1.基本完成了句子系统
2.合理化了场景物体分层结构
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|
||||||
m_AnchorMax: {x: 0.99000007, y: 0.39900002}
|
m_AnchorMax: {x: 0.99000007, y: 0.39900002}
|
||||||
m_AnchoredPosition: {x: -2.2779846, y: 1.7249146}
|
m_AnchoredPosition: {x: -2.2779846, y: 1.7249451}
|
||||||
m_SizeDelta: {x: -11.304703, y: -4.6799927}
|
m_SizeDelta: {x: -11.304703, y: -4.6799927}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1701930269
|
--- !u!114 &1701930269
|
||||||
@ -5272,7 +5482,7 @@ MonoBehaviour:
|
|||||||
playerMoveSpeed: 10
|
playerMoveSpeed: 10
|
||||||
playerJumpSpeed: 10
|
playerJumpSpeed: 10
|
||||||
runSpeedMultiple: 1.5
|
runSpeedMultiple: 1.5
|
||||||
dotRoLineTime: 0.5
|
dotRoLineTime: 0.2
|
||||||
TelephoneNeedTime: 2
|
TelephoneNeedTime: 2
|
||||||
bombingAreaMinimumTimeInterval: 0.5
|
bombingAreaMinimumTimeInterval: 0.5
|
||||||
bombingAreaMaximumTimeInterval: 2
|
bombingAreaMaximumTimeInterval: 2
|
||||||
@ -5431,7 +5641,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.2732673, y: 0.23600002}
|
m_AnchorMin: {x: 0.2732673, y: 0.23600002}
|
||||||
m_AnchorMax: {x: 0.72315717, y: 0.80067426}
|
m_AnchorMax: {x: 0.72315717, y: 0.80067426}
|
||||||
m_AnchoredPosition: {x: 0.5, y: -3.9999695}
|
m_AnchoredPosition: {x: 0.5, y: -3.9999619}
|
||||||
m_SizeDelta: {x: -79, y: -26}
|
m_SizeDelta: {x: -79, y: -26}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2057909280
|
--- !u!114 &2057909280
|
||||||
@ -5613,7 +5823,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.028, y: 0.8655201}
|
m_AnchorMin: {x: 0.028, y: 0.8655201}
|
||||||
m_AnchorMax: {x: 0.2527861, y: 0.95120806}
|
m_AnchorMax: {x: 0.2527861, y: 0.95120806}
|
||||||
m_AnchoredPosition: {x: 1.000061, y: -0.1533966}
|
m_AnchoredPosition: {x: 1.0001526, y: -0.1533966}
|
||||||
m_SizeDelta: {x: -6.6341, y: -3.6931992}
|
m_SizeDelta: {x: -6.6341, y: -3.6931992}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2083069445
|
--- !u!114 &2083069445
|
||||||
|
@ -19,13 +19,13 @@ public class Father : NormalInvestableItems
|
|||||||
|
|
||||||
public override void OnCall()
|
public override void OnCall()
|
||||||
{
|
{
|
||||||
Debug.Log("我触发了和父亲的对话");
|
//Debug.Log("我触发了和父亲的对话");
|
||||||
Flowchart.BroadcastFungusMessage("与父亲对话");
|
Flowchart.BroadcastFungusMessage("与父亲对话");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnTalkToSonEnd()
|
public void OnTalkToSonEnd()
|
||||||
{
|
{
|
||||||
Debug.Log("对话结束,打开电报机页面");
|
//Debug.Log("对话结束,打开电报机页面");
|
||||||
m_interface.SetActive(true);
|
m_interface.SetActive(true);
|
||||||
M_Player player = FindObjectOfType<M_Player>();
|
M_Player player = FindObjectOfType<M_Player>();
|
||||||
player.catched = m_interface.GetComponent<Machine>();
|
player.catched = m_interface.GetComponent<Machine>();
|
||||||
|
@ -38,7 +38,8 @@ public class IndexRecoder : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GameObject.DontDestroyOnLoad(gameObject);
|
GameObject.DontDestroyOnLoad(gameObject);
|
||||||
//开发者捷径
|
//开发者捷径
|
||||||
codeBook.Add("..--.","123");
|
codeBook.Add("..--.","864246511");
|
||||||
|
codeBook.Add("--..-","02948");
|
||||||
//
|
//
|
||||||
codeBook.Add(".----","1");
|
codeBook.Add(".----","1");
|
||||||
codeBook.Add("..---","2");
|
codeBook.Add("..---","2");
|
||||||
|
@ -5,18 +5,18 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class Machine : Interactive
|
public class Machine : Interactive
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
|
|
||||||
|
|
||||||
private Text codeTextView;//电码TextView,显示目前打了打码
|
private Text codeTextView;//电码TextView,显示目前打了打码
|
||||||
private IndexRecoder indexRecoder;//策划数值接口
|
private IndexRecoder indexRecoder;//策划数值接口
|
||||||
private AllLinesInfo linesChecker;//路线信息
|
private AllLinesInfo linesChecker;//路线信息
|
||||||
|
[Tooltip("把这台机器需要打的句子拖进来,在:抽象的东西->句子们。没有就自己建一个,创建新物体,加上Sentence组件")]
|
||||||
public Sentence[] sentences;//这台机器需要的句子们
|
public Sentence[] sentences;//这台机器需要的句子们
|
||||||
private string code;//目前记录中已打的电码
|
private string code;//目前记录中已打的电码
|
||||||
private string tempTranslateResult;//临时翻译结果,一般是数字序列
|
private string tempTranslateResult;//临时翻译结果,一般是数字序列
|
||||||
|
[Tooltip("机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面")]
|
||||||
public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面
|
public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面
|
||||||
|
[Tooltip("界面展示需要打的句子的TextView数组,请把对应的显示句子的TextView们拖进来。就算后面两行不够,也直接加就行。但是要记得和sentencs数组的长度相同!")]
|
||||||
|
public Text[] sentencesTextView;//界面展示需要打的句子的TextView数组
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
codeTextView = m_interface.GetComponentInChildren<Text>();
|
codeTextView = m_interface.GetComponentInChildren<Text>();
|
||||||
@ -24,17 +24,14 @@ public class Machine : Interactive
|
|||||||
linesChecker = FindObjectOfType<AllLinesInfo>();
|
linesChecker = FindObjectOfType<AllLinesInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
//电报机界面被打开的时候调用
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnCall()
|
public override void OnCall()
|
||||||
{
|
{
|
||||||
if(LinesCheck())//如果线路全通
|
if(LinesCheck())//如果线路全通
|
||||||
{
|
{
|
||||||
m_interface.SetActive(true);
|
m_interface.SetActive(true);//把这个交互对象的界面打开,这里是电报机界面
|
||||||
|
ShwoTheSentencesInfo();//初始化展示电报机界面的需要打的句子
|
||||||
|
UpdateTheSentencesTextViewStates();//更新一下显示句子TextView的颜色状态
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -42,6 +39,31 @@ public class Machine : Interactive
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//更新界面句子们的颜色信息的函数,黄色代表该句正在打,绿色代表该句已经完成,红色代表该句等待打
|
||||||
|
private void UpdateTheSentencesTextViewStates()
|
||||||
|
{
|
||||||
|
bool firstFlag = true;//设立一个首次标记,因为首次碰到没打完的标记为黄色,表示正在打此句
|
||||||
|
for(int i = 0; i < sentences.Length; i++)//便利每一个句子
|
||||||
|
{
|
||||||
|
if(sentences[i].IsThisFinished()) sentencesTextView[i].color = Color.green;//如果打完了,标记为绿色
|
||||||
|
else if(firstFlag){sentencesTextView[i].color = Color.yellow;firstFlag = false;}//如果第一次碰到没打完的,标记为黄色,表示在打
|
||||||
|
else sentencesTextView[i].color = Color.red;//此外代表没打的,标记为红色
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//初始化展示电报机界面的需要打的句子的函数,一般只在电报机界面启动的时候调用一次
|
||||||
|
private void ShwoTheSentencesInfo()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < sentences.Length; i++)//便利每一个句子,把句子的内容放到对应的TextView里面
|
||||||
|
{
|
||||||
|
sentencesTextView[i].text = //把对应textView的内容设置为
|
||||||
|
sentences[i].content +//句子的中文加上
|
||||||
|
"\n" +//换一行加上
|
||||||
|
sentences[i].num;//句子对应的数字序列
|
||||||
|
//粗鲁的写法,但是后期这个会更新,仅作debug使用
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//用来检查电话线的函数,如果电话线全通,返回true,否则返回false
|
//用来检查电话线的函数,如果电话线全通,返回true,否则返回false
|
||||||
private bool LinesCheck()
|
private bool LinesCheck()
|
||||||
{
|
{
|
||||||
@ -49,7 +71,6 @@ public class Machine : Interactive
|
|||||||
else return false;
|
else return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
|
//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
|
||||||
public override void Coding(string temp)
|
public override void Coding(string temp)
|
||||||
{
|
{
|
||||||
@ -67,11 +88,13 @@ public class Machine : Interactive
|
|||||||
private void CompleteChecker()
|
private void CompleteChecker()
|
||||||
{
|
{
|
||||||
Sentence temp = null;//目前在打的句子
|
Sentence temp = null;//目前在打的句子
|
||||||
foreach(Sentence i in sentences) if(!i.IsThisFinished()) temp = i;//找到最近的那个没有完成的句子,也就是目前在打的句子
|
foreach(Sentence i in sentences) if(!i.IsThisFinished()) {temp = i;break;}//找到最近的那个没有完成的句子,也就是目前在打的句子
|
||||||
try{
|
try{
|
||||||
if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列
|
if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列
|
||||||
{
|
{
|
||||||
temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记
|
temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记
|
||||||
|
UpdateTheSentencesTextViewStates();//有句子打完了,更新一下句子的颜色状态
|
||||||
|
ClearTheInputAndTempResult();//有句子打完后,清除输入框和临时翻译结果
|
||||||
if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数
|
if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -122,10 +145,12 @@ public class Machine : Interactive
|
|||||||
if(hasClearer != -1)
|
if(hasClearer != -1)
|
||||||
{
|
{
|
||||||
Debug.Log("检查到特殊码,清除所有输入内容");
|
Debug.Log("检查到特殊码,清除所有输入内容");
|
||||||
tempTranslateResult = "";
|
// tempTranslateResult = "";
|
||||||
this.code = "";
|
// this.code = "";
|
||||||
|
ClearTheInputAndTempResult();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//清除目前输入框的内容、记录中的电码和临时翻译结果。在检查到清除特殊码和打完一句的时候调用
|
||||||
|
private void ClearTheInputAndTempResult(){tempTranslateResult = "";code = "";}
|
||||||
}
|
}
|
||||||
|
@ -338,3 +338,33 @@ C# parse time : 204ms
|
|||||||
candidates check time : 65ms
|
candidates check time : 65ms
|
||||||
console write time : 0ms
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:13:14 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 702.1926ms
|
||||||
|
moved types parse time: 52ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 519ms
|
||||||
|
candidates check time : 32ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:14:58 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 67.8192ms
|
||||||
|
moved types parse time: 48ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 183ms
|
||||||
|
candidates check time : 31ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:16:15 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 66.7961ms
|
||||||
|
moved types parse time: 49ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 185ms
|
||||||
|
candidates check time : 43ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user