diff --git a/Assets/InputAssets/Player.cs b/Assets/InputAssets/Player.cs index 7480ad9..6fafc07 100644 --- a/Assets/InputAssets/Player.cs +++ b/Assets/InputAssets/Player.cs @@ -430,6 +430,44 @@ public class @Player : IInputActionCollection, IDisposable ""isPartOfComposite"": false } ] + }, + { + ""name"": ""PlayerInMissionBook"", + ""id"": ""fc5b786d-017d-4ed3-97f8-cb2cd03a606b"", + ""actions"": [ + { + ""name"": ""Quit"", + ""type"": ""Button"", + ""id"": ""4d4b3e51-6a09-47af-84d0-6c113e870633"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": ""Press(behavior=2)"" + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""2cec3d75-a26d-40af-bdd6-006ee4386738"", + ""path"": ""/k"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Player"", + ""action"": ""Quit"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""51d166a5-9d42-461c-9da2-d14d84af00a5"", + ""path"": ""/buttonEast"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Player"", + ""action"": ""Quit"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] } ], ""controlSchemes"": [ @@ -471,6 +509,9 @@ public class @Player : IInputActionCollection, IDisposable // PlayerInReparingTheMachine m_PlayerInReparingTheMachine = asset.FindActionMap("PlayerInReparingTheMachine", throwIfNotFound: true); m_PlayerInReparingTheMachine_Comfirm = m_PlayerInReparingTheMachine.FindAction("Comfirm", throwIfNotFound: true); + // PlayerInMissionBook + m_PlayerInMissionBook = asset.FindActionMap("PlayerInMissionBook", throwIfNotFound: true); + m_PlayerInMissionBook_Quit = m_PlayerInMissionBook.FindAction("Quit", throwIfNotFound: true); } public void Dispose() @@ -721,6 +762,39 @@ public class @Player : IInputActionCollection, IDisposable } } public PlayerInReparingTheMachineActions @PlayerInReparingTheMachine => new PlayerInReparingTheMachineActions(this); + + // PlayerInMissionBook + private readonly InputActionMap m_PlayerInMissionBook; + private IPlayerInMissionBookActions m_PlayerInMissionBookActionsCallbackInterface; + private readonly InputAction m_PlayerInMissionBook_Quit; + public struct PlayerInMissionBookActions + { + private @Player m_Wrapper; + public PlayerInMissionBookActions(@Player wrapper) { m_Wrapper = wrapper; } + public InputAction @Quit => m_Wrapper.m_PlayerInMissionBook_Quit; + public InputActionMap Get() { return m_Wrapper.m_PlayerInMissionBook; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(PlayerInMissionBookActions set) { return set.Get(); } + public void SetCallbacks(IPlayerInMissionBookActions instance) + { + if (m_Wrapper.m_PlayerInMissionBookActionsCallbackInterface != null) + { + @Quit.started -= m_Wrapper.m_PlayerInMissionBookActionsCallbackInterface.OnQuit; + @Quit.performed -= m_Wrapper.m_PlayerInMissionBookActionsCallbackInterface.OnQuit; + @Quit.canceled -= m_Wrapper.m_PlayerInMissionBookActionsCallbackInterface.OnQuit; + } + m_Wrapper.m_PlayerInMissionBookActionsCallbackInterface = instance; + if (instance != null) + { + @Quit.started += instance.OnQuit; + @Quit.performed += instance.OnQuit; + @Quit.canceled += instance.OnQuit; + } + } + } + public PlayerInMissionBookActions @PlayerInMissionBook => new PlayerInMissionBookActions(this); private int m_PlayerSchemeIndex = -1; public InputControlScheme PlayerScheme { @@ -755,4 +829,8 @@ public class @Player : IInputActionCollection, IDisposable { void OnComfirm(InputAction.CallbackContext context); } + public interface IPlayerInMissionBookActions + { + void OnQuit(InputAction.CallbackContext context); + } } diff --git a/Assets/InputAssets/Player.inputactions b/Assets/InputAssets/Player.inputactions index 87e422f..4982732 100644 --- a/Assets/InputAssets/Player.inputactions +++ 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//随后关闭玩家操控地图 + FindObjectOfType().SwitchCurrentActionMap("PlayerInMissionBook"); + } + public override void Quit() + { + bookUI.SetActive(false);//当触发退出按钮,直接关闭任务书UI + //同时打开玩家操控地图 + FindObjectOfType().SwitchCurrentActionMap("PlayerNormal"); + } } diff --git a/Assets/Scripts/具象物体/Shell.cs b/Assets/Scripts/具象物体/Shell.cs index 55b36bc..fa34e32 100644 --- a/Assets/Scripts/具象物体/Shell.cs +++ b/Assets/Scripts/具象物体/Shell.cs @@ -16,6 +16,12 @@ public class Shell : MonoBehaviour public GameObject boomObj; public BombingArea M_BombingArea; private bool amISpecal = false;//记录自己是不是特殊的的变量。特殊的炮弹才能炸烂石头。 + private Animator animator; + private delegate float BuildAFitX(float deleta); + [Tooltip("请填入阴影的最大值")] + public float MaxShadowSize; + [Tooltip("请填入阴影的最小值")] + public float MinShadowSize; void Start() { @@ -31,12 +37,14 @@ public class Shell : MonoBehaviour Quaternion.identity) .transform; Invoke("Drop",fallingTime); + + animator = GetComponent(); } // Update is called once per frame void Update() { - ShadowShock(); + if(m_shadow != null) ShadowShock(); if(isDroping) { transform.position -= new Vector3(0,shellSpeed*Time.deltaTime,0); @@ -48,11 +56,29 @@ public class Shell : MonoBehaviour public bool AmISpecal(){return amISpecal;}//外部调用,返回这个炮弹是不是特殊的 public void YouAreSpecal(){amISpecal = true;}//外部调用,生成炮弹时,给其标记它是特殊的。 + //控制阴影变化的函数,每帧调用一次 private void ShadowShock() { - m_shadow.transform.localScale = new Vector3(m_shadow.localScale.x + - Random.Range(-indexRecoder.shellShadowRangeOfChange, - indexRecoder.shellShadowRangeOfChange), + //首先构造一个本帧变化x + BuildAFitX buildAFitX = (float deleta) + => + { + float newX = m_shadow.transform.localScale.x + deleta; + if(newX > MinShadowSize && newX < MaxShadowSize) + {return newX;} + else return m_shadow.transform.localScale.x; + }; + float x = buildAFitX(Random.Range(-indexRecoder.shellShadowRangeOfChange, + indexRecoder.shellShadowRangeOfChange)); + //使得本地大小改变为 + m_shadow.transform.localScale = new Vector3( + //x + // m_shadow.localScale.x + + 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