1.我需要拆机清理机器内部,故上传此版本,内容有一些蜜汁更改,具体内容我忘了

This commit is contained in:
Roman 2021-07-11 23:04:26 +08:00
parent c72ea1ac8c
commit 60879e1a68
3 changed files with 5 additions and 5 deletions

View File

@ -36,7 +36,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Floats: m_Floats:
- MaxWaveRange: 0.822 - MaxWaveRange: 1
- Ratios: 1.5 - Ratios: 1.5
- SingleWaveWidth: 0.1 - SingleWaveWidth: 0.1
- WaveCount: 50 - WaveCount: 50
@ -44,6 +44,6 @@ Material:
- WaveIntensity_2: 1 - WaveIntensity_2: 1
- WaveSpread_Value: 0 - WaveSpread_Value: 0
m_Colors: m_Colors:
- Center: {r: -1.0658159, g: 0.27947176, b: 0, a: 0} - Center: {r: 0.24355605, g: 0.29367954, b: 0, a: 0}
- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0} - Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@ -559,7 +559,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.61048114, y: 0.20600002} m_AnchorMin: {x: 0.61048114, y: 0.20600002}
m_AnchorMax: {x: 0.86200005, y: 0.572} m_AnchorMax: {x: 0.86200005, y: 0.572}
m_AnchoredPosition: {x: -432, y: -3.9000244} m_AnchoredPosition: {x: -432, y: -3.9000397}
m_SizeDelta: {x: 297, y: 142} m_SizeDelta: {x: 297, y: 142}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &181444957 --- !u!114 &181444957
@ -3666,7 +3666,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3} m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
selectedFlowchart: {fileID: 866289586} selectedFlowchart: {fileID: 644217700}
--- !u!4 &1463945086 --- !u!4 &1463945086
Transform: Transform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

View File

@ -29,7 +29,7 @@ public class BoomShader : MonoBehaviour
{ {
boomPos = Camera.main.WorldToViewportPoint(new Vector2(transform.position.x, transform.position.y)); boomPos = Camera.main.WorldToViewportPoint(new Vector2(transform.position.x, transform.position.y));
boomMaterial.SetVector("Center",boomPos); boomMaterial.SetVector("Center",boomPos);
boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.05f); boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.2f);
} }
private void setBoom() private void setBoom()