任务:?
1.替换第一关碉堡的枪光动画 2.给第一关场景物体分类,分为【有交互性】【无交互性】两种。 3.制作AC【碉堡枪光】 4.制作AM【碉堡枪光】 (*:还是很像火焰,建议修改 5.导入动画包,修改待机动画 6.导入动画包,修改走路和跑动动画 (*:修复电报线动画仍然存在问题,序章战场中父亲修复电线手部仍然异常 7.修改轰炸炮弹的大小为原来的1.8倍 8.使脚部的灰尘粒子系统仅在跑步的时候触发 (*:效果很差,建议修改 9.炸弹爆炸时添加镜头震动 10.优化了跑步时的粒子系统,包含以下内容: (1.使粒子会受重力而下坠 (2.有一个斜向上的初速度 (3.0.5秒后自动销毁生成的粒子系统 (4.当跑步中脚着地的瞬间才会生成一个 (*:粒子图还需要更换,现在的太丑了
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4806
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File diff suppressed because it is too large
Load Diff
@ -31,6 +31,8 @@ public class M_Player : MonoBehaviour
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private float strengthOfThrowing;//投掷力度,每次和投掷物堆交互,都会更新这个数值
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public AudioSource machineAudio;
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private bool isCovered = false;//记录自身现在是否被掩护,挡板中使用
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@ -140,9 +142,38 @@ public class M_Player : MonoBehaviour
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Mathf.Abs(transform.localScale.x)*faceDir,
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transform.localScale.y,
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transform.localScale.z);
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// runFootsDust.transform.localScale = new Vector3(
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// Mathf.Abs(runFootsDust.transform.localScale.x)*faceDir,
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// runFootsDust.transform.localScale.y,
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@ -204,11 +235,13 @@ public class M_Player : MonoBehaviour
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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{
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@ -26,6 +27,7 @@ public class Shell : MonoBehaviour
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@ -46,6 +48,8 @@ public class Shell : MonoBehaviour
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@ -153,10 +157,11 @@ public class Shell : MonoBehaviour
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break;
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7550
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Load Diff
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Loading…
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Reference in New Issue
Block a user