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a/Assets/Scripts/具象物体/Father.cs +++ b/Assets/Scripts/具象物体/Father.cs @@ -26,10 +26,10 @@ public class Father : NormalInvestableItems public void OnTalkToSonEnd() { - //Debug.Log("对话结束,打开电报机页面"); - m_interface.SetActive(true); - M_Player player = FindObjectOfType(); - player.catched = m_interface.GetComponent(); - m_interface.GetComponent().OnCall(); + //当父亲和儿子第一次对话结束 + m_interface.SetActive(true);//打开电报机界面 + M_Player player = FindObjectOfType();//找到玩家 + player.catched = m_interface.GetComponent();//把电报机塞给玩家 + m_interface.GetComponent().OnCall();//呼出电报机 } } diff --git a/Assets/Scripts/具象物体/Machine.cs b/Assets/Scripts/具象物体/Machine.cs index 2fed709..ea7a11b 100644 --- a/Assets/Scripts/具象物体/Machine.cs +++ b/Assets/Scripts/具象物体/Machine.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using UnityEngine.InputSystem; public class Machine : Interactive { @@ -17,12 +18,29 @@ public class Machine : Interactive public Event m_Event;//机器电码打完后的事件,由于不同的机器打完后触发的东西不一样,所以用事件像拼图一样把这个函数写在外面 [Tooltip("界面展示需要打的句子的TextView数组,请把对应的显示句子的TextView们拖进来。就算后面两行不够,也直接加就行。但是要记得和sentencs数组的长度相同!")] public Text[] sentencesTextView;//界面展示需要打的句子的TextView数组 + private RectTransform handleUp; + private RectTransform handleDown;//电报机UI把手弹起和按下的图片 void Start() { codeTextView = m_interface.GetComponentInChildren(); indexRecoder = FindObjectOfType(); linesChecker = FindObjectOfType(); + + + handleUp = m_interface. + GetComponent(). + Find("电报机图片"). + Find("把手-抬起"). + GetComponent();//根据路径和名称找到把手图片 + + handleDown = m_interface. + GetComponent(). + Find("电报机图片"). + Find("把手-按下"). + GetComponent();//根据路径和名称找到把手图片 + + } //电报机界面被打开的时候调用 @@ -33,6 +51,8 @@ public class Machine : Interactive m_interface.SetActive(true);//把这个交互对象的界面打开,这里是电报机界面 ShwoTheSentencesInfo();//初始化展示电报机界面的需要打的句子 UpdateTheSentencesTextViewStates();//更新一下显示句子TextView的颜色状态 + //更换玩家操作地图,使玩家操作电报机的时候只监听交互键 + FindObjectOfType().GetComponent().SwitchCurrentActionMap("PlayerInCoding"); } else { @@ -40,6 +60,12 @@ public class Machine : Interactive } } + public override void ChangeHandleTo(bool isDown) + { + handleUp.gameObject.SetActive(!isDown); + handleDown.gameObject.SetActive(isDown); + } + //更新界面句子们的颜色信息的函数,黄色代表该句正在打,绿色代表该句已经完成,红色代表该句等待打 private void UpdateTheSentencesTextViewStates() { diff --git a/Assets/Scripts/具象物体/TelephoneLine.cs b/Assets/Scripts/具象物体/TelephoneLine.cs index e880896..f744b5d 100644 --- a/Assets/Scripts/具象物体/TelephoneLine.cs +++ b/Assets/Scripts/具象物体/TelephoneLine.cs @@ -40,6 +40,7 @@ public class TelephoneLine : Interactive FindObjectOfType().OKCount++;//找到总线信息,给好了的电话线+1 Debug.Log("满了,这个修好了"); OnStopReparing();//关下UI + GetComponent().enabled = true;//打开修好的的图片素材 if(endEvent != null) endEvent.OnCall();//如果有结束事件,那触发一下结束事件 } //还要更新UI上的进度条 diff --git a/Assets/Scripts/抽象的东西/Interactive.cs b/Assets/Scripts/抽象的东西/Interactive.cs index 1956ad1..10f03bf 100644 --- 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