diff --git a/Assets/MyPostProcess/Effects/Wave/Attack_Wave/AWM0.mat b/Assets/MyPostProcess/Effects/Wave/Attack_Wave/AWM0.mat index 0af145e..b20c6bc 100644 --- a/Assets/MyPostProcess/Effects/Wave/Attack_Wave/AWM0.mat +++ b/Assets/MyPostProcess/Effects/Wave/Attack_Wave/AWM0.mat @@ -36,7 +36,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - - MaxWaveRange: 0.822 + - MaxWaveRange: 1 - Ratios: 1.5 - SingleWaveWidth: 0.1 - WaveCount: 50 @@ -44,6 +44,6 @@ Material: - WaveIntensity_2: 1 - WaveSpread_Value: 0 m_Colors: - - Center: {r: -1.0658159, g: 0.27947176, b: 0, a: 0} + - Center: {r: 0.24355605, g: 0.29367954, b: 0, a: 0} - Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0} m_BuildTextureStacks: [] diff --git a/Assets/Scenes/序章-回忆 修改.unity b/Assets/Scenes/序章-回忆 修改.unity index 4a784f8..1be15f6 100644 --- a/Assets/Scenes/序章-回忆 修改.unity +++ b/Assets/Scenes/序章-回忆 修改.unity @@ -559,7 +559,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.61048114, y: 0.20600002} m_AnchorMax: {x: 0.86200005, y: 0.572} - m_AnchoredPosition: {x: -432, y: -3.9000244} + m_AnchoredPosition: {x: -432, y: -3.9000397} m_SizeDelta: {x: 297, y: 142} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &181444957 @@ -3666,7 +3666,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3} m_Name: m_EditorClassIdentifier: - selectedFlowchart: {fileID: 866289586} + selectedFlowchart: {fileID: 644217700} --- !u!4 &1463945086 Transform: m_ObjectHideFlags: 1 diff --git a/Assets/Scripts/BoomShader.cs b/Assets/Scripts/BoomShader.cs index a86640d..a53137f 100644 --- a/Assets/Scripts/BoomShader.cs +++ b/Assets/Scripts/BoomShader.cs @@ -29,7 +29,7 @@ public class BoomShader : MonoBehaviour { boomPos = Camera.main.WorldToViewportPoint(new Vector2(transform.position.x, transform.position.y)); boomMaterial.SetVector("Center",boomPos); - boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.05f); + boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.2f); } private void setBoom()