添加了粒子效果
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -11112,7 +11296,7 @@ MonoBehaviour:
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m_ActionName: PlayerInMissionBook/Quit[/Keyboard/k]
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m_ActionName: PlayerInMissionBook/Quit[/Keyboard/k]
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m_NeverAutoSwitchControlSchemes: 0
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m_DefaultControlScheme: Player
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@ -11604,7 +11788,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 6740188918264590587, guid: 26cb246e3cf08454e8dff22772c40019, type: 3}
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m_Sprite: {fileID: 6740188918264590587, guid: 26cb246e3cf08454e8dff22772c40019, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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@ -11964,7 +12148,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1791259307}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1031032740}
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m_Father: {fileID: 1031032740}
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@ -13636,6 +13820,88 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &2107805520
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Transform:
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--- !u!1 &2115455120
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--- !u!1 &2115455120
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -15316,7 +15582,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 6740188918264590587, guid: 26cb246e3cf08454e8dff22772c40019, type: 3}
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m_Sprite: {fileID: 6740188918264590587, guid: 26cb246e3cf08454e8dff22772c40019, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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|
@ -345,7 +345,7 @@ public class M_Player : MonoBehaviour
|
|||||||
line.enabled = true;
|
line.enabled = true;
|
||||||
int segmentCount = 18;//定义点数
|
int segmentCount = 18;//定义点数
|
||||||
line.positionCount = segmentCount;//传入点数
|
line.positionCount = segmentCount;//传入点数
|
||||||
float gravity=9.8f;//定义重力常量
|
float gravity=9.8f*2;//定义重力常量
|
||||||
Vector2 fireOffset = new Vector2(throwOffset.position.x - transform.position.x,
|
Vector2 fireOffset = new Vector2(throwOffset.position.x - transform.position.x,
|
||||||
throwOffset.position.y - transform.position.y);
|
throwOffset.position.y - transform.position.y);
|
||||||
Vector2[] segments = new Vector2[segmentCount];//定义二维向量数组,用来存15个点的位置
|
Vector2[] segments = new Vector2[segmentCount];//定义二维向量数组,用来存15个点的位置
|
||||||
|
@ -15,7 +15,7 @@ public class AfterCoding : Event
|
|||||||
public GameObject BlackUI;
|
public GameObject BlackUI;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//OnCall();
|
OnCall();
|
||||||
}
|
}
|
||||||
public override void OnCall()
|
public override void OnCall()
|
||||||
{
|
{
|
||||||
@ -24,10 +24,11 @@ public class AfterCoding : Event
|
|||||||
//1.关闭电报机界面
|
//1.关闭电报机界面
|
||||||
FindObjectOfType<Machine>().m_interface.SetActive(false);
|
FindObjectOfType<Machine>().m_interface.SetActive(false);
|
||||||
//2.在玩家旁边生成一颗导弹
|
//2.在玩家旁边生成一颗导弹
|
||||||
Shell thisShell = Instantiate(shell,new Vector3(119.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
|
Shell thisShell = Instantiate(shell,new Vector3(116.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
|
||||||
GetComponent<Shell>();
|
GetComponent<Shell>();
|
||||||
thisShell.M_BombingArea = bombingArea;
|
thisShell.M_BombingArea = bombingArea;
|
||||||
thisShell.YouAreSpecal();
|
thisShell.YouAreSpecal();
|
||||||
|
thisShell.target = FindObjectOfType<M_Player>().GetComponent<Animator>();
|
||||||
//3.导弹爆炸后触发玩家死亡动画,这一段写在导弹类里面
|
//3.导弹爆炸后触发玩家死亡动画,这一段写在导弹类里面
|
||||||
}
|
}
|
||||||
//4.玩家被炸死开始执行后触发此段,镜头开始缓慢聚焦到主角
|
//4.玩家被炸死开始执行后触发此段,镜头开始缓慢聚焦到主角
|
||||||
|
@ -45,7 +45,7 @@ public class VeteranSacrifice : Event
|
|||||||
{
|
{
|
||||||
//1.关闭玩家操作地图
|
//1.关闭玩家操作地图
|
||||||
FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
||||||
//*让老兵转个身放置牺牲后穿模
|
//*让老兵转个身防止牺牲后穿模
|
||||||
FindObjectOfType<Veteran>().transform.localScale = new Vector3(
|
FindObjectOfType<Veteran>().transform.localScale = new Vector3(
|
||||||
//x
|
//x
|
||||||
FindObjectOfType<Veteran>().transform.localScale.x*-1,
|
FindObjectOfType<Veteran>().transform.localScale.x*-1,
|
||||||
@ -57,12 +57,14 @@ public class VeteranSacrifice : Event
|
|||||||
//2.移动相机至老兵位置
|
//2.移动相机至老兵位置
|
||||||
target = new Vector3(-19.8600006f,-0.600000024f,-10f)*3;
|
target = new Vector3(-19.8600006f,-0.600000024f,-10f)*3;
|
||||||
//3.召唤一颗导弹在老兵头顶
|
//3.召唤一颗导弹在老兵头顶
|
||||||
Shell thisShell = Instantiate(shell,new Vector3(43.9799995f,10.01999998f,0),Quaternion.identity).
|
Shell thisShell = Instantiate(shell,new Vector3(46.9799995f,10.01999998f,0),Quaternion.identity).
|
||||||
GetComponent<Shell>();
|
GetComponent<Shell>();
|
||||||
thisShell.M_BombingArea = bombingArea;
|
thisShell.M_BombingArea = bombingArea;
|
||||||
thisShell.YouAreSpecal();
|
thisShell.YouAreSpecal();
|
||||||
//4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
|
// //4.打开老兵的碰撞体,等待播放完毕老兵死亡动画
|
||||||
FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
|
// FindObjectOfType<Veteran>().GetComponent<BoxCollider2D>().isTrigger = false;
|
||||||
|
//*修改:给炸弹的爆炸瞬间,在此给这个炸弹赋予Animator的值,然后在事件中触发对象的死亡动画
|
||||||
|
thisShell.target = FindObjectOfType<Veteran>().GetComponentInChildren<Animator>();
|
||||||
//5.若干秒后,使镜头返回主角,顺便让主角转个身
|
//5.若干秒后,使镜头返回主角,顺便让主角转个身
|
||||||
yield return new WaitForSeconds(5f);
|
yield return new WaitForSeconds(5f);
|
||||||
FindObjectOfType<M_Player>().TurnAround();
|
FindObjectOfType<M_Player>().TurnAround();
|
||||||
|
@ -7,7 +7,7 @@ public class AllLinesInfo : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//总线信息类,用来存储场景中电话线断裂的总体信息,
|
//总线信息类,用来存储场景中电话线断裂的总体信息,
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
[ReadOnly][SerializeField]
|
[SerializeField]
|
||||||
private int needCount;
|
private int needCount;
|
||||||
public int OKCount = 0;
|
public int OKCount = 0;
|
||||||
void Start()
|
void Start()
|
||||||
@ -23,22 +23,22 @@ public class AllLinesInfo : MonoBehaviour
|
|||||||
|
|
||||||
public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
|
public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量
|
||||||
|
|
||||||
//制造一个只读的变量,不要动这些
|
// //制造一个只读的变量,不要动这些
|
||||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
public class ReadOnlyDrawer : PropertyDrawer
|
// public class ReadOnlyDrawer : PropertyDrawer
|
||||||
{
|
// {
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||||
}
|
// }
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
GUI.enabled = false;
|
// GUI.enabled = false;
|
||||||
EditorGUI.PropertyField(position, property, label, true);
|
// EditorGUI.PropertyField(position, property, label, true);
|
||||||
GUI.enabled = true;
|
// GUI.enabled = true;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
//
|
// //
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ public class IndexRecoder : MonoBehaviour
|
|||||||
public float rateOfChangeOfThrowingAngle;
|
public float rateOfChangeOfThrowingAngle;
|
||||||
[Tooltip("抛出投掷物的力度")]
|
[Tooltip("抛出投掷物的力度")]
|
||||||
public float strengthOfThrowing;
|
public float strengthOfThrowing;
|
||||||
[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")][ReadOnly]
|
[SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")]
|
||||||
public string stageName;
|
public string stageName;
|
||||||
[Tooltip("CG的淡入淡出时间")]
|
[Tooltip("CG的淡入淡出时间")]
|
||||||
public float CGFadeTime;
|
public float CGFadeTime;
|
||||||
@ -76,22 +76,22 @@ public class IndexRecoder : MonoBehaviour
|
|||||||
public void ChangeStageName(string newName){stageName = newName;}
|
public void ChangeStageName(string newName){stageName = newName;}
|
||||||
|
|
||||||
|
|
||||||
//制造一个只读的变量,不要动这些
|
// //制造一个只读的变量,不要动这些
|
||||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
public class ReadOnlyDrawer : PropertyDrawer
|
// public class ReadOnlyDrawer : PropertyDrawer
|
||||||
{
|
// {
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||||
}
|
// }
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
GUI.enabled = false;
|
// GUI.enabled = false;
|
||||||
EditorGUI.PropertyField(position, property, label, true);
|
// EditorGUI.PropertyField(position, property, label, true);
|
||||||
GUI.enabled = true;
|
// GUI.enabled = true;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
//
|
// //
|
||||||
}
|
}
|
||||||
|
@ -70,12 +70,10 @@ public class Blockhouse : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(!isShooting)
|
if(!isShooting)
|
||||||
{
|
{
|
||||||
blockHouseAudio.Stop();//取消播放
|
|
||||||
warningUI.sprite = done;
|
warningUI.sprite = done;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
blockHouseAudio.Play();//开始播放
|
|
||||||
warningUI.sprite = ready;
|
warningUI.sprite = ready;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -100,6 +98,7 @@ public class Blockhouse : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if(isShooting)//如果在开火
|
if(isShooting)//如果在开火
|
||||||
{
|
{
|
||||||
|
blockHouseAudio.Stop();
|
||||||
isShooting = false;//别让它开了
|
isShooting = false;//别让它开了
|
||||||
//关闭所有动画组件的开火动画
|
//关闭所有动画组件的开火动画
|
||||||
foreach(Animator fire in fireAnimations)
|
foreach(Animator fire in fireAnimations)
|
||||||
@ -109,6 +108,7 @@ public class Blockhouse : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else//如果没在开火
|
else//如果没在开火
|
||||||
{
|
{
|
||||||
|
blockHouseAudio.Play();
|
||||||
isShooting = true;//标记让它开火
|
isShooting = true;//标记让它开火
|
||||||
|
|
||||||
//打开所有动画组件的开火动画
|
//打开所有动画组件的开火动画
|
||||||
|
@ -16,6 +16,8 @@ public class MachineGunner : MonoBehaviour
|
|||||||
public GameObject UpPoint2;
|
public GameObject UpPoint2;
|
||||||
|
|
||||||
public AudioSource gunnerAudio;//获取机枪音效
|
public AudioSource gunnerAudio;//获取机枪音效
|
||||||
|
[Tooltip("请拖入挡墙石头的碰撞体")]
|
||||||
|
public PolygonCollider2D stone;//
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
@ -82,6 +84,8 @@ public class MachineGunner : MonoBehaviour
|
|||||||
{
|
{
|
||||||
collider.enabled = false;
|
collider.enabled = false;
|
||||||
}
|
}
|
||||||
|
//关闭挡枪石头的碰撞体
|
||||||
|
stone.enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ public class Patrolman : MonoBehaviour
|
|||||||
public float walkSpeed;
|
public float walkSpeed;
|
||||||
[Tooltip("听见响动,冲锋时的速度")]
|
[Tooltip("听见响动,冲锋时的速度")]
|
||||||
public float rushSpeed;
|
public float rushSpeed;
|
||||||
[SerializeField][ReadOnly]
|
[SerializeField]
|
||||||
private float speed;//记录此刻瞬间的速度,不包含方向
|
private float speed;//记录此刻瞬间的速度,不包含方向
|
||||||
private float velocity;//速度,正值代表向右,用来判断面部朝向
|
private float velocity;//速度,正值代表向右,用来判断面部朝向
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -23,7 +23,7 @@ public class Patrolman : MonoBehaviour
|
|||||||
private bool isInterrupt = false;//记录目前是否被石头落地的声音所吸引
|
private bool isInterrupt = false;//记录目前是否被石头落地的声音所吸引
|
||||||
private float PVelocity = -1f;//记录上一帧的速度,默认上一帧往右走
|
private float PVelocity = -1f;//记录上一帧的速度,默认上一帧往右走
|
||||||
private Transform auditoryRange;//听觉范围子物体
|
private Transform auditoryRange;//听觉范围子物体
|
||||||
[SerializeField][ReadOnly]
|
[SerializeField]
|
||||||
private List<Missile> missiles;//投掷物列表,巡逻者会自动往搜索听觉范围内的投掷物
|
private List<Missile> missiles;//投掷物列表,巡逻者会自动往搜索听觉范围内的投掷物
|
||||||
private Animator animator;
|
private Animator animator;
|
||||||
|
|
||||||
@ -142,7 +142,7 @@ public class Patrolman : MonoBehaviour
|
|||||||
//开枪动画中调用,告诉玩家你被射死了
|
//开枪动画中调用,告诉玩家你被射死了
|
||||||
public void OnShoot()
|
public void OnShoot()
|
||||||
{
|
{
|
||||||
FindObjectOfType<M_Player>().YouAreShooting();
|
//FindObjectOfType<M_Player>().YouAreShooting();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D other)
|
void OnTriggerStay2D(Collider2D other)
|
||||||
@ -189,22 +189,22 @@ public class Patrolman : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//制造一个只读的变量,不要动这些
|
// //制造一个只读的变量,不要动这些
|
||||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
public class ReadOnlyDrawer : PropertyDrawer
|
// public class ReadOnlyDrawer : PropertyDrawer
|
||||||
{
|
// {
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||||
}
|
// }
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
GUI.enabled = false;
|
// GUI.enabled = false;
|
||||||
EditorGUI.PropertyField(position, property, label, true);
|
// EditorGUI.PropertyField(position, property, label, true);
|
||||||
GUI.enabled = true;
|
// GUI.enabled = true;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
//
|
// //
|
||||||
}
|
}
|
||||||
|
@ -22,6 +22,7 @@ public class Shell : MonoBehaviour
|
|||||||
public float MaxShadowSize;
|
public float MaxShadowSize;
|
||||||
[Tooltip("请填入阴影的最小值")]
|
[Tooltip("请填入阴影的最小值")]
|
||||||
public float MinShadowSize;
|
public float MinShadowSize;
|
||||||
|
public Animator target;//如果是特殊炮弹,则有targe这个变量,当这个炮弹爆炸,触发目标的死亡动画
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -40,6 +41,7 @@ public class Shell : MonoBehaviour
|
|||||||
.transform;
|
.transform;
|
||||||
}
|
}
|
||||||
Invoke("Drop",fallingTime);
|
Invoke("Drop",fallingTime);
|
||||||
|
Invoke("DestroySelf",10f);
|
||||||
|
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
@ -99,11 +101,12 @@ public class Shell : MonoBehaviour
|
|||||||
void OnTriggerEnter2D(Collider2D other)
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
{
|
{
|
||||||
//Debug.Log(other.name);
|
//Debug.Log(other.name);
|
||||||
//当玩家被炮弹击中
|
//当炮弹爆炸,根据目标物体的tag分化
|
||||||
switch (other.tag)
|
switch (other.tag)
|
||||||
{
|
{
|
||||||
case "Player":
|
case "Player":
|
||||||
//玩家被炮弹击中
|
//玩家被炮弹击中
|
||||||
|
Debug.Log("玩家被炮弹击中");
|
||||||
break;
|
break;
|
||||||
case "地面":
|
case "地面":
|
||||||
//Destroy(m_shadow.gameObject);
|
//Destroy(m_shadow.gameObject);
|
||||||
@ -127,14 +130,23 @@ public class Shell : MonoBehaviour
|
|||||||
isDroping = false;
|
isDroping = false;
|
||||||
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomDead",true);//执行老兵被炸死动画
|
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomDead",true);//执行老兵被炸死动画
|
||||||
break;
|
break;
|
||||||
case "电报机":
|
// case "电报机":
|
||||||
|
// animator.SetBool("IsBoom",true);
|
||||||
|
// isDroping = false;//播放爆炸动画
|
||||||
|
// FindObjectOfType<M_Player>().GetComponent<Animator>().
|
||||||
|
// SetBool("IsBoomDead",true);//播放玩家被炸死动画
|
||||||
|
// FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
||||||
|
// break;
|
||||||
|
case "爆炸点":
|
||||||
animator.SetBool("IsBoom",true);
|
animator.SetBool("IsBoom",true);
|
||||||
isDroping = false;//播放爆炸动画
|
isDroping = false;//播放爆炸动画
|
||||||
FindObjectOfType<M_Player>().GetComponent<Animator>().
|
|
||||||
SetBool("IsBoomDead",true);//播放玩家被炸死动画
|
|
||||||
FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if(amISpecal)
|
||||||
|
{
|
||||||
|
if(target!=null)target.SetBool("IsBoomDead",true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@ public class Stone : MonoBehaviour
|
|||||||
MissileHeap heap = Instantiate(missile,
|
MissileHeap heap = Instantiate(missile,
|
||||||
down(transform.position),
|
down(transform.position),
|
||||||
Quaternion.identity).GetComponent<MissileHeap>();//原地生成投掷物堆,并获取其投掷物堆控制组件
|
Quaternion.identity).GetComponent<MissileHeap>();//原地生成投掷物堆,并获取其投掷物堆控制组件
|
||||||
heap.srengthOfThrowing = 10;
|
heap.srengthOfThrowing = 15;//修改生成投掷物堆的力度
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,7 @@ public class TelephoneLine : Interactive
|
|||||||
private float allNeedTime;
|
private float allNeedTime;
|
||||||
private float hasReparedTime = 0f;
|
private float hasReparedTime = 0f;
|
||||||
private bool isReparing = false;
|
private bool isReparing = false;
|
||||||
[SerializeField][ReadOnly]
|
[SerializeField]
|
||||||
private bool isRepared = false;
|
private bool isRepared = false;
|
||||||
IndexRecoder indexRecoder;
|
IndexRecoder indexRecoder;
|
||||||
private float process = 0f;
|
private float process = 0f;
|
||||||
@ -86,22 +86,22 @@ public class TelephoneLine : Interactive
|
|||||||
public bool HasTheBePrepared(){return isRepared;}
|
public bool HasTheBePrepared(){return isRepared;}
|
||||||
|
|
||||||
|
|
||||||
//制造一个只读的变量,不要动这些
|
// //制造一个只读的变量,不要动这些
|
||||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
public class ReadOnlyDrawer : PropertyDrawer
|
// public class ReadOnlyDrawer : PropertyDrawer
|
||||||
{
|
// {
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||||
}
|
// }
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
GUI.enabled = false;
|
// GUI.enabled = false;
|
||||||
EditorGUI.PropertyField(position, property, label, true);
|
// EditorGUI.PropertyField(position, property, label, true);
|
||||||
GUI.enabled = true;
|
// GUI.enabled = true;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
//
|
// //
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,7 @@ public class CGAdministrator : MonoBehaviour
|
|||||||
//CG管理员相关代码
|
//CG管理员相关代码
|
||||||
|
|
||||||
private RawImage rawImage;
|
private RawImage rawImage;
|
||||||
[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField][ReadOnly]
|
[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField]
|
||||||
private ACG[] CGs;
|
private ACG[] CGs;
|
||||||
private IndexRecoder indexRecoder;
|
private IndexRecoder indexRecoder;
|
||||||
private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
|
private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
|
||||||
@ -70,23 +70,23 @@ public class CGAdministrator : MonoBehaviour
|
|||||||
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
|
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
|
||||||
playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
||||||
|
|
||||||
//制造一个只读的变量,不要动这些
|
// //制造一个只读的变量,不要动这些
|
||||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
// public class ReadOnlyAttribute : PropertyAttribute{}
|
||||||
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
// [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
||||||
public class ReadOnlyDrawer : PropertyDrawer
|
// public class ReadOnlyDrawer : PropertyDrawer
|
||||||
{
|
// {
|
||||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
return EditorGUI.GetPropertyHeight(property, label, true);
|
// return EditorGUI.GetPropertyHeight(property, label, true);
|
||||||
}
|
// }
|
||||||
|
|
||||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
// public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
{
|
// {
|
||||||
GUI.enabled = false;
|
// GUI.enabled = false;
|
||||||
EditorGUI.PropertyField(position, property, label, true);
|
// EditorGUI.PropertyField(position, property, label, true);
|
||||||
GUI.enabled = true;
|
// GUI.enabled = true;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
//
|
// //
|
||||||
|
|
||||||
}
|
}
|
||||||
|
BIN
Assets/Sprites/第一关/挡枪石堆.png
Normal file
BIN
Assets/Sprites/第一关/挡枪石堆.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 98 KiB |
96
Assets/Sprites/第一关/挡枪石堆.png.meta
Normal file
96
Assets/Sprites/第一关/挡枪石堆.png.meta
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21ab9238f65a29f4388474ed62b7a0c9
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
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assetBundleName:
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assetBundleVariant:
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Assets/游戏内动画资源/Resource/篝火闪烁/火3.png
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BIN
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Binary file not shown.
After Width: | Height: | Size: 13 KiB |
96
Assets/游戏内动画资源/Resource/篝火闪烁/火3.png.meta
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96
Assets/游戏内动画资源/Resource/篝火闪烁/火3.png.meta
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fileFormatVersion: 2
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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mipBias: -100
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wrapW: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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||||||
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spriteTessellationDetail: -1
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||||||
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textureType: 8
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||||||
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
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textureCompression: 1
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||||||
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compressionQuality: 50
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||||||
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crunchedCompression: 0
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||||||
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allowsAlphaSplitting: 0
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||||||
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
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||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
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||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -368,3 +368,163 @@ C# parse time : 185ms
|
|||||||
candidates check time : 43ms
|
candidates check time : 43ms
|
||||||
console write time : 0ms
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 677.8239ms
|
||||||
|
moved types parse time: 55ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:04:57 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 73.8044ms
|
||||||
|
moved types parse time: 52ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 78.7895ms
|
||||||
|
moved types parse time: 51ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:06:53 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 66.8477ms
|
||||||
|
moved types parse time: 47ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:58 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 71.3955ms
|
||||||
|
moved types parse time: 47ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:09:59 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 68.7913ms
|
||||||
|
moved types parse time: 49ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 66.8528ms
|
||||||
|
moved types parse time: 50ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 74.7994ms
|
||||||
|
moved types parse time: 50ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 72.8055ms
|
||||||
|
moved types parse time: 48ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 65.3359ms
|
||||||
|
moved types parse time: 51ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 72.8034ms
|
||||||
|
moved types parse time: 50ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 67.8204ms
|
||||||
|
moved types parse time: 47ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:19:17 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 78.7911ms
|
||||||
|
moved types parse time: 48ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 66.8542ms
|
||||||
|
moved types parse time: 53ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 69.2307ms
|
||||||
|
moved types parse time: 49ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/9/3 19:21:55 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 74.832ms
|
||||||
|
moved types parse time: 47ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : -1ms
|
||||||
|
candidates check time : -1ms
|
||||||
|
console write time : -1ms
|
||||||
|
|
||||||
|
@ -128,7 +128,8 @@ PlayerSettings:
|
|||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0
|
bundleVersion: 1.0
|
||||||
preloadedAssets: []
|
preloadedAssets:
|
||||||
|
- {fileID: 11400000, guid: 5b0ac5f58f6660143aa0c32c9a8b5cd6, type: 2}
|
||||||
metroInputSource: 0
|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -12,6 +12,7 @@ TagManager:
|
|||||||
- "\u7535\u8BDD\u7EBF"
|
- "\u7535\u8BDD\u7EBF"
|
||||||
- "\u8001\u5175"
|
- "\u8001\u5175"
|
||||||
- "\u7535\u62A5\u673A"
|
- "\u7535\u62A5\u673A"
|
||||||
|
- "\u7206\u70B8\u70B9"
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user