From 93ff5d063b137f100015c2ed0928d0c38188c775 Mon Sep 17 00:00:00 2001 From: SAIPO Date: Thu, 1 Jul 2021 01:54:39 +0800 Subject: [PATCH] 1 --- Logs/AssetImportWorker0.log | 1 + Logs/shadercompiler-AssetImportWorker0.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe0.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe1.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe10.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe11.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe12.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe13.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe14.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe15.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe2.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe3.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe4.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe5.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe6.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe7.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe8.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe9.log | 3 +++ 18 files changed, 52 insertions(+) diff --git a/Logs/AssetImportWorker0.log b/Logs/AssetImportWorker0.log index eba183d..40d6337 100644 --- a/Logs/AssetImportWorker0.log +++ b/Logs/AssetImportWorker0.log @@ -155,3 +155,4 @@ Received Import Request. Start importing Assets/URP/UniversalRenderPipelineAsset.asset using Guid(1cfd03a2ccd5e914386ce0201bc4cede) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8ab339a99973b79a554b044ef173ac71') in 0.011316 seconds Import took 0.015955 seconds . +AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Logs/shadercompiler-AssetImportWorker0.log b/Logs/shadercompiler-AssetImportWorker0.log index 1835505..89f424f 100644 --- a/Logs/shadercompiler-AssetImportWorker0.log +++ b/Logs/shadercompiler-AssetImportWorker0.log @@ -1,3 +1,6 @@ Base path: 'E:/unity/2020.3.7f1c1/Editor/Data', plugins path 'E:/unity/2020.3.7f1c1/Editor/Data/PlaybackEngines' Cmd: initializeCompiler +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Logs/shadercompiler-UnityShaderCompiler.exe0.log index 07f56e3..64e7cec 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe0.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe0.log @@ -473,3 +473,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=3060 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=USE_SHAPE_LIGHT_TYPE_0 dKW=USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=1242 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Logs/shadercompiler-UnityShaderCompiler.exe1.log index 9b001da..fdba1a1 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe1.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe1.log @@ -206,3 +206,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2370 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=134 ok=1 outsize=2086 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe10.log b/Logs/shadercompiler-UnityShaderCompiler.exe10.log index ecbbbf4..401aff2 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe10.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe10.log @@ -239,3 +239,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=5048 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=USE_ADDITIVE_BLENDING dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1134 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe11.log b/Logs/shadercompiler-UnityShaderCompiler.exe11.log index a73015d..a6b7c88 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe11.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe11.log @@ -248,3 +248,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=1780 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=173 ok=1 outsize=374 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe12.log b/Logs/shadercompiler-UnityShaderCompiler.exe12.log index 549093e..c16fbd9 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe12.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe12.log @@ -224,3 +224,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2677 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=113 ok=1 outsize=1078 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe13.log b/Logs/shadercompiler-UnityShaderCompiler.exe13.log index cc62063..2331295 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe13.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe13.log @@ -61,3 +61,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2328 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _METALLICSPECGLOSSMAP _RECEIVE_SHADOWS_OFF _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=81 ok=1 outsize=2622 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe14.log b/Logs/shadercompiler-UnityShaderCompiler.exe14.log index 04c5630..2e64ce9 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe14.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe14.log @@ -67,3 +67,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2328 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=81 ok=1 outsize=2086 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe15.log b/Logs/shadercompiler-UnityShaderCompiler.exe15.log index 9950001..ac33116 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe15.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe15.log @@ -46,3 +46,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=3627 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=58 ok=1 outsize=1842 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Logs/shadercompiler-UnityShaderCompiler.exe2.log index 46f4dee..079211e 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe2.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe2.log @@ -221,3 +221,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=1780 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=173 ok=1 outsize=750 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/Logs/shadercompiler-UnityShaderCompiler.exe3.log index ed28334..fa3c7da 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe3.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe3.log @@ -209,3 +209,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2370 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _GBUFFER_NORMALS_OCT INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _METALLICSPECGLOSSMAP _RECEIVE_SHADOWS_OFF _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=134 ok=1 outsize=2218 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe4.log b/Logs/shadercompiler-UnityShaderCompiler.exe4.log index 9bb7ded..49bf240 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe4.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe4.log @@ -221,3 +221,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=5048 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=USE_ADDITIVE_BLENDING dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1430 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe5.log b/Logs/shadercompiler-UnityShaderCompiler.exe5.log index 001b0e1..09029db 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe5.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe5.log @@ -212,3 +212,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=1219 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=188 ok=1 outsize=322 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe6.log b/Logs/shadercompiler-UnityShaderCompiler.exe6.log index 36b602d..fdf5bca 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe6.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe6.log @@ -227,3 +227,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=2677 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=113 ok=1 outsize=1382 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe7.log b/Logs/shadercompiler-UnityShaderCompiler.exe7.log index cadb8b2..d956fa3 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe7.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe7.log @@ -230,3 +230,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=1219 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=188 ok=1 outsize=742 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe8.log b/Logs/shadercompiler-UnityShaderCompiler.exe8.log index 75e3ffd..ec80e44 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe8.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe8.log @@ -218,3 +218,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=731 file=Assets/DefaultResourcesExtra/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=422 +Cmd: shutdown + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe9.log b/Logs/shadercompiler-UnityShaderCompiler.exe9.log index 984a9ab..1a5c78c 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe9.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe9.log @@ -230,3 +230,6 @@ Cmd: compileSnippet Cmd: compileSnippet insize=731 file=Assets/DefaultResourcesExtra/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858 +Cmd: shutdown + +Quitting shader compiler process