From 8fc1bff70381c6fa7d072bf5f9fa2bc59f3a57be Mon Sep 17 00:00:00 2001 From: Roman <1325980292@qq.com> Date: Sun, 4 Jul 2021 01:00:01 +0800 Subject: [PATCH] =?UTF-8?q?1.=E6=B7=BB=E5=8A=A0=E4=BA=86=E6=96=B0=E5=9C=BA?= =?UTF-8?q?=E6=99=AF=E5=BA=8F=E7=AB=A0-=E5=9B=9E=E5=BF=86=202.=E6=B7=BB?= =?UTF-8?q?=E5=8A=A0=E4=BA=86=E7=94=B5=E8=AF=9D=E7=BA=BF=E6=A1=86=E6=9E=B6?= =?UTF-8?q?=203.=E6=B7=BB=E5=8A=A0=E4=BA=86=E7=94=B5=E8=AF=9D=E7=BA=BF?= =?UTF-8?q?=E8=BF=9B=E5=BA=A6=E6=9D=A1=E6=A1=86=E6=9E=B6=204.=E5=AE=8C?= =?UTF-8?q?=E6=88=90=E4=BA=86=E7=94=B5=E6=8A=A5=E6=9C=BA=E7=BA=BF=E8=B7=AF?= =?UTF-8?q?=E6=A3=80=E6=9F=A5=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/InputSystem.inputsettings.asset | 26 + Assets/InputSystem.inputsettings.asset.meta | 8 + Assets/Scenes/MorseCodeTest.unity | 208 ++ Assets/Scenes/MorseCodeTest.unity.meta | 7 + Assets/Scenes/序章-回忆.unity | 2024 +++++++++++++++++ Assets/Scenes/序章-回忆.unity.meta | 7 + 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Assets/Scenes/序章-家中.unity diff --git a/Assets/Scenes/SampleScene.unity.meta b/Assets/Scenes/序章-家中.unity.meta similarity index 100% rename from Assets/Scenes/SampleScene.unity.meta rename to Assets/Scenes/序章-家中.unity.meta diff --git a/Assets/Scripts/AllLinesInfo.cs b/Assets/Scripts/AllLinesInfo.cs new file mode 100644 index 0000000..2cad8b2 --- /dev/null +++ b/Assets/Scripts/AllLinesInfo.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AllLinesInfo : MonoBehaviour +{ + // Start is called before the first frame update + public int needCount; + public int OKCount = 0; + void Start() + { + needCount = transform.childCount; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AllLinesInfo.cs.meta b/Assets/Scripts/AllLinesInfo.cs.meta new file mode 100644 index 0000000..72e7c1b --- /dev/null +++ b/Assets/Scripts/AllLinesInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cfd0089d5e6e3ce48bc97545a484b539 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/IndexRecoder.cs b/Assets/Scripts/IndexRecoder.cs index b1ad9b4..f6a55bc 100644 --- a/Assets/Scripts/IndexRecoder.cs +++ b/Assets/Scripts/IndexRecoder.cs @@ -12,6 +12,7 @@ public class IndexRecoder : MonoBehaviour public float dotRoLineTime;//判定输入为点还是横线的界限时间 public Dictionary codeBook = new Dictionary(); + public float TelephoneNeedTime; void Start() { GameObject.DontDestroyOnLoad(gameObject); diff --git a/Assets/Scripts/Interactive.cs b/Assets/Scripts/Interactive.cs index bc800ef..301070d 100644 --- a/Assets/Scripts/Interactive.cs +++ b/Assets/Scripts/Interactive.cs @@ -6,19 +6,10 @@ using UnityEngine.UI; public class Interactive : MonoBehaviour { // Start is called before the first frame update - public GameObject m_interface; - - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } + //这是所有可交互物体的基类 + public GameObject m_interface;//可交互物体一般都和一个UI界面挂钩,这就是那个UI界面 + //这是一对碰撞检测代码。当玩家进入,将自身传给玩家。当玩家退出,把玩家的catch清空 void OnTriggerEnter2D(Collider2D other) { if(other.tag == "Player") @@ -26,7 +17,6 @@ public class Interactive : MonoBehaviour other.GetComponent().catched = this; } } - void OnTriggerExit2D(Collider2D other) { if(other.tag == "Player") @@ -34,11 +24,14 @@ public class Interactive : MonoBehaviour other.GetComponent().catched = null; } } + // - public void ShowInfo() - { - m_interface.SetActive(true); - } + //当这个可交互物体被玩家交互。一般需要重写这个函数。 + public virtual void OnCall(){} + // + //以下为针对各具体可交互对象的虚拟函数,在具体物体中重写 public virtual void Coding(string temp){} + public virtual void StopRepareTheTelephoneLine(){} + // } diff --git a/Assets/Scripts/M_Player.cs b/Assets/Scripts/M_Player.cs index 155363a..df57368 100644 --- a/Assets/Scripts/M_Player.cs +++ b/Assets/Scripts/M_Player.cs @@ -7,7 +7,7 @@ using UnityEngine.UI; public class M_Player : MonoBehaviour { - // Start is called before the first frame update + //玩家类,主要用来控制玩家 private IndexRecoder indexRecoder;//记录组件,内存方便修改的参数 private Vector2 velocity;//逻辑速度,通过计算获得,最后加在理论速度上 private Rigidbody2D m_rigidbody;//自身刚体组件 @@ -15,7 +15,6 @@ public class M_Player : MonoBehaviour //public GameObject bullet;//子弹预制体 private int faceDir;//面部朝向,-1、1 private float runSpeedMultiple = 1f;//速度倍率,在按下和释放跑步后被修改 - public Interactive catched;//所捕捉到的可交互对象 void Start() { @@ -101,9 +100,19 @@ public class M_Player : MonoBehaviour { if(context.started) { + //可交互对象都有UI界面。当按下交互键后,显示交互界面 if(catched != null) { - catched.ShowInfo(); + catched.OnCall(); + } + } + + if(context.canceled) + { + //可交互对象电话线比较特殊,需要额外检测按钮松开的瞬间 + if(catched != null) + { + catched.StopRepareTheTelephoneLine(); } } } diff --git a/Assets/Scripts/Machine.cs b/Assets/Scripts/Machine.cs index 3fc78ff..5da5ebf 100644 --- a/Assets/Scripts/Machine.cs +++ b/Assets/Scripts/Machine.cs @@ -10,11 +10,13 @@ public class Machine : Interactive private Text codeTextView; private IndexRecoder indexRecoder; + private AllLinesInfo linesChecker; void Start() { //m_interface = GameObject.Find("MachinePanel"); codeTextView = m_interface.GetComponentInChildren(); indexRecoder = FindObjectOfType(); + linesChecker = FindObjectOfType(); } // Update is called once per frame @@ -23,6 +25,24 @@ public class Machine : Interactive } + public override void OnCall() + { + if(LinesCheck())//如果线路全通 + { + m_interface.SetActive(true); + } + else + { + Debug.Log("还有线路没通"); + } + } + + private bool LinesCheck() + { + if(linesChecker.needCount == linesChecker.OKCount) return true; + else return false; + } + //从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。 public override void Coding(string temp) diff --git a/Assets/Scripts/TelephoneLine.cs b/Assets/Scripts/TelephoneLine.cs new file mode 100644 index 0000000..dbec3c8 --- /dev/null +++ b/Assets/Scripts/TelephoneLine.cs @@ -0,0 +1,70 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TelephoneLine : Interactive +{ + // Start is called before the first frame update + private float allNeedTime; + private float hasReparedTime = 0f; + private bool isReparing = false; + private bool isRepared = false; + IndexRecoder indexRecoder; + private float process = 0f; + + void Start() + { + indexRecoder = FindObjectOfType(); + allNeedTime = indexRecoder.TelephoneNeedTime; + } + + // Update is called once per frame + void Update() + { + if(!isRepared&&isReparing)//如果没有修复并且正在修复 + { + //在修复的话,每帧累计时间,并更新进度 + hasReparedTime += Time.deltaTime; + process = hasReparedTime/allNeedTime; + //检查是否满了 + if(process >= 1f) + { + isRepared = true; + FindObjectOfType().OKCount++; + Debug.Log("满了,这个修好了"); + OnStopReparing(); + } + //还要更新UI上的进度条 + for(int i = 0; i < m_interface.transform.childCount; i++) + if(m_interface.transform.GetChild(i).tag == "进度条") + m_interface.transform.GetChild(i).GetComponent().fillAmount = process; + } + } + + public override void OnCall() + { + //象征着按下交互键了,如果这个还没被修改,即刻开始修复电话线 + if(!isRepared) + { + m_interface.SetActive(true); + StartRepareTheTelephoneLine(); + } + } + + private void StartRepareTheTelephoneLine() + { + isReparing = true; + } + + public override void StopRepareTheTelephoneLine() + { + isReparing = false; + OnStopReparing(); + } + + private void OnStopReparing() + { + m_interface.SetActive(false); + } +} diff --git a/Assets/Scripts/TelephoneLine.cs.meta b/Assets/Scripts/TelephoneLine.cs.meta new file mode 100644 index 0000000..090de85 --- /dev/null +++ b/Assets/Scripts/TelephoneLine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3aac6ccb22f7aa3428b69462001463ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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