1.添加了新场景序章-回忆
2.添加了电话线框架 3.添加了电话线进度条框架 4.完成了电报机线路检查系统
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Assets/Scenes/序章-回忆.unity
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2024
Assets/Scenes/序章-回忆.unity
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20
Assets/Scripts/AllLinesInfo.cs
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Assets/Scripts/AllLinesInfo.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AllLinesInfo : MonoBehaviour
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{
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// Start is called before the first frame update
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public int needCount;
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public int OKCount = 0;
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void Start()
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{
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needCount = transform.childCount;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Scripts/AllLinesInfo.cs.meta
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@ -12,6 +12,7 @@ public class IndexRecoder : MonoBehaviour
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public float dotRoLineTime;//判定输入为点还是横线的界限时间
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public Dictionary<string, string> codeBook = new Dictionary<string, string>();
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public float TelephoneNeedTime;
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void Start()
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{
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GameObject.DontDestroyOnLoad(gameObject);
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@ -6,19 +6,10 @@ using UnityEngine.UI;
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public class Interactive : MonoBehaviour
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{
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// Start is called before the first frame update
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public GameObject m_interface;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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//这是所有可交互物体的基类
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public GameObject m_interface;//可交互物体一般都和一个UI界面挂钩,这就是那个UI界面
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//这是一对碰撞检测代码。当玩家进入,将自身传给玩家。当玩家退出,把玩家的catch清空
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void OnTriggerEnter2D(Collider2D other)
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{
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if(other.tag == "Player")
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@ -26,7 +17,6 @@ public class Interactive : MonoBehaviour
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other.GetComponent<M_Player>().catched = this;
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if(other.tag == "Player")
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@ -34,11 +24,14 @@ public class Interactive : MonoBehaviour
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other.GetComponent<M_Player>().catched = null;
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}
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}
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//
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public void ShowInfo()
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{
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m_interface.SetActive(true);
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}
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//当这个可交互物体被玩家交互。一般需要重写这个函数。
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public virtual void OnCall(){}
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//
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//以下为针对各具体可交互对象的虚拟函数,在具体物体中重写
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public virtual void Coding(string temp){}
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public virtual void StopRepareTheTelephoneLine(){}
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//
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}
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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public class M_Player : MonoBehaviour
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{
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// Start is called before the first frame update
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//玩家类,主要用来控制玩家
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private IndexRecoder indexRecoder;//记录组件,内存方便修改的参数
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private Vector2 velocity;//逻辑速度,通过计算获得,最后加在理论速度上
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private Rigidbody2D m_rigidbody;//自身刚体组件
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@ -15,7 +15,6 @@ public class M_Player : MonoBehaviour
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//public GameObject bullet;//子弹预制体
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private int faceDir;//面部朝向,-1、1
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private float runSpeedMultiple = 1f;//速度倍率,在按下和释放跑步后被修改
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public Interactive catched;//所捕捉到的可交互对象
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void Start()
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{
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@ -101,9 +100,19 @@ public class M_Player : MonoBehaviour
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{
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if(context.started)
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{
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//可交互对象都有UI界面。当按下交互键后,显示交互界面
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if(catched != null)
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{
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catched.ShowInfo();
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catched.OnCall();
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}
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}
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if(context.canceled)
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{
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//可交互对象电话线比较特殊,需要额外检测按钮松开的瞬间
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if(catched != null)
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{
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catched.StopRepareTheTelephoneLine();
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}
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}
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}
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@ -10,11 +10,13 @@ public class Machine : Interactive
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private Text codeTextView;
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private IndexRecoder indexRecoder;
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private AllLinesInfo linesChecker;
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void Start()
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{
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//m_interface = GameObject.Find("MachinePanel");
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codeTextView = m_interface.GetComponentInChildren<Text>();
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indexRecoder = FindObjectOfType<IndexRecoder>();
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linesChecker = FindObjectOfType<AllLinesInfo>();
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}
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// Update is called once per frame
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@ -23,6 +25,24 @@ public class Machine : Interactive
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}
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public override void OnCall()
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{
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if(LinesCheck())//如果线路全通
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{
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m_interface.SetActive(true);
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}
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else
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{
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Debug.Log("还有线路没通");
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}
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}
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private bool LinesCheck()
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{
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if(linesChecker.needCount == linesChecker.OKCount) return true;
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else return false;
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}
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//从Player类发消息来调用这个函数,temp为接受到的字符,可能是. || -。
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public override void Coding(string temp)
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70
Assets/Scripts/TelephoneLine.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TelephoneLine : Interactive
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{
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// Start is called before the first frame update
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private float allNeedTime;
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private float hasReparedTime = 0f;
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private bool isReparing = false;
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private bool isRepared = false;
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IndexRecoder indexRecoder;
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private float process = 0f;
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void Start()
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{
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indexRecoder = FindObjectOfType<IndexRecoder>();
|
||||
allNeedTime = indexRecoder.TelephoneNeedTime;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(!isRepared&&isReparing)//如果没有修复并且正在修复
|
||||
{
|
||||
//在修复的话,每帧累计时间,并更新进度
|
||||
hasReparedTime += Time.deltaTime;
|
||||
process = hasReparedTime/allNeedTime;
|
||||
//检查是否满了
|
||||
if(process >= 1f)
|
||||
{
|
||||
isRepared = true;
|
||||
FindObjectOfType<AllLinesInfo>().OKCount++;
|
||||
Debug.Log("满了,这个修好了");
|
||||
OnStopReparing();
|
||||
}
|
||||
//还要更新UI上的进度条
|
||||
for(int i = 0; i < m_interface.transform.childCount; i++)
|
||||
if(m_interface.transform.GetChild(i).tag == "进度条")
|
||||
m_interface.transform.GetChild(i).GetComponent<Image>().fillAmount = process;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCall()
|
||||
{
|
||||
//象征着按下交互键了,如果这个还没被修改,即刻开始修复电话线
|
||||
if(!isRepared)
|
||||
{
|
||||
m_interface.SetActive(true);
|
||||
StartRepareTheTelephoneLine();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartRepareTheTelephoneLine()
|
||||
{
|
||||
isReparing = true;
|
||||
}
|
||||
|
||||
public override void StopRepareTheTelephoneLine()
|
||||
{
|
||||
isReparing = false;
|
||||
OnStopReparing();
|
||||
}
|
||||
|
||||
private void OnStopReparing()
|
||||
{
|
||||
m_interface.SetActive(false);
|
||||
}
|
||||
}
|
11
Assets/Scripts/TelephoneLine.cs.meta
Normal file
11
Assets/Scripts/TelephoneLine.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3aac6ccb22f7aa3428b69462001463ed
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,7 +6,7 @@ EditorBuildSettings:
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||||
serializedVersion: 2
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m_Scenes:
|
||||
- enabled: 1
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||||
path: Assets/Scenes/SampleScene.unity
|
||||
path: "Assets/Scenes/\u5E8F\u7AE0-\u5BB6\u4E2D.unity"
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guid: 2cda990e2423bbf4892e6590ba056729
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m_configObjects:
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com.unity.input.settings: {fileID: 11400000, guid: 5b0ac5f58f6660143aa0c32c9a8b5cd6, type: 2}
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||||
|
@ -3,7 +3,8 @@
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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tags:
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- "\u8FDB\u5EA6\u6761"
|
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layers:
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- Default
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- TransparentFX
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|
@ -18,8 +18,17 @@ EditorUserSettings:
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value: 22424703114646680c031c2e1530103918070d3e6c1b3f23392c107cb3ae6476b0a805e0ea2a33397926ea310b713236ff1a050ed20e07042e3bee071ff8201f10dc1dd733c60f09df5709c0c409c8
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flags: 0
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c721f04041d09232c2304283a097df7ee3d2cfb
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flags: 0
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RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036cdacaf990d3ea61ade8e6a9f1d07df7ee3d2cfb
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036cdacaf990d3ea61adddcea8f6fb7df7ee3d2cfb
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vcSharedLogLevel:
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value: 0d5e400f0650
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flags: 0
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|
Loading…
x
Reference in New Issue
Block a user