任务:替换现有美术素材和动画、完善游戏的流程化
场景【第一关】 1.添加事件【打完电码后】,包含以下内容: (1.关闭电报机界面 (2.在玩家周围生成一颗导弹 (3.导弹炸不到玩家,但是仍触发玩家被炸死的动画,表示被震晕 (4.震晕动画结束后若干秒,屏幕全黑 (5.转移到场景【第二关】 场景【第二关】 1.替换场景美术素材 2.将场景翻转 3.布置电报机 4.布置电报线 5.创建对话【醒来】,使其在改场景一开始就触发 6.给损坏的电报机添加代码,使玩家跟电报机互动后,电报机背在身上。 7.创建事件【若没拿包】,当玩家走到坡的一半并且没有拿损坏的电报机触发,弹出对话要求玩家拿电报机 8.创建对话【还没拿包】 9.修改地形 10.布置碉堡灯光敌人,具有以下特性: (1.当玩家暴露在灯光下且没有模板遮挡时,判定玩家死亡 (2.碉堡的灯每若干秒都会过热关闭一段事件 11.安排坑的上下坑功能
This commit is contained in:
parent
93808cc53b
commit
3476256694
@ -44,6 +44,6 @@ Material:
|
|||||||
- WaveIntensity_2: 1
|
- WaveIntensity_2: 1
|
||||||
- WaveSpread_Value: 0
|
- WaveSpread_Value: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- Center: {r: -0.14965409, g: 0.24458662, b: 0, a: 0}
|
- Center: {r: 0.93976486, g: 0.20137104, b: 0, a: 0}
|
||||||
- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
|
- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
@ -157,7 +157,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.13324745, y: 0.172}
|
m_AnchorMin: {x: 0.13324745, y: 0.172}
|
||||||
m_AnchorMax: {x: 0.565, y: 0.41035822}
|
m_AnchorMax: {x: 0.565, y: 0.41035822}
|
||||||
m_AnchoredPosition: {x: 0.80000305, y: -1.9000168}
|
m_AnchoredPosition: {x: 0.80000305, y: -1.8999939}
|
||||||
m_SizeDelta: {x: -8, y: -12}
|
m_SizeDelta: {x: -8, y: -12}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &14316730
|
--- !u!114 &14316730
|
||||||
@ -959,7 +959,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
|
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
|
||||||
propertyPath: m_AnchoredPosition.y
|
propertyPath: m_AnchoredPosition.y
|
||||||
value: -3.9000397
|
value: -3.9000244
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
|
- target: {fileID: 8233114533063075529, guid: 82d871be611f9d14fbe8c166075c1a37, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
@ -1759,6 +1759,81 @@ SpriteRenderer:
|
|||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!1 &342594116
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 342594117}
|
||||||
|
- component: {fileID: 342594119}
|
||||||
|
- component: {fileID: 342594118}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: "\u9ED1\u5E55"
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 0
|
||||||
|
--- !u!224 &342594117
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 342594116}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 526267221}
|
||||||
|
m_RootOrder: 5
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 637.17004, y: 337.3}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &342594118
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 342594116}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &342594119
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 342594116}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!4 &361026086 stripped
|
--- !u!4 &361026086 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
|
m_CorrespondingSourceObject: {fileID: 3118168874406839344, guid: a33f3ee35358b11469af30e9a746a630, type: 3}
|
||||||
@ -1860,7 +1935,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 367679635}
|
m_GameObject: {fileID: 367679635}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -35.8, y: -6.2, z: 0}
|
m_LocalPosition: {x: -35.5, y: -6.3, z: 0}
|
||||||
m_LocalScale: {x: 0.39999998, y: 0.39999998, z: 0.39999998}
|
m_LocalScale: {x: 0.39999998, y: 0.39999998, z: 0.39999998}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1737112887496214201}
|
- {fileID: 1737112887496214201}
|
||||||
@ -2543,6 +2618,7 @@ RectTransform:
|
|||||||
- {fileID: 1265914332}
|
- {fileID: 1265914332}
|
||||||
- {fileID: 1966298236}
|
- {fileID: 1966298236}
|
||||||
- {fileID: 485383374}
|
- {fileID: 485383374}
|
||||||
|
- {fileID: 342594117}
|
||||||
m_Father: {fileID: 1102619305}
|
m_Father: {fileID: 1102619305}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -2787,6 +2863,52 @@ CanvasRenderer:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 635089478}
|
m_GameObject: {fileID: 635089478}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!1 &635525185
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 635525186}
|
||||||
|
- component: {fileID: 635525187}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: "\u6253\u5B8C\u7801\u540E"
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &635525186
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 635525185}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1008194250}
|
||||||
|
m_RootOrder: 4
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &635525187
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 635525185}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: bc2900de00f51b04384a14a06412efce, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
shell: {fileID: 6293088924721911990, guid: bdd288e4cdf08da45b1a42ced9473872, type: 3}
|
||||||
|
bombingArea: {fileID: 1842116604}
|
||||||
|
BlackUI: {fileID: 342594116}
|
||||||
--- !u!1 &643242559
|
--- !u!1 &643242559
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
@ -5536,6 +5658,7 @@ Transform:
|
|||||||
- {fileID: 941245485}
|
- {fileID: 941245485}
|
||||||
- {fileID: 1964981348}
|
- {fileID: 1964981348}
|
||||||
- {fileID: 1938528137}
|
- {fileID: 1938528137}
|
||||||
|
- {fileID: 635525186}
|
||||||
m_Father: {fileID: 1102619305}
|
m_Father: {fileID: 1102619305}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -5982,7 +6105,7 @@ Camera:
|
|||||||
far clip plane: 1000
|
far clip plane: 1000
|
||||||
field of view: 60
|
field of view: 60
|
||||||
orthographic: 1
|
orthographic: 1
|
||||||
orthographic size: 5.5796366
|
orthographic size: 5.5
|
||||||
m_Depth: -1
|
m_Depth: -1
|
||||||
m_CullingMask:
|
m_CullingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -6006,7 +6129,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1142437218}
|
m_GameObject: {fileID: 1142437218}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -32.41489, y: -5.2197456, z: -10}
|
m_LocalPosition: {x: -32.561085, y: -5.299382, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1608038909}
|
m_Father: {fileID: 1608038909}
|
||||||
@ -6251,7 +6374,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.028, y: 0.07770139}
|
m_AnchorMin: {x: 0.028, y: 0.07770139}
|
||||||
m_AnchorMax: {x: 0.934, y: 0.80746245}
|
m_AnchorMax: {x: 0.934, y: 0.80746245}
|
||||||
m_AnchoredPosition: {x: -1.1622925, y: 6.8636475}
|
m_AnchoredPosition: {x: -1.162323, y: 6.8636475}
|
||||||
m_SizeDelta: {x: -10.95929, y: -15.4207}
|
m_SizeDelta: {x: -10.95929, y: -15.4207}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1198602022
|
--- !u!114 &1198602022
|
||||||
@ -6298,6 +6421,32 @@ CanvasRenderer:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1198602020}
|
m_GameObject: {fileID: 1198602020}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!1 &1207807142 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 6148935033436152201, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 1639467004}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!50 &1207807147
|
||||||
|
Rigidbody2D:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1207807142}
|
||||||
|
m_BodyType: 0
|
||||||
|
m_Simulated: 1
|
||||||
|
m_UseFullKinematicContacts: 0
|
||||||
|
m_UseAutoMass: 0
|
||||||
|
m_Mass: 1
|
||||||
|
m_LinearDrag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_GravityScale: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_SleepingMode: 1
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
m_Constraints: 7
|
||||||
--- !u!1 &1224042231
|
--- !u!1 &1224042231
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -6881,6 +7030,36 @@ SpriteRenderer:
|
|||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!1 &1305300353
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1305300354}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: GameObject
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1305300354
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1305300353}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 119.52, y: -6.79, z: -4.012952}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 8
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1329737168
|
--- !u!1 &1329737168
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -7708,7 +7887,7 @@ MonoBehaviour:
|
|||||||
m_Follow: {fileID: 1737112887496214201}
|
m_Follow: {fileID: 1737112887496214201}
|
||||||
m_Lens:
|
m_Lens:
|
||||||
FieldOfView: 60
|
FieldOfView: 60
|
||||||
OrthographicSize: 5.5796366
|
OrthographicSize: 5.5
|
||||||
NearClipPlane: 0.3
|
NearClipPlane: 0.3
|
||||||
FarClipPlane: 1000
|
FarClipPlane: 1000
|
||||||
Dutch: 0
|
Dutch: 0
|
||||||
@ -7729,7 +7908,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1477400527}
|
m_GameObject: {fileID: 1477400527}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -36.239998, y: -5.8099995, z: -10}
|
m_LocalPosition: {x: -35.94, y: -5.91, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 32565896}
|
- {fileID: 32565896}
|
||||||
@ -8190,6 +8369,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_SortingOrder
|
propertyPath: m_SortingOrder
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6148935033436152198, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
|
propertyPath: m_Event
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 635525187}
|
||||||
- target: {fileID: 6148935033436152198, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
- target: {fileID: 6148935033436152198, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
propertyPath: m_interface
|
propertyPath: m_interface
|
||||||
value:
|
value:
|
||||||
@ -8230,14 +8413,26 @@ PrefabInstance:
|
|||||||
propertyPath: sentencesTextView.Array.data[2]
|
propertyPath: sentencesTextView.Array.data[2]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 14316730}
|
objectReference: {fileID: 14316730}
|
||||||
|
- target: {fileID: 6148935033436152199, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
|
propertyPath: m_Size.y
|
||||||
|
value: 0.57
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 6148935033436152199, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
- target: {fileID: 6148935033436152199, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
propertyPath: m_Enabled
|
propertyPath: m_Enabled
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6148935033436152199, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
|
propertyPath: m_Offset.y
|
||||||
|
value: -0.24
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 6148935033436152201, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
- target: {fileID: 6148935033436152201, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
propertyPath: m_IsActive
|
propertyPath: m_IsActive
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 6148935033436152201, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
|
propertyPath: m_TagString
|
||||||
|
value: "\u7535\u62A5\u673A"
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 6148935034079004064, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
- target: {fileID: 6148935034079004064, guid: b034a6d27e737a9438c2164815880846, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 21
|
value: 21
|
||||||
@ -9358,7 +9553,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.523, y: 0.059222218}
|
m_AnchorMin: {x: 0.523, y: 0.059222218}
|
||||||
m_AnchorMax: {x: 0.9732738, y: 0.46247932}
|
m_AnchorMax: {x: 0.9732738, y: 0.46247932}
|
||||||
m_AnchoredPosition: {x: 1.0999756, y: -0.3999939}
|
m_AnchoredPosition: {x: 1.0999756, y: -0.39996338}
|
||||||
m_SizeDelta: {x: -5.90609, y: -2.1826124}
|
m_SizeDelta: {x: -5.90609, y: -2.1826124}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1922630721
|
--- !u!114 &1922630721
|
||||||
@ -10755,7 +10950,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 5437654542896820717}
|
- {fileID: 5437654542896820717}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 6.369995, y: -0.002114892, z: 0}
|
m_Center: {x: 6.369995, y: -0.0021167994, z: 0}
|
||||||
m_Extent: {x: 0.855, y: 1.1198149, z: 0}
|
m_Extent: {x: 0.855, y: 1.1198149, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -11023,7 +11218,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 7089406931308197820}
|
- {fileID: 7089406931308197820}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: -0.008457363, y: 0.000014662743, z: 0}
|
m_Center: {x: -0.008464992, y: 0.000014662743, z: 0}
|
||||||
m_Extent: {x: 0.55653495, y: 0.69665515, z: 0}
|
m_Extent: {x: 0.55653495, y: 0.69665515, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -11094,7 +11289,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 2360827735431813924}
|
- {fileID: 2360827735431813924}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: -0.0004349947, y: 0.00431484, z: 0}
|
m_Center: {x: -0.0004426241, y: 0.00431484, z: 0}
|
||||||
m_Extent: {x: 0.689565, y: 0.9506854, z: 0}
|
m_Extent: {x: 0.689565, y: 0.9506854, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -12511,7 +12706,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 4586288761792830837}
|
- {fileID: 4586288761792830837}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0.0021877289, y: 0, z: 0}
|
m_Center: {x: 0.0021800995, y: 0.0000019073486, z: 0}
|
||||||
m_Extent: {x: 0.60282004, y: 0.69500005, z: 0}
|
m_Extent: {x: 0.60282004, y: 0.69500005, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -12715,7 +12910,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 6675447233366868755}
|
- {fileID: 6675447233366868755}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: -0.000027358532, y: 0.00060486794, z: 0}
|
m_Center: {x: -0.000027358532, y: 0.0006029606, z: 0}
|
||||||
m_Extent: {x: 0.705515, y: 1.2171149, z: 0}
|
m_Extent: {x: 0.705515, y: 1.2171149, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -12806,7 +13001,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 7263140363742385229}
|
- {fileID: 7263140363742385229}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: -0.004254937, y: 0.00072705746, z: 0}
|
m_Center: {x: -0.004254937, y: 0.0007251501, z: 0}
|
||||||
m_Extent: {x: 0.8907454, y: 1.2819755, z: 0}
|
m_Extent: {x: 0.8907454, y: 1.2819755, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -12932,7 +13127,7 @@ MonoBehaviour:
|
|||||||
- {fileID: 8355431490900499643}
|
- {fileID: 8355431490900499643}
|
||||||
- {fileID: 4936508675712544306}
|
- {fileID: 4936508675712544306}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0.0023227334, y: -0.0016735196, z: 0}
|
m_Center: {x: 0.002315104, y: -0.001675427, z: 0}
|
||||||
m_Extent: {x: 0.68268514, y: 0.4232551, z: 0}
|
m_Extent: {x: 0.68268514, y: 0.4232551, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
@ -13062,7 +13257,7 @@ MonoBehaviour:
|
|||||||
m_BoneTransforms:
|
m_BoneTransforms:
|
||||||
- {fileID: 3397380986102525386}
|
- {fileID: 3397380986102525386}
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0.0013449192, y: 0, z: 0}
|
m_Center: {x: 0.0013372898, y: 0.0000019073486, z: 0}
|
||||||
m_Extent: {x: 0.7836551, y: 1.035, z: 0}
|
m_Extent: {x: 0.7836551, y: 1.035, z: 0}
|
||||||
m_UseBatching: 1
|
m_UseBatching: 1
|
||||||
m_AlwaysUpdate: 1
|
m_AlwaysUpdate: 1
|
||||||
|
File diff suppressed because it is too large
Load Diff
53
Assets/Scripts/事件/AfterCoding.cs
Normal file
53
Assets/Scripts/事件/AfterCoding.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class AfterCoding : Event
|
||||||
|
{
|
||||||
|
//事件:第一关打完码后
|
||||||
|
[Tooltip("要召唤,得先有,对吧?拖进炮弹的预制体")]
|
||||||
|
public GameObject shell;
|
||||||
|
[Tooltip("召唤的炮弹需要知道自己属于哪个轰炸区,请拖入其轰炸区")]
|
||||||
|
public BombingArea bombingArea;
|
||||||
|
[Tooltip("请拖入黑幕")]
|
||||||
|
public GameObject BlackUI;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
OnCall();
|
||||||
|
}
|
||||||
|
public override void OnCall()
|
||||||
|
{
|
||||||
|
//*关闭玩家操控地图
|
||||||
|
FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
||||||
|
//1.关闭电报机界面
|
||||||
|
FindObjectOfType<Machine>().m_interface.SetActive(false);
|
||||||
|
//2.在玩家旁边生成一颗导弹
|
||||||
|
Shell thisShell = Instantiate(shell,new Vector3(119.539998f,5.96999979f,-4.01295185f),Quaternion.identity).
|
||||||
|
GetComponent<Shell>();
|
||||||
|
thisShell.M_BombingArea = bombingArea;
|
||||||
|
thisShell.YouAreSpecal();
|
||||||
|
//3.导弹爆炸后触发玩家死亡动画,这一段写在导弹类里面
|
||||||
|
}
|
||||||
|
//4.玩家被炸死开始执行后触发此段,镜头开始缓慢聚焦到主角
|
||||||
|
public void OnDeadAnimation()
|
||||||
|
{
|
||||||
|
StartCoroutine("OnDeadAnimationEnd");//若干秒后执行死亡动画播放完毕后代码
|
||||||
|
StartCoroutine("StopDead");//本帧结束后停止死亡动画条件防止反复触发
|
||||||
|
}
|
||||||
|
private IEnumerator StopDead()
|
||||||
|
{
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
FindObjectOfType<M_Player>().GetComponent<Animator>().SetBool("IsBoomDead",false);
|
||||||
|
}
|
||||||
|
//5.当玩家被炸死动画结束后触发此段
|
||||||
|
private IEnumerator OnDeadAnimationEnd()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1.1f + 3f);//炸死动画1.1秒 + 3秒留给玩家反应
|
||||||
|
//黑屏(一张铺满的黑色UI显示)
|
||||||
|
BlackUI.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(2f);//两秒后,转移场景
|
||||||
|
SceneManager.LoadScene("第二关");
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/事件/AfterCoding.cs.meta
Normal file
11
Assets/Scripts/事件/AfterCoding.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc2900de00f51b04384a14a06412efce
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
24
Assets/Scripts/事件/IfNotCarryMachine.cs
Normal file
24
Assets/Scripts/事件/IfNotCarryMachine.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Fungus;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class IfNotCarryMachine : Event
|
||||||
|
{
|
||||||
|
//事件:如果玩家没拿包
|
||||||
|
public override void OnCall()
|
||||||
|
{
|
||||||
|
FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");
|
||||||
|
Flowchart.BroadcastFungusMessage("还没拿包");
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter2D(UnityEngine.Collision2D other)
|
||||||
|
{
|
||||||
|
if(other.transform.tag == "Player")
|
||||||
|
{
|
||||||
|
if(!FindObjectOfType<M_Player>().transform.Find("包").gameObject.activeSelf) OnCall();
|
||||||
|
else Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/事件/IfNotCarryMachine.cs.meta
Normal file
11
Assets/Scripts/事件/IfNotCarryMachine.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b7c707d3e851024387d1d10e459a9b3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
26
Assets/Scripts/事件/InitStage2.cs
Normal file
26
Assets/Scripts/事件/InitStage2.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class InitStage2 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine("OpenReadyMachine");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator OpenReadyMachine()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
Debug.Log("打开损坏电报机的碰撞体");
|
||||||
|
FindObjectOfType<AReadyMachine>().GetComponent<BoxCollider2D>().enabled = true;//打开损坏电报机的碰撞体
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/事件/InitStage2.cs.meta
Normal file
11
Assets/Scripts/事件/InitStage2.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ed4dd62b46913514895fa68582beb5be
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
111
Assets/Scripts/具象物体/NightBlockHouse.cs
Normal file
111
Assets/Scripts/具象物体/NightBlockHouse.cs
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NightBlockHouse : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
//晚上的碉堡类
|
||||||
|
//碉堡类敌人的控制代码
|
||||||
|
|
||||||
|
[Tooltip("请填入开枪的间隔时间")]
|
||||||
|
public float firingInterval;
|
||||||
|
private ShootingArea[] shootingAreas;
|
||||||
|
private bool isShooting = false;//记录此时自己是否正在射击
|
||||||
|
[Tooltip("请拖入两灯游戏物体")]
|
||||||
|
public GameObject[] lights;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
shootingAreas = new ShootingArea[transform.childCount];
|
||||||
|
for(int i = 0; i < transform.childCount; i++)
|
||||||
|
{
|
||||||
|
shootingAreas[i] = transform.GetChild(i).
|
||||||
|
gameObject.AddComponent<ShootingArea>();//给每个子物体挂上射击区的脚本
|
||||||
|
//并且把它的脚本送到数组里面,免去以后再遍历拖慢速度
|
||||||
|
}
|
||||||
|
InvokeRepeating("ShootOrStopShoot",firingInterval,firingInterval);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(isShooting) Shooting();//如果正在射击,每帧检查射击区
|
||||||
|
}
|
||||||
|
|
||||||
|
// void OnTriggerEnter2D(Collider2D other)
|
||||||
|
// {
|
||||||
|
// if(other.tag == "Player")
|
||||||
|
// {
|
||||||
|
// //当玩家进入监视区,开始每隔时间进行扫射
|
||||||
|
// InvokeRepeating("ShootOrStopShoot",firingInterval,firingInterval);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void OnTriggerExit2D(Collider2D other)
|
||||||
|
// {
|
||||||
|
// if(other.tag == "Player")
|
||||||
|
// {
|
||||||
|
// //当玩家退出监视区,取消扫射的Invoke
|
||||||
|
// CancelInvoke("ShootOrStopShoot");
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
//定时触发,反正就是更改射击状态,射到不射或者不射到射
|
||||||
|
private void ShootOrStopShoot()
|
||||||
|
{
|
||||||
|
if(isShooting)//如果在开火
|
||||||
|
{
|
||||||
|
isShooting = false;//别让它开了
|
||||||
|
foreach(GameObject light in lights)
|
||||||
|
{
|
||||||
|
light.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else//如果没在开火
|
||||||
|
{
|
||||||
|
isShooting = true;//标记让它开火
|
||||||
|
foreach(GameObject light in lights)
|
||||||
|
{
|
||||||
|
light.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//正在射击的时候触发,每帧检测是否被击中
|
||||||
|
private void Shooting()
|
||||||
|
{
|
||||||
|
foreach(ShootingArea s in shootingAreas)
|
||||||
|
{
|
||||||
|
if(s.IsPlayerHere())
|
||||||
|
{
|
||||||
|
Debug.Log("玩家被击中!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ShootingArea : MonoBehaviour
|
||||||
|
{
|
||||||
|
//射击区类,我懒得再单写一个脚本了,里面东西很少
|
||||||
|
private bool isPlayerHere = false;//记录玩家是否在内部
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if(other.tag == "Player")
|
||||||
|
{
|
||||||
|
//当玩家进入射击区,更改判断标志
|
||||||
|
isPlayerHere = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void OnTriggerExit2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if(other.tag == "Player")
|
||||||
|
{
|
||||||
|
//当玩家退出射击区,更改判断标志
|
||||||
|
isPlayerHere = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPlayerHere(){return isPlayerHere;}//返回玩家是否在这个射击区内的结果
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/具象物体/NightBlockHouse.cs.meta
Normal file
11
Assets/Scripts/具象物体/NightBlockHouse.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 68559f794f213d64484a073f749c519d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -127,6 +127,13 @@ public class Shell : MonoBehaviour
|
|||||||
isDroping = false;
|
isDroping = false;
|
||||||
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomingDead",true);//执行老兵被炸死动画
|
other.transform.Find("老兵").GetComponent<Animator>().SetBool("IsBoomingDead",true);//执行老兵被炸死动画
|
||||||
break;
|
break;
|
||||||
|
case "电报机":
|
||||||
|
animator.SetBool("IsBoom",true);
|
||||||
|
isDroping = false;//播放爆炸动画
|
||||||
|
FindObjectOfType<M_Player>().GetComponent<Animator>().
|
||||||
|
SetBool("IsBoomDead",true);//播放玩家被炸死动画
|
||||||
|
FindObjectOfType<AfterCoding>().OnDeadAnimation();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ AnimatorStateMachine:
|
|||||||
m_ChildStates:
|
m_ChildStates:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 357292999969649353}
|
m_State: {fileID: 357292999969649353}
|
||||||
m_Position: {x: 210, y: 160, z: 0}
|
m_Position: {x: 170, y: 210, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
@ -166,12 +166,16 @@ AnimatorStateMachine:
|
|||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 448856224310135594}
|
m_State: {fileID: 448856224310135594}
|
||||||
m_Position: {x: 250, y: -150, z: 0}
|
m_Position: {x: 250, y: -150, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 5093595174704884779}
|
||||||
|
m_Position: {x: -280, y: 80, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions:
|
||||||
|
- {fileID: 3603397900527353245}
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
m_StateMachineTransitions: {}
|
m_StateMachineTransitions: {}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_AnyStatePosition: {x: -50, y: -30, z: 0}
|
m_AnyStatePosition: {x: 0, y: -20, z: 0}
|
||||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
m_ExitPosition: {x: 810, y: -100, z: 0}
|
m_ExitPosition: {x: 810, y: -100, z: 0}
|
||||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
@ -472,55 +476,55 @@ AnimatorController:
|
|||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: IsReparing
|
- m_Name: IsReparing
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: IsRunning
|
- m_Name: IsRunning
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: IsDown
|
- m_Name: IsDown
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: IsUp
|
- m_Name: IsUp
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: throwingState
|
- m_Name: throwingState
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: ReadyToThrow
|
- m_Name: ReadyToThrow
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: NowThrow
|
- m_Name: NowThrow
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
- m_Name: IsBoomingDead
|
- m_Name: IsBoomDead
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
m_AnimatorLayers:
|
m_AnimatorLayers:
|
||||||
- serializedVersion: 5
|
- serializedVersion: 5
|
||||||
m_Name: Base Layer
|
m_Name: Base Layer
|
||||||
@ -616,7 +620,7 @@ AnimatorStateTransition:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_Conditions:
|
m_Conditions:
|
||||||
- m_ConditionMode: 1
|
- m_ConditionMode: 1
|
||||||
m_ConditionEvent: IsBoomingDead
|
m_ConditionEvent: IsBoomDead
|
||||||
m_EventTreshold: 0
|
m_EventTreshold: 0
|
||||||
m_DstStateMachine: {fileID: 0}
|
m_DstStateMachine: {fileID: 0}
|
||||||
m_DstState: {fileID: 448856224310135594}
|
m_DstState: {fileID: 448856224310135594}
|
||||||
@ -712,6 +716,31 @@ AnimatorStateTransition:
|
|||||||
m_InterruptionSource: 0
|
m_InterruptionSource: 0
|
||||||
m_OrderedInterruption: 1
|
m_OrderedInterruption: 1
|
||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &3603397900527353245
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: IsBoomDead
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 5093595174704884779}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
--- !u!1102 &3715702393515638234
|
--- !u!1102 &3715702393515638234
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
@ -788,6 +817,32 @@ AnimatorStateTransition:
|
|||||||
m_InterruptionSource: 0
|
m_InterruptionSource: 0
|
||||||
m_OrderedInterruption: 1
|
m_OrderedInterruption: 1
|
||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1102 &5093595174704884779
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: "\u70B8\u6B7B 0"
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: fb2817e20e5726147adf51998b55ae95, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
--- !u!1102 &5349346327903521239
|
--- !u!1102 &5349346327903521239
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
|
@ -11,6 +11,7 @@ TagManager:
|
|||||||
- "\u77F3\u5934"
|
- "\u77F3\u5934"
|
||||||
- "\u7535\u8BDD\u7EBF"
|
- "\u7535\u8BDD\u7EBF"
|
||||||
- "\u8001\u5175"
|
- "\u8001\u5175"
|
||||||
|
- "\u7535\u62A5\u673A"
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
@ -12,29 +12,29 @@ EditorUserSettings:
|
|||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-2:
|
RecentlyUsedScenePath-2:
|
||||||
value: 22424703114646680e0b0227036cd8dcda93c2c6a9cdf57e38271427fb
|
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-3:
|
||||||
value: 22424703114646680e0b0227036cdafade90ecf1aafdcdb8e2dc99eb0c69f6dc6a20dea7f234362820
|
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-4:
|
||||||
value: 22424703114646680e0b0227036cdafade90ecf1aafdcdb8e2dc99eb0c69f6dc6a20dea7f234362820
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-5:
|
|
||||||
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-6:
|
|
||||||
value: 22424703114646680e0b0227036cdae0f290dfc7abfbfdb7f6d69be60968fbcd663fd8601ed2bad4ce4cfa320d2a18
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-7:
|
|
||||||
value: 22424703114646680e0b0227036cdacaf990d3ea61aecec8a8d5c77df7ee3d2cfb
|
value: 22424703114646680e0b0227036cdacaf990d3ea61aecec8a8d5c77df7ee3d2cfb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-5:
|
||||||
|
value: 22424703114646680e0b0227036cdafade90ecf1aafdcdb8e2dc99eb0c69f6dc6a20dea7f234362820
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-6:
|
||||||
value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
|
value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-7:
|
||||||
|
value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-8:
|
||||||
value: 22424703114646680e0b0227036cd8dcda93c0caa9cdf57e38271427fb
|
value: 22424703114646680e0b0227036cd8dcda93c0caa9cdf57e38271427fb
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-9:
|
||||||
|
value: 22424703114646680e0b0227036cd8dcda93c2c6a9cdf57e38271427fb
|
||||||
|
flags: 0
|
||||||
UnityEditor.ShaderGraph.Blackboard:
|
UnityEditor.ShaderGraph.Blackboard:
|
||||||
value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba95e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1b1968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7
|
value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba95e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1b1968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e3949c8899daa7
|
||||||
flags: 0
|
flags: 0
|
||||||
|
Loading…
x
Reference in New Issue
Block a user