diff --git a/Assets/Scenes/序章-家中.unity b/Assets/Scenes/序章-家中.unity index 7f53e69..9195391 100644 --- a/Assets/Scenes/序章-家中.unity +++ b/Assets/Scenes/序章-家中.unity @@ -7762,7 +7762,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1861856986} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -10.870555, y: -0.61863947, z: -10} + m_LocalPosition: {x: -10.870554, y: -0.6186404, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 716192431} @@ -8103,17 +8103,17 @@ MonoBehaviour: runSpeedMultiple: 1.5 dotRoLineTime: 0.2 TelephoneNeedTime: 2 - bombingAreaMinimumTimeInterval: 0.5 - bombingAreaMaximumTimeInterval: 2 + bombingAreaMinimumTimeInterval: 1 + bombingAreaMaximumTimeInterval: 3 bombingAreaMaxOffSetOfShell: 10 - bombingAreaShellHeight: 6 + bombingAreaShellHeight: 15 shellSpeed: 10 shellFallingTime: 1 shellShadowRangeOfChange: 0.1 rateOfChangeOfThrowingAngle: 1 - strengthOfThrowing: 8 + strengthOfThrowing: 10 stageName: - CGFadeTime: 1 + CGFadeTime: 2 --- !u!4 &2039349954 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/序章-战场.unity b/Assets/Scenes/序章-战场.unity index 85d2cb9..97e2a20 100644 --- a/Assets/Scenes/序章-战场.unity +++ b/Assets/Scenes/序章-战场.unity @@ -284,7 +284,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 56435766} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -6.4981613, y: 1.6167873, z: -10} + m_LocalPosition: {x: -6.502203, y: 1.6166565, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1049093360} @@ -16752,12 +16752,12 @@ MonoBehaviour: bombingAreaMinimumTimeInterval: 1 bombingAreaMaximumTimeInterval: 3 bombingAreaMaxOffSetOfShell: 10 - bombingAreaShellHeight: 10 - shellSpeed: 8 - shellFallingTime: 1.5 - shellShadowRangeOfChange: 0.05 + bombingAreaShellHeight: 15 + shellSpeed: 10 + shellFallingTime: 1 + shellShadowRangeOfChange: 0.1 rateOfChangeOfThrowingAngle: 1 - strengthOfThrowing: 8 + strengthOfThrowing: 10 stageName: CGFadeTime: 2 --- !u!4 &1258254500 @@ -26847,7 +26847,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1686602594} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.56, y: -1.44, z: 0.5263625} + m_LocalPosition: {x: 0.56, y: -1.69, z: 0.5263625} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1803085805} diff --git a/Assets/Scenes/第二关.unity b/Assets/Scenes/第二关.unity index 83b65b7..8b56a23 100644 --- a/Assets/Scenes/第二关.unity +++ b/Assets/Scenes/第二关.unity @@ -579,7 +579,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &84176961 Transform: m_ObjectHideFlags: 0 @@ -588,7 +588,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 84176960} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0.12999988, y: 6.38, z: 0} + m_LocalPosition: {x: 56.4, y: 30.3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1720952666} @@ -611,8 +611,8 @@ MonoBehaviour: - {fileID: 1960939660} - {fileID: 27089236} m_Bounds: - m_Center: {x: -0.0000076293945, y: 0, z: 0} - m_Extent: {x: 1.3650001, y: 1.6399999, z: 0} + m_Center: {x: -56.53, y: -23.92, z: 0} + m_Extent: {x: 1.3650017, y: 1.6399994, z: 0} m_UseBatching: 1 m_AlwaysUpdate: 1 --- !u!212 &84176963 @@ -3400,7 +3400,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.13324745, y: 0.172} m_AnchorMax: {x: 0.565, y: 0.41035822} - m_AnchoredPosition: {x: 0.8000183, y: -1.8999863} + m_AnchoredPosition: {x: 0.8000183, y: -1.8999825} m_SizeDelta: {x: -8, y: -12} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &414020137 @@ -4436,7 +4436,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &648197984 Transform: m_ObjectHideFlags: 0 @@ -4467,7 +4467,7 @@ MonoBehaviour: m_BoneTransforms: - {fileID: 1960939660} m_Bounds: - m_Center: {x: 0, y: 2.6999989, z: 0} + m_Center: {x: -0.0000076293945, y: 2.6999989, z: 0} m_Extent: {x: 1.4950001, y: 1.3900001, z: 0} m_UseBatching: 1 m_AlwaysUpdate: 1 @@ -4510,7 +4510,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 1 + m_SortingOrder: 6 m_Sprite: {fileID: 764246992691305889, guid: ba4dfb40858e0214a976f9bd79c3207a, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -9553,10 +9553,10 @@ MonoBehaviour: runSpeedMultiple: 1.5 dotRoLineTime: 0.2 TelephoneNeedTime: 2 - bombingAreaMinimumTimeInterval: 0.5 - bombingAreaMaximumTimeInterval: 2 + bombingAreaMinimumTimeInterval: 1 + bombingAreaMaximumTimeInterval: 3 bombingAreaMaxOffSetOfShell: 10 - bombingAreaShellHeight: 6 + bombingAreaShellHeight: 15 shellSpeed: 10 shellFallingTime: 1 shellShadowRangeOfChange: 0.1 @@ -11964,7 +11964,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1791259307} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -32.300373, y: -5.0929832, z: -10} + m_LocalPosition: {x: -32.2918, y: -5.0929832, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1031032740} diff --git a/Assets/Scripts/信息相关/AllLinesInfo.cs b/Assets/Scripts/信息相关/AllLinesInfo.cs index 172358d..73beedb 100644 --- a/Assets/Scripts/信息相关/AllLinesInfo.cs +++ b/Assets/Scripts/信息相关/AllLinesInfo.cs @@ -7,7 +7,7 @@ public class AllLinesInfo : MonoBehaviour { //总线信息类,用来存储场景中电话线断裂的总体信息, // Start is called before the first frame update - [ReadOnly][SerializeField] + [SerializeField] private int needCount; public int OKCount = 0; void Start() @@ -23,22 +23,22 @@ public class AllLinesInfo : MonoBehaviour public bool AreYouOK(){return (needCount == OKCount);}//返回完成量是不是等于需求量 - //制造一个只读的变量,不要动这些 - public class ReadOnlyAttribute : PropertyAttribute{} - [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] - public class ReadOnlyDrawer : PropertyDrawer - { - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - return EditorGUI.GetPropertyHeight(property, label, true); - } + // //制造一个只读的变量,不要动这些 + // public class ReadOnlyAttribute : PropertyAttribute{} + // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + // public class ReadOnlyDrawer : PropertyDrawer + // { + // public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + // { + // return EditorGUI.GetPropertyHeight(property, label, true); + // } - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - GUI.enabled = false; - EditorGUI.PropertyField(position, property, label, true); - GUI.enabled = true; - } - } - // + // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + // { + // GUI.enabled = false; + // EditorGUI.PropertyField(position, property, label, true); + // GUI.enabled = true; + // } + // } + // // } diff --git a/Assets/Scripts/信息相关/IndexRecoder.cs b/Assets/Scripts/信息相关/IndexRecoder.cs index b0eb10a..84d23a0 100644 --- a/Assets/Scripts/信息相关/IndexRecoder.cs +++ b/Assets/Scripts/信息相关/IndexRecoder.cs @@ -38,7 +38,7 @@ public class IndexRecoder : MonoBehaviour public float rateOfChangeOfThrowingAngle; [Tooltip("抛出投掷物的力度")] public float strengthOfThrowing; - [SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")][ReadOnly] + [SerializeField][Tooltip("演出名称,这个不给你改,这个是我做多态用的,在这里只读")] public string stageName; [Tooltip("CG的淡入淡出时间")] public float CGFadeTime; @@ -76,22 +76,22 @@ public class IndexRecoder : MonoBehaviour public void ChangeStageName(string newName){stageName = newName;} - //制造一个只读的变量,不要动这些 - public class ReadOnlyAttribute : PropertyAttribute{} - [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] - public class ReadOnlyDrawer : PropertyDrawer - { - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - return EditorGUI.GetPropertyHeight(property, label, true); - } + // //制造一个只读的变量,不要动这些 + // public class ReadOnlyAttribute : PropertyAttribute{} + // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + // public class ReadOnlyDrawer : PropertyDrawer + // { + // public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + // { + // return EditorGUI.GetPropertyHeight(property, label, true); + // } - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - GUI.enabled = false; - EditorGUI.PropertyField(position, property, label, true); - GUI.enabled = true; - } - } - // + // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + // { + // GUI.enabled = false; + // EditorGUI.PropertyField(position, property, label, true); + // GUI.enabled = true; + // } + // } + // // } diff --git a/Assets/Scripts/具象物体/Patrolman.cs b/Assets/Scripts/具象物体/Patrolman.cs index 03e1bbb..e6e69a3 100644 --- a/Assets/Scripts/具象物体/Patrolman.cs +++ b/Assets/Scripts/具象物体/Patrolman.cs @@ -15,7 +15,7 @@ public class Patrolman : MonoBehaviour public float walkSpeed; [Tooltip("听见响动,冲锋时的速度")] public float rushSpeed; - [SerializeField][ReadOnly] + [SerializeField] private float speed;//记录此刻瞬间的速度,不包含方向 private float velocity;//速度,正值代表向右,用来判断面部朝向 [SerializeField] @@ -23,7 +23,7 @@ public class Patrolman : MonoBehaviour private bool isInterrupt = false;//记录目前是否被石头落地的声音所吸引 private float PVelocity = -1f;//记录上一帧的速度,默认上一帧往右走 private Transform auditoryRange;//听觉范围子物体 - [SerializeField][ReadOnly] + [SerializeField] private List missiles;//投掷物列表,巡逻者会自动往搜索听觉范围内的投掷物 private Animator animator; @@ -189,22 +189,22 @@ public class Patrolman : MonoBehaviour } } - //制造一个只读的变量,不要动这些 - public class ReadOnlyAttribute : PropertyAttribute{} - [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] - public class ReadOnlyDrawer : PropertyDrawer - { - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - return EditorGUI.GetPropertyHeight(property, label, true); - } + // //制造一个只读的变量,不要动这些 + // public class ReadOnlyAttribute : PropertyAttribute{} + // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + // public class ReadOnlyDrawer : PropertyDrawer + // { + // public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + // { + // return EditorGUI.GetPropertyHeight(property, label, true); + // } - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - GUI.enabled = false; - EditorGUI.PropertyField(position, property, label, true); - GUI.enabled = true; - } - } - // + // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + // { + // GUI.enabled = false; + // EditorGUI.PropertyField(position, property, label, true); + // GUI.enabled = true; + // } + // } + // // } diff --git a/Assets/Scripts/具象物体/TelephoneLine.cs b/Assets/Scripts/具象物体/TelephoneLine.cs index 30ff5d0..e399c72 100644 --- a/Assets/Scripts/具象物体/TelephoneLine.cs +++ b/Assets/Scripts/具象物体/TelephoneLine.cs @@ -11,7 +11,7 @@ public class TelephoneLine : Interactive private float allNeedTime; private float hasReparedTime = 0f; private bool isReparing = false; - [SerializeField][ReadOnly] + [SerializeField] private bool isRepared = false; IndexRecoder indexRecoder; private float process = 0f; @@ -86,22 +86,22 @@ public class TelephoneLine : Interactive public bool HasTheBePrepared(){return isRepared;} - //制造一个只读的变量,不要动这些 - public class ReadOnlyAttribute : PropertyAttribute{} - [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] - public class ReadOnlyDrawer : PropertyDrawer - { - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - return EditorGUI.GetPropertyHeight(property, label, true); - } + // //制造一个只读的变量,不要动这些 + // public class ReadOnlyAttribute : PropertyAttribute{} + // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + // public class ReadOnlyDrawer : PropertyDrawer + // { + // public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + // { + // return EditorGUI.GetPropertyHeight(property, label, true); + // } - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - GUI.enabled = false; - EditorGUI.PropertyField(position, property, label, true); - GUI.enabled = true; - } - } - // + // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + // { + // GUI.enabled = false; + // EditorGUI.PropertyField(position, property, label, true); + // GUI.enabled = true; + // } + // } + // // } diff --git a/Assets/Scripts/抽象的东西/CGAdministrator.cs b/Assets/Scripts/抽象的东西/CGAdministrator.cs index d546695..998a632 100644 --- a/Assets/Scripts/抽象的东西/CGAdministrator.cs +++ b/Assets/Scripts/抽象的东西/CGAdministrator.cs @@ -11,7 +11,7 @@ public class CGAdministrator : MonoBehaviour //CG管理员相关代码 private RawImage rawImage; - [Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField][ReadOnly] + [Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField] private ACG[] CGs; private IndexRecoder indexRecoder; private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在 @@ -70,23 +70,23 @@ public class CGAdministrator : MonoBehaviour private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件 - //制造一个只读的变量,不要动这些 - public class ReadOnlyAttribute : PropertyAttribute{} - [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] - public class ReadOnlyDrawer : PropertyDrawer - { - public override float GetPropertyHeight(SerializedProperty property, GUIContent label) - { - return EditorGUI.GetPropertyHeight(property, label, true); - } + // //制造一个只读的变量,不要动这些 + // public class ReadOnlyAttribute : PropertyAttribute{} + // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] + // public class ReadOnlyDrawer : PropertyDrawer + // { + // public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + // { + // return EditorGUI.GetPropertyHeight(property, label, true); + // } - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - GUI.enabled = false; - EditorGUI.PropertyField(position, property, label, true); - GUI.enabled = true; - } - } - // + // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + // { + // GUI.enabled = false; + // EditorGUI.PropertyField(position, property, label, true); + // GUI.enabled = true; + // } + // } + // // } diff --git a/Logs/ApiUpdaterCheck.txt b/Logs/ApiUpdaterCheck.txt index 29468d5..33e486e 100644 --- a/Logs/ApiUpdaterCheck.txt +++ b/Logs/ApiUpdaterCheck.txt @@ -428,3 +428,103 @@ C# parse time : -1ms candidates check time : -1ms console write time : -1ms +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 66.8528ms +moved types parse time: 50ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:11:54 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 74.7994ms +moved types parse time: 50ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 72.8055ms +moved types parse time: 48ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:15:27 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 65.3359ms +moved types parse time: 51ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 72.8034ms +moved types parse time: 50ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:17:39 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 67.8204ms +moved types parse time: 47ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:19:17 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 78.7911ms +moved types parse time: 48ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 66.8542ms +moved types parse time: 53ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:20:42 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 69.2307ms +moved types parse time: 49ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + +[api-updater (non-obsolete-error-filter)] 2021/9/3 19:21:55 : Starting D:/unity3.7/Unity/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 74.832ms +moved types parse time: 47ms +candidates parse time : 1ms +C# parse time : -1ms +candidates check time : -1ms +console write time : -1ms + diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index bab2413..86b11a7 100644 --- 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