1.我需要拆机清理机器内部,故上传此版本,内容有一些蜜汁更改,具体内容我忘了
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@ -36,7 +36,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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m_Floats:
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- MaxWaveRange: 0.822
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- MaxWaveRange: 1
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- Ratios: 1.5
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- Ratios: 1.5
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- SingleWaveWidth: 0.1
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- SingleWaveWidth: 0.1
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- WaveCount: 50
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- WaveCount: 50
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@ -44,6 +44,6 @@ Material:
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- WaveIntensity_2: 1
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- WaveIntensity_2: 1
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- WaveSpread_Value: 0
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- WaveSpread_Value: 0
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m_Colors:
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m_Colors:
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- Center: {r: -1.0658159, g: 0.27947176, b: 0, a: 0}
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- Center: {r: 0.24355605, g: 0.29367954, b: 0, a: 0}
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- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
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- Vector2_d2d098295fc146f08b921b231b2e5199: {r: 1.6, g: 0.9, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -559,7 +559,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.61048114, y: 0.20600002}
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m_AnchorMin: {x: 0.61048114, y: 0.20600002}
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m_AnchorMax: {x: 0.86200005, y: 0.572}
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m_AnchorMax: {x: 0.86200005, y: 0.572}
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m_AnchoredPosition: {x: -432, y: -3.9000244}
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m_AnchoredPosition: {x: -432, y: -3.9000397}
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m_SizeDelta: {x: 297, y: 142}
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m_SizeDelta: {x: 297, y: 142}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &181444957
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--- !u!114 &181444957
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@ -3666,7 +3666,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3}
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m_Script: {fileID: 11500000, guid: 61dddfdc5e0e44ca298d8f46f7f5a915, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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selectedFlowchart: {fileID: 866289586}
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selectedFlowchart: {fileID: 644217700}
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--- !u!4 &1463945086
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--- !u!4 &1463945086
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Transform:
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Transform:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -29,7 +29,7 @@ public class BoomShader : MonoBehaviour
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{
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{
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boomPos = Camera.main.WorldToViewportPoint(new Vector2(transform.position.x, transform.position.y));
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boomPos = Camera.main.WorldToViewportPoint(new Vector2(transform.position.x, transform.position.y));
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boomMaterial.SetVector("Center",boomPos);
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boomMaterial.SetVector("Center",boomPos);
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boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.05f);
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boomMaterial.SetFloat("WaveSpread_Value",boomMaterial.GetFloat("WaveSpread_Value")+0.2f);
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}
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}
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private void setBoom()
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private void setBoom()
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