详情见最新RomanVersion
Merge Request: 详情见最新RomanVersion Created By: @Roman Accepted By: @Roman URL: https://gensokyogroup.coding.net/p/RedGame/d/Warcorrespondents/git/merge/88
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--- !u!4 &1918217528
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1918217527}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 71136650}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1918217529
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1918217527}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 57eccdb17f53452439eea8f74f52cba5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1971227290
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GameObject:
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m_ObjectHideFlags: 0
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@ -5495,7 +5726,7 @@ MonoBehaviour:
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rateOfChangeOfThrowingAngle: 1
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strengthOfThrowing: 8
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stageName:
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CGFadeTime: 1
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CGFadeTime: 2
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--- !u!4 &2039349954
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Transform:
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m_ObjectHideFlags: 0
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@ -5531,11 +5762,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
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propertyPath: m_LocalPosition.x
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value: -1.09
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value: -14.039029
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objectReference: {fileID: 0}
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- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0.06
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value: 0.9366177
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objectReference: {fileID: 0}
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- target: {fileID: 3719369086825294709, guid: e0481b76b4057fd4fad09cc46028b53a, type: 3}
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propertyPath: m_LocalPosition.z
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@ -5671,10 +5902,10 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 1500782588}
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- {fileID: 1771706914}
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- {fileID: 1500782588}
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m_Father: {fileID: 1860666399}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -5856,7 +6087,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2114539720}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.9662995, y: -4.667943, z: -0.39541844}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 995089251}
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@ -5866,6 +6097,7 @@ Transform:
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- {fileID: 866289587}
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- {fileID: 1971227291}
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- {fileID: 775073759}
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- {fileID: 1041575546}
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- {fileID: 582064884}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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@ -5916,6 +6148,7 @@ MonoBehaviour:
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CGName: "\u6682\u7528"
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texture: {fileID: 2800000, guid: b480a137df33db449a8cb87e70f6c8d8, type: 3}
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time: 3
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onEnded: {fileID: 1918217529}
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--- !u!1001 &3945938555803748376
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -5994,11 +6227,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4912081361035269481, guid: 2ff4d949bf0f2f343893d8c570bf9f51, type: 3}
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propertyPath: m_LocalPosition.x
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value: 21.239029
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value: 11.28
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objectReference: {fileID: 0}
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- target: {fileID: 4912081361035269481, guid: 2ff4d949bf0f2f343893d8c570bf9f51, type: 3}
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propertyPath: m_LocalPosition.y
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value: -2.1466177
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value: -1.27
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objectReference: {fileID: 0}
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- target: {fileID: 4912081361035269481, guid: 2ff4d949bf0f2f343893d8c570bf9f51, type: 3}
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propertyPath: m_LocalPosition.z
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|
@ -1620,6 +1620,7 @@ MonoBehaviour:
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rateOfChangeOfThrowingAngle: 1
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strengthOfThrowing: 8
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stageName:
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CGFadeTime: 2
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--- !u!4 &1258254500
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Transform:
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m_ObjectHideFlags: 0
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@ -7171,7 +7172,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2044422406}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.06417028, y: -1.0285301, z: -8.588372}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 927359185}
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|
13
Assets/Scripts/事件/AfterFatherLeftCG.cs
Normal file
13
Assets/Scripts/事件/AfterFatherLeftCG.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class AfterFatherLeftCG : Event
|
||||
{
|
||||
public override void OnCall()
|
||||
{
|
||||
FindObjectOfType<IndexRecoder>().ChangeStageName("开门演出");//涉及多态,更改一下演出名
|
||||
SceneManager.LoadScene("序章-家中");
|
||||
}
|
||||
}
|
11
Assets/Scripts/事件/AfterFatherLeftCG.cs.meta
Normal file
11
Assets/Scripts/事件/AfterFatherLeftCG.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 57eccdb17f53452439eea8f74f52cba5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ public class AfterRecollection : Event
|
||||
//Vector3(18.8199997,0.0599999987,0)
|
||||
//Vector3(19.2399998,0.0599999987,0)
|
||||
//1.改变玩家的位置到父亲身边
|
||||
FindObjectOfType<M_Player>().transform.position = new Vector3(19.2399998f,0.0599999987f,0);
|
||||
FindObjectOfType<M_Player>().transform.position = new Vector3(9.30000019f,0.936617672f,0);
|
||||
//2.触发对话【回忆之后的对话】
|
||||
Flowchart.BroadcastFungusMessage("回忆之后的对话");
|
||||
}
|
||||
|
27
Assets/Scripts/事件/OpenDoorStage.cs
Normal file
27
Assets/Scripts/事件/OpenDoorStage.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class OpenDoorStage : Event
|
||||
{
|
||||
//【序章-家中】的多态之一,用于初始化父亲离家、玩家需要开门那一段
|
||||
public override void OnCall()
|
||||
{
|
||||
Debug.Log("正在启动多态【开门演出】");
|
||||
|
||||
M_Player player = FindObjectOfType<M_Player>();//找到玩家
|
||||
player.transform.position = new Vector3(12.8999996f,0.936617672f,0);//改变玩家位置
|
||||
|
||||
player.transform.localScale = new Vector3(
|
||||
Mathf.Abs(transform.localScale.x)*-1,
|
||||
transform.localScale.y,
|
||||
transform.localScale.z);//修改玩家面部朝向为左
|
||||
|
||||
GameObject watertank = GameObject.Find("水缸");//找到水缸
|
||||
watertank.transform.position = new Vector3(1.72000003f,-1.37871194f,0);//把水缸移开
|
||||
watertank.GetComponentInChildren<NormalInvestableItems>().itemName = "父亲离开后的水缸";
|
||||
|
||||
Destroy(FindObjectOfType<Father>().gameObject);//摧毁父亲这个游戏物体
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/事件/OpenDoorStage.cs.meta
Normal file
11
Assets/Scripts/事件/OpenDoorStage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 8328cf3ed0c2e474b90e5fc825d743c3
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -45,6 +45,8 @@ public class IndexRecoder : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
//Destroy(FindObjectOfType<IndexRecoder>().gameObject);
|
||||
|
||||
GameObject.DontDestroyOnLoad(gameObject);
|
||||
//开发者捷径
|
||||
codeBook.Add("..--.","864246511");
|
||||
|
@ -11,5 +11,9 @@ using UnityEngine;
|
||||
public Texture texture;
|
||||
[Tooltip("这个CG要显示多长时间")]
|
||||
public float time;
|
||||
[Tooltip("CG播放结束时要触发什么事件?")]
|
||||
public Event onEnded;
|
||||
|
||||
public void OnEnded(){onEnded.OnCall();}//触发结束事件,不同CG事件不一样,所以用public自己拖
|
||||
}
|
||||
|
||||
|
@ -13,10 +13,12 @@ public class CGAdministrator : MonoBehaviour
|
||||
[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")]
|
||||
public ACG[] CGs;
|
||||
private IndexRecoder indexRecoder;
|
||||
private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
|
||||
void Start()
|
||||
{
|
||||
rawImage = GetComponent<RawImage>();
|
||||
indexRecoder = FindObjectOfType<IndexRecoder>();
|
||||
rawImage.CrossFadeAlpha(0,0,true);//为了淡入显示,必须先把它的阿尔法值降到0,对吧?
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -37,13 +39,15 @@ public class CGAdministrator : MonoBehaviour
|
||||
Debug.Log("正在显示CG:"+CG.name);
|
||||
rawImage.texture = CG.texture;//把CG的内容装载上
|
||||
rawImage.CrossFadeAlpha(1,indexRecoder.CGFadeTime,true);//淡入显示CG
|
||||
playingCG = CG;
|
||||
Invoke("StopIt",CG.time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//改变标记,使管理员意识到CG该停了
|
||||
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);}//淡出CG
|
||||
private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
|
||||
playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
||||
|
||||
//制造一个只读的变量,不要动这些
|
||||
public class ReadOnlyAttribute : PropertyAttribute{}
|
||||
|
Loading…
x
Reference in New Issue
Block a user