开火
//打开所有动画组件的开火动画

View File

@ -16,6 +16,8 @@ public class MachineGunner : MonoBehaviour
public GameObject UpPoint2;
public AudioSource gunnerAudio;//获取机枪音效
[Tooltip("请拖入挡墙石头的碰撞体")]
public PolygonCollider2D stone;//
void Start()
@ -82,6 +84,8 @@ public class MachineGunner : MonoBehaviour
{
collider.enabled = false;
}
//关闭挡枪石头的碰撞体
stone.enabled = false;
}
}

View File

@ -15,7 +15,7 @@ public class Patrolman : MonoBehaviour
public float walkSpeed;
[Tooltip("听见响动,冲锋时的速度")]
public float rushSpeed;
[SerializeField][ReadOnly]
[SerializeField]
private float speed;//记录此刻瞬间的速度,不包含方向
private float velocity;//速度,正值代表向右,用来判断面部朝向
[SerializeField]
@ -23,7 +23,7 @@ public class Patrolman : MonoBehaviour
private bool isInterrupt = false;//记录目前是否被石头落地的声音所吸引
private float PVelocity = -1f;//记录上一帧的速度,默认上一帧往右走
private Transform auditoryRange;//听觉范围子物体
[SerializeField][ReadOnly]
[SerializeField]
private List<Missile> missiles;//投掷物列表,巡逻者会自动往搜索听觉范围内的投掷物
private Animator animator;
@ -142,7 +142,7 @@ public class Patrolman : MonoBehaviour
//开枪动画中调用,告诉玩家你被射死了
public void OnShoot()
{
FindObjectOfType<M_Player>().YouAreShooting();
//FindObjectOfType<M_Player>().YouAreShooting();
}
void OnTriggerStay2D(Collider2D other)
@ -189,22 +189,22 @@ public class Patrolman : MonoBehaviour
}
}
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
}

View File

@ -22,6 +22,7 @@ public class Shell : MonoBehaviour
public float MaxShadowSize;
[Tooltip("请填入阴影的最小值")]
public float MinShadowSize;
public Animator target;//如果是特殊炮弹则有targe这个变量当这个炮弹爆炸触发目标的死亡动画
void Start()
{
@ -40,6 +41,7 @@ public class Shell : MonoBehaviour
.transform;
}
Invoke("Drop",fallingTime);
Invoke("DestroySelf",10f);
animator = GetComponent<Animator>();
}
@ -99,11 +101,12 @@ public class Shell : MonoBehaviour
void OnTriggerEnter2D(Collider2D other)
{
//Debug.Log(other.name);
//当玩家被炮弹击中
//当炮弹爆炸根据目标物体的tag分化
switch (other.tag)
{
case "Player":
//玩家被炮弹击中
Debug.Log("玩家被炮弹击中");
break;
case "地面":
//Destroy(m_shadow.gameObject);
@ -127,14 +130,23 @@ public class Shell : MonoBehaviour
isDroping = false;
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomDead",true);//执行老兵被炸死动画
break;
case "电报机":
// case "电报机":
// animator.SetBool("IsBoom",true);
// isDroping = false;//播放爆炸动画
// FindObjectOfType<M_Player>().GetComponent<Animator>().
// SetBool("IsBoomDead",true);//播放玩家被炸死动画
// FindObjectOfType<AfterCoding>().OnDeadAnimation();
// break;
case "爆炸点":
animator.SetBool("IsBoom",true);
isDroping = false;//播放爆炸动画
FindObjectOfType<M_Player>().GetComponent<Animator>().
SetBool("IsBoomDead",true);//播放玩家被炸死动画
FindObjectOfType<AfterCoding>().OnDeadAnimation();
break;
}
if(amISpecal)
{
if(target!=null)target.SetBool("IsBoomDead",true);
}
}

View File

@ -28,7 +28,7 @@ public class Stone : MonoBehaviour
MissileHeap heap = Instantiate(missile,
down(transform.position),
Quaternion.identity).GetComponent<MissileHeap>();//原地生成投掷物堆,并获取其投掷物堆控制组件
heap.srengthOfThrowing = 10;
heap.srengthOfThrowing = 15;//修改生成投掷物堆的力度
Destroy(gameObject);
}
}

View File

@ -11,7 +11,7 @@ public class TelephoneLine : Interactive
private float allNeedTime;
private float hasReparedTime = 0f;
private bool isReparing = false;
[SerializeField][ReadOnly]
[SerializeField]
private bool isRepared = false;
IndexRecoder indexRecoder;
private float process = 0f;
@ -86,22 +86,22 @@ public class TelephoneLine : Interactive
public bool HasTheBePrepared(){return isRepared;}
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
}

View File

@ -11,7 +11,7 @@ public class CGAdministrator : MonoBehaviour
//CG管理员相关代码
private RawImage rawImage;
[Tooltip("记录这个场景中的所有CG要加的话直接扩容数组并往新的CG里面加内容")][SerializeField][ReadOnly]
[Tooltip("记录这个场景中的所有CG要加的话直接扩容数组并往新的CG里面加内容")][SerializeField]
private ACG[] CGs;
private IndexRecoder indexRecoder;
private ACG playingCG;//正在播放的CG因为invoke无法传参而存在
@ -70,23 +70,23 @@ public class CGAdministrator : MonoBehaviour
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
playingCG.OnEnded();}//告诉这个CG它结束了然后触发它的结束事件
//制造一个只读的变量,不要动这些
public class ReadOnlyAttribute : PropertyAttribute{}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// //制造一个只读的变量,不要动这些
// public class ReadOnlyAttribute : PropertyAttribute{}
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
// public class ReadOnlyDrawer : PropertyDrawer
// {
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
// {
// return EditorGUI.GetPropertyHeight(property, label, true);
// }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
//
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
// {
// GUI.enabled = false;
// EditorGUI.PropertyField(position, property, label, true);
// GUI.enabled = true;
// }
// }
// //
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 66.8528ms
moved types parse time: 50ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 74.7994ms
moved types parse time: 50ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 72.8055ms
moved types parse time: 48ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 65.3359ms
moved types parse time: 51ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 72.8034ms
moved types parse time: 50ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 67.8204ms
moved types parse time: 47ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:19:17 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 78.7911ms
moved types parse time: 48ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 66.8542ms
moved types parse time: 53ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 69.2307ms
moved types parse time: 49ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:21:55 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 74.832ms
moved types parse time: 47ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms

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