1.基本完成了句子系统

2.合理化了场景物体分层结构
This commit is contained in:
Roman 2021-07-20 00:35:19 +08:00
parent e6f51b11d9
commit 40fabeca5e
5 changed files with 297 additions and 31 deletions

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@ -19,13 +19,13 @@ public class Father : NormalInvestableItems
public override void OnCall() public override void OnCall()
{ {
Debug.Log("我触发了和父亲的对话"); //Debug.Log("我触发了和父亲的对话");
Flowchart.BroadcastFungusMessage("与父亲对话"); Flowchart.BroadcastFungusMessage("与父亲对话");
} }
public void OnTalkToSonEnd() public void OnTalkToSonEnd()
{ {
Debug.Log("对话结束,打开电报机页面"); //Debug.Log("对话结束,打开电报机页面");
m_interface.SetActive(true); m_interface.SetActive(true);
M_Player player = FindObjectOfType<M_Player>(); M_Player player = FindObjectOfType<M_Player>();
player.catched = m_interface.GetComponent<Machine>(); player.catched = m_interface.GetComponent<Machine>();

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@ -38,7 +38,8 @@ public class IndexRecoder : MonoBehaviour
{ {
GameObject.DontDestroyOnLoad(gameObject); GameObject.DontDestroyOnLoad(gameObject);
//开发者捷径 //开发者捷径
codeBook.Add("..--.","123"); codeBook.Add("..--.","864246511");
codeBook.Add("--..-","02948");
// //
codeBook.Add(".----","1"); codeBook.Add(".----","1");
codeBook.Add("..---","2"); codeBook.Add("..---","2");

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@ -5,18 +5,18 @@ using UnityEngine.UI;
public class Machine : Interactive public class Machine : Interactive
{ {
// Start is called before the first frame update
private Text codeTextView;//电码TextView显示目前打了打码 private Text codeTextView;//电码TextView显示目前打了打码
private IndexRecoder indexRecoder;//策划数值接口 private IndexRecoder indexRecoder;//策划数值接口
private AllLinesInfo linesChecker;//路线信息 private AllLinesInfo linesChecker;//路线信息
[Tooltip("把这台机器需要打的句子拖进来,在:抽象的东西->句子们。没有就自己建一个创建新物体加上Sentence组件")]
public Sentence[] sentences;//这台机器需要的句子们 public Sentence[] sentences;//这台机器需要的句子们
private string code;//目前记录中已打的电码 private string code;//目前记录中已打的电码
private string tempTranslateResult;//临时翻译结果,一般是数字序列 private string tempTranslateResult;//临时翻译结果,一般是数字序列
[Tooltip("机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面")]
public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面 public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面
[Tooltip("界面展示需要打的句子的TextView数组请把对应的显示句子的TextView们拖进来。就算后面两行不够也直接加就行。但是要记得和sentencs数组的长度相同")]
public Text[] sentencesTextView;//界面展示需要打的句子的TextView数组
void Start() void Start()
{ {
codeTextView = m_interface.GetComponentInChildren<Text>(); codeTextView = m_interface.GetComponentInChildren<Text>();
@ -24,17 +24,14 @@ public class Machine : Interactive
linesChecker = FindObjectOfType<AllLinesInfo>(); linesChecker = FindObjectOfType<AllLinesInfo>();
} }
// Update is called once per frame //电报机界面被打开的时候调用
void Update()
{
}
public override void OnCall() public override void OnCall()
{ {
if(LinesCheck())//如果线路全通 if(LinesCheck())//如果线路全通
{ {
m_interface.SetActive(true); m_interface.SetActive(true);//把这个交互对象的界面打开,这里是电报机界面
ShwoTheSentencesInfo();//初始化展示电报机界面的需要打的句子
UpdateTheSentencesTextViewStates();//更新一下显示句子TextView的颜色状态
} }
else else
{ {
@ -42,6 +39,31 @@ public class Machine : Interactive
} }
} }
//更新界面句子们的颜色信息的函数,黄色代表该句正在打,绿色代表该句已经完成,红色代表该句等待打
private void UpdateTheSentencesTextViewStates()
{
bool firstFlag = true;//设立一个首次标记,因为首次碰到没打完的标记为黄色,表示正在打此句
for(int i = 0; i < sentences.Length; i++)//便利每一个句子
{
if(sentences[i].IsThisFinished()) sentencesTextView[i].color = Color.green;//如果打完了,标记为绿色
else if(firstFlag){sentencesTextView[i].color = Color.yellow;firstFlag = false;}//如果第一次碰到没打完的,标记为黄色,表示在打
else sentencesTextView[i].color = Color.red;//此外代表没打的,标记为红色
}
}
//初始化展示电报机界面的需要打的句子的函数,一般只在电报机界面启动的时候调用一次
private void ShwoTheSentencesInfo()
{
for(int i = 0; i < sentences.Length; i++)//便利每一个句子把句子的内容放到对应的TextView里面
{
sentencesTextView[i].text = //把对应textView的内容设置为
sentences[i].content +//句子的中文加上
"\n" +//换一行加上
sentences[i].num;//句子对应的数字序列
//粗鲁的写法但是后期这个会更新仅作debug使用
}
}
//用来检查电话线的函数如果电话线全通返回true否则返回false //用来检查电话线的函数如果电话线全通返回true否则返回false
private bool LinesCheck() private bool LinesCheck()
{ {
@ -49,7 +71,6 @@ public class Machine : Interactive
else return false; else return false;
} }
//从Player类发消息来调用这个函数temp为接受到的字符可能是. || -。 //从Player类发消息来调用这个函数temp为接受到的字符可能是. || -。
public override void Coding(string temp) public override void Coding(string temp)
{ {
@ -67,11 +88,13 @@ public class Machine : Interactive
private void CompleteChecker() private void CompleteChecker()
{ {
Sentence temp = null;//目前在打的句子 Sentence temp = null;//目前在打的句子
foreach(Sentence i in sentences) if(!i.IsThisFinished()) temp = i;//找到最近的那个没有完成的句子,也就是目前在打的句子 foreach(Sentence i in sentences) if(!i.IsThisFinished()) {temp = i;break;}//找到最近的那个没有完成的句子,也就是目前在打的句子
try{ try{
if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列 if(temp.num.Equals(tempTranslateResult))//如果这个句子的数字序列等于目前翻译出来的数字序列
{ {
temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记 temp.CompleteTheSentence();//说明这个句子完成了,修改它的标记
UpdateTheSentencesTextViewStates();//有句子打完了,更新一下句子的颜色状态
ClearTheInputAndTempResult();//有句子打完后,清除输入框和临时翻译结果
if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数 if(AllSentenceClearChecker()) OnAllSentenceClear();//当所有句子都打完了,触发此函数
} }
} }
@ -122,10 +145,12 @@ public class Machine : Interactive
if(hasClearer != -1) if(hasClearer != -1)
{ {
Debug.Log("检查到特殊码,清除所有输入内容"); Debug.Log("检查到特殊码,清除所有输入内容");
tempTranslateResult = ""; // tempTranslateResult = "";
this.code = ""; // this.code = "";
ClearTheInputAndTempResult();
} }
} }
//清除目前输入框的内容、记录中的电码和临时翻译结果。在检查到清除特殊码和打完一句的时候调用
private void ClearTheInputAndTempResult(){tempTranslateResult = "";code = "";}
} }

View File

@ -338,3 +338,33 @@ C# parse time : 204ms
candidates check time : 65ms candidates check time : 65ms
console write time : 0ms console write time : 0ms
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:13:14 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 702.1926ms
moved types parse time: 52ms
candidates parse time : 1ms
C# parse time : 519ms
candidates check time : 32ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:14:58 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 67.8192ms
moved types parse time: 48ms
candidates parse time : 1ms
C# parse time : 183ms
candidates check time : 31ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 2021/7/19 23:16:15 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 66.7961ms
moved types parse time: 49ms
candidates parse time : 1ms
C# parse time : 185ms
candidates check time : 43ms
console write time : 0ms