添加了粒子效果
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@ -345,7 +345,7 @@ public class M_Player : MonoBehaviour
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line.enabled = true;
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int segmentCount = 18;//定义点数
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line.positionCount = segmentCount;//传入点数
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float gravity=9.8f;//定义重力常量
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float gravity=9.8f*2;//定义重力常量
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throwOffset.position.y - transform.position.y);
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@ -15,7 +15,7 @@ public class AfterCoding : Event
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public GameObject BlackUI;
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void Start()
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{
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//OnCall();
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OnCall();
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}
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public override void OnCall()
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{
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@ -24,10 +24,11 @@ public class AfterCoding : Event
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//1.关闭电报机界面
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FindObjectOfType<Machine>().m_interface.SetActive(false);
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//2.在玩家旁边生成一颗导弹
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Shell thisShell = Instantiate(shell,new Vector3(119.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
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Shell thisShell = Instantiate(shell,new Vector3(116.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
|
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GetComponent<Shell>();
|
||||
thisShell.M_BombingArea = bombingArea;
|
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thisShell.YouAreSpecal();
|
||||
thisShell.target = FindObjectOfType<M_Player>().GetComponent<Animator>();
|
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//3.导弹爆炸后触发玩家死亡动画,这一段写在导弹类里面
|
||||
}
|
||||
//4.玩家被炸死开始执行后触发此段,镜头开始缓慢聚焦到主角
|
||||
|
@ -45,7 +45,7 @@ public class VeteranSacrifice : Event
|
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{
|
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//1.关闭玩家操作地图
|
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FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
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//*让老兵转个身放置牺牲后穿模
|
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//*让老兵转个身防止牺牲后穿模
|
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FindObjectOfType<Veteran>().transform.localScale = new Vector3(
|
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//x
|
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FindObjectOfType<Veteran>().transform.localScale.x*-1,
|
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@ -57,12 +57,14 @@ public class VeteranSacrifice : Event
|
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//2.移动相机至老兵位置
|
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target = new Vector3(-19.8600006f,-0.600000024f,-10f)*3;
|
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//3.召唤一颗导弹在老兵头顶
|
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Shell thisShell = Instantiate(shell,new Vector3(43.9799995f,10.01999998f,0),Quaternion.identity).
|
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Shell thisShell = Instantiate(shell,new Vector3(46.9799995f,10.01999998f,0),Quaternion.identity).
|
||||
GetComponent<Shell>();
|
||||
thisShell.M_BombingArea = bombingArea;
|
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thisShell.YouAreSpecal();
|
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//4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
|
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FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
|
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// //4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
|
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// FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
|
||||
//*修改:给炸弹的爆炸瞬间,在此给这个炸弹赋予Animator的值,然后在事件中触发对象的死亡动画
|
||||
thisShell.target = FindObjectOfType<Veteran>().GetComponentInChildren<Animator>();
|
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//5.若干秒后,使镜头返回主角,顺便让主角转个身
|
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yield return new WaitForSeconds(5f);
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FindObjectOfType<M_Player>().TurnAround();
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|
@ -7,7 +7,7 @@ public class AllLinesInfo : MonoBehaviour
|
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{
|
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//总线信息类,用来存储场景中电话线断裂的总体信息,
|
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// Start is called before the first frame update
|
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[ReadOnly][SerializeField]
|
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[SerializeField]
|
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private int needCount;
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public int OKCount = 0;
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void Start()
|
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@ -23,22 +23,22 @@ public class AllLinesInfo : MonoBehaviour
|
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|
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public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
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//制造一个只读的变量,不要动这些
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public class ReadOnlyAttribute : PropertyAttribute{}
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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// //制造一个只读的变量,不要动这些
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// public class ReadOnlyAttribute : PropertyAttribute{}
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// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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// public class ReadOnlyDrawer : PropertyDrawer
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// {
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// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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// {
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// return EditorGUI.GetPropertyHeight(property, label, true);
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// }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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//
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// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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// {
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// GUI.enabled = false;
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// EditorGUI.PropertyField(position, property, label, true);
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// GUI.enabled = true;
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// }
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// }
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// //
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}
|
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|
@ -38,7 +38,7 @@ public class IndexRecoder : MonoBehaviour
|
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public float rateOfChangeOfThrowingAngle;
|
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[Tooltip("抛出投掷物的力度")]
|
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public float strengthOfThrowing;
|
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[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")][ReadOnly]
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[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")]
|
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public string stageName;
|
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[Tooltip("CG的淡入淡出时间")]
|
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public float CGFadeTime;
|
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@ -76,22 +76,22 @@ public class IndexRecoder : MonoBehaviour
|
||||
public void ChangeStageName(string newName){stageName = newName;}
|
||||
|
||||
|
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//制造一个只读的变量,不要动这些
|
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public class ReadOnlyAttribute : PropertyAttribute{}
|
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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// //制造一个只读的变量,不要动这些
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// public class ReadOnlyAttribute : PropertyAttribute{}
|
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// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
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// public class ReadOnlyDrawer : PropertyDrawer
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// {
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// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
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// {
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// return EditorGUI.GetPropertyHeight(property, label, true);
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// }
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
|
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
|
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//
|
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// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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// {
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// GUI.enabled = false;
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// EditorGUI.PropertyField(position, property, label, true);
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// GUI.enabled = true;
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// }
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// }
|
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// //
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}
|
||||
|
@ -70,12 +70,10 @@ public class Blockhouse : MonoBehaviour
|
||||
{
|
||||
if(!isShooting)
|
||||
{
|
||||
blockHouseAudio.Stop();//取消播放
|
||||
warningUI.sprite = done;
|
||||
}
|
||||
else
|
||||
{
|
||||
blockHouseAudio.Play();//开始播放
|
||||
warningUI.sprite = ready;
|
||||
}
|
||||
}
|
||||
@ -100,6 +98,7 @@ public class Blockhouse : MonoBehaviour
|
||||
{
|
||||
if(isShooting)//如果在开火
|
||||
{
|
||||
blockHouseAudio.Stop();
|
||||
isShooting = false;//别让它开了
|
||||
//关闭所有动画组件的开火动画
|
||||
foreach(Animator fire in fireAnimations)
|
||||
@ -109,6 +108,7 @@ public class Blockhouse : MonoBehaviour
|
||||
}
|
||||
else//如果没在开火
|
||||
{
|
||||
blockHouseAudio.Play();
|
||||
isShooting = true;//标记让它开火
|
||||
|
||||
//打开所有动画组件的开火动画
|
||||
|
@ -16,6 +16,8 @@ public class MachineGunner : MonoBehaviour
|
||||
public GameObject UpPoint2;
|
||||
|
||||
public AudioSource gunnerAudio;//获取机枪音效
|
||||
[Tooltip("请拖入挡墙石头的碰撞体")]
|
||||
public PolygonCollider2D stone;//
|
||||
|
||||
|
||||
void Start()
|
||||
@ -82,6 +84,8 @@ public class MachineGunner : MonoBehaviour
|
||||
{
|
||||
collider.enabled = false;
|
||||
}
|
||||
//关闭挡枪石头的碰撞体
|
||||
stone.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@ public class Patrolman : MonoBehaviour
|
||||
public float walkSpeed;
|
||||
[Tooltip("听见响动,冲锋时的速度")]
|
||||
public float rushSpeed;
|
||||
[SerializeField][ReadOnly]
|
||||
[SerializeField]
|
||||
private float speed;//记录此刻瞬间的速度,不包含方向
|
||||
private float velocity;//速度,正值代表向右,用来判断面部朝向
|
||||
[SerializeField]
|
||||
@ -23,7 +23,7 @@ public class Patrolman : MonoBehaviour
|
||||
private bool isInterrupt = false;//记录目前是否被石头落地的声音所吸引
|
||||
private float PVelocity = -1f;//记录上一帧的速度,默认上一帧往右走
|
||||
private Transform auditoryRange;//听觉范围子物体
|
||||
[SerializeField][ReadOnly]
|
||||
[SerializeField]
|
||||
private List<Missile> missiles;//投掷物列表,巡逻者会自动往搜索听觉范围内的投掷物
|
||||
private Animator animator;
|
||||
|
||||
@ -142,7 +142,7 @@ public class Patrolman : MonoBehaviour
|
||||
//开枪动画中调用,告诉玩家你被射死了
|
||||
public void OnShoot()
|
||||
{
|
||||
FindObjectOfType<M_Player>().YouAreShooting();
|
||||
//FindObjectOfType<M_Player>().YouAreShooting();
|
||||
}
|
||||
|
||||
void OnTriggerStay2D(Collider2D other)
|
||||
@ -189,22 +189,22 @@ public class Patrolman : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
//制造一个只读的变量,不要动这些
|
||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
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public class ReadOnlyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
|
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// //制造一个只读的变量,不要动这些
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// public class ReadOnlyAttribute : PropertyAttribute{}
|
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// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
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// public class ReadOnlyDrawer : PropertyDrawer
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// {
|
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// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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// {
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// return EditorGUI.GetPropertyHeight(property, label, true);
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// }
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|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
GUI.enabled = false;
|
||||
EditorGUI.PropertyField(position, property, label, true);
|
||||
GUI.enabled = true;
|
||||
}
|
||||
}
|
||||
//
|
||||
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
// {
|
||||
// GUI.enabled = false;
|
||||
// EditorGUI.PropertyField(position, property, label, true);
|
||||
// GUI.enabled = true;
|
||||
// }
|
||||
// }
|
||||
// //
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ public class Shell : MonoBehaviour
|
||||
public float MaxShadowSize;
|
||||
[Tooltip("请填入阴影的最小值")]
|
||||
public float MinShadowSize;
|
||||
public Animator target;//如果是特殊炮弹,则有targe这个变量,当这个炮弹爆炸,触发目标的死亡动画
|
||||
|
||||
void Start()
|
||||
{
|
||||
@ -40,6 +41,7 @@ public class Shell : MonoBehaviour
|
||||
.transform;
|
||||
}
|
||||
Invoke("Drop",fallingTime);
|
||||
Invoke("DestroySelf",10f);
|
||||
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
@ -99,11 +101,12 @@ public class Shell : MonoBehaviour
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
//Debug.Log(other.name);
|
||||
//当玩家被炮弹击中
|
||||
//当炮弹爆炸,根据目标物体的tag分化
|
||||
switch (other.tag)
|
||||
{
|
||||
case "Player":
|
||||
//玩家被炮弹击中
|
||||
Debug.Log("玩家被炮弹击中");
|
||||
break;
|
||||
case "地面":
|
||||
//Destroy(m_shadow.gameObject);
|
||||
@ -127,14 +130,23 @@ public class Shell : MonoBehaviour
|
||||
isDroping = false;
|
||||
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomDead",true);//执行老兵被炸死动画
|
||||
break;
|
||||
case "电报机":
|
||||
// case "电报机":
|
||||
// animator.SetBool("IsBoom",true);
|
||||
// isDroping = false;//播放爆炸动画
|
||||
// FindObjectOfType<M_Player>().GetComponent<Animator>().
|
||||
// SetBool("IsBoomDead",true);//播放玩家被炸死动画
|
||||
// FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
||||
// break;
|
||||
case "爆炸点":
|
||||
animator.SetBool("IsBoom",true);
|
||||
isDroping = false;//播放爆炸动画
|
||||
FindObjectOfType<M_Player>().GetComponent<Animator>().
|
||||
SetBool("IsBoomDead",true);//播放玩家被炸死动画
|
||||
FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
||||
break;
|
||||
}
|
||||
if(amISpecal)
|
||||
{
|
||||
if(target!=null)target.SetBool("IsBoomDead",true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@ public class Stone : MonoBehaviour
|
||||
MissileHeap heap = Instantiate(missile,
|
||||
down(transform.position),
|
||||
Quaternion.identity).GetComponent<MissileHeap>();//原地生成投掷物堆,并获取其投掷物堆控制组件
|
||||
heap.srengthOfThrowing = 10;
|
||||
heap.srengthOfThrowing = 15;//修改生成投掷物堆的力度
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public class TelephoneLine : Interactive
|
||||
private float allNeedTime;
|
||||
private float hasReparedTime = 0f;
|
||||
private bool isReparing = false;
|
||||
[SerializeField][ReadOnly]
|
||||
[SerializeField]
|
||||
private bool isRepared = false;
|
||||
IndexRecoder indexRecoder;
|
||||
private float process = 0f;
|
||||
@ -86,22 +86,22 @@ public class TelephoneLine : Interactive
|
||||
public bool HasTheBePrepared(){return isRepared;}
|
||||
|
||||
|
||||
//制造一个只读的变量,不要动这些
|
||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||
public class ReadOnlyDrawer : PropertyDrawer
|
||||
{
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
||||
}
|
||||
// //制造一个只读的变量,不要动这些
|
||||
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||
// public class ReadOnlyDrawer : PropertyDrawer
|
||||
// {
|
||||
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
// {
|
||||
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||
// }
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
GUI.enabled = false;
|
||||
EditorGUI.PropertyField(position, property, label, true);
|
||||
GUI.enabled = true;
|
||||
}
|
||||
}
|
||||
//
|
||||
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
// {
|
||||
// GUI.enabled = false;
|
||||
// EditorGUI.PropertyField(position, property, label, true);
|
||||
// GUI.enabled = true;
|
||||
// }
|
||||
// }
|
||||
// //
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public class CGAdministrator : MonoBehaviour
|
||||
//CG管理员相关代码
|
||||
|
||||
private RawImage rawImage;
|
||||
[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField][ReadOnly]
|
||||
[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField]
|
||||
private ACG[] CGs;
|
||||
private IndexRecoder indexRecoder;
|
||||
private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
|
||||
@ -70,23 +70,23 @@ public class CGAdministrator : MonoBehaviour
|
||||
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
|
||||
playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
||||
|
||||
//制造一个只读的变量,不要动这些
|
||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||
public class ReadOnlyDrawer : PropertyDrawer
|
||||
{
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
||||
}
|
||||
// //制造一个只读的变量,不要动这些
|
||||
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||
// public class ReadOnlyDrawer : PropertyDrawer
|
||||
// {
|
||||
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
// {
|
||||
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||
// }
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
|
||||
GUI.enabled = false;
|
||||
EditorGUI.PropertyField(position, property, label, true);
|
||||
GUI.enabled = true;
|
||||
}
|
||||
}
|
||||
//
|
||||
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
// {
|
||||
// GUI.enabled = false;
|
||||
// EditorGUI.PropertyField(position, property, label, true);
|
||||
// GUI.enabled = true;
|
||||
// }
|
||||
// }
|
||||
// //
|
||||
|
||||
}
|
||||
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@ -368,3 +368,163 @@ C# parse time : 185ms
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candidates check time : 43ms
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console write time : 0ms
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||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 677.8239ms
|
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C# parse time : -1ms
|
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candidates check time : -1ms
|
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console write time : -1ms
|
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|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 73.8044ms
|
||||
moved types parse time: 52ms
|
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candidates parse time : 1ms
|
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C# parse time : -1ms
|
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candidates check time : -1ms
|
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console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 78.7895ms
|
||||
moved types parse time: 51ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
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candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 66.8477ms
|
||||
moved types parse time: 47ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:58 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 71.3955ms
|
||||
moved types parse time: 47ms
|
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|
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|
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|
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|
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|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:59 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 68.7913ms
|
||||
moved types parse time: 49ms
|
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|
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|
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candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 66.8528ms
|
||||
moved types parse time: 50ms
|
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|
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|
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|
||||
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|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 74.7994ms
|
||||
moved types parse time: 50ms
|
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|
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|
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|
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|
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|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 72.8055ms
|
||||
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|
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|
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|
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|
||||
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|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
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|
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|
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 72.8034ms
|
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|
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
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|
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|
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|
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[api-updater (non-obsolete-error-filter)] 2021/9/3 19:19:17 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
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|
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|
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|
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||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 66.8542ms
|
||||
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|
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|
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|
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|
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|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 69.2307ms
|
||||
moved types parse time: 49ms
|
||||
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candidates check time : -1ms
|
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|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:21:55 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 74.832ms
|
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|
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|
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|
@ -128,7 +128,8 @@ PlayerSettings:
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layers:
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|
Loading…
x
Reference in New Issue
Block a user