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//绘制曲线的函数,非常🐂 + //绘制投掷曲线的函数,非常🐂 public void DrawPath() { // @@ -208,6 +226,5 @@ public class M_Player : MonoBehaviour line.SetPosition(i, segments[i]); //把算好的点传入线的点集 } } - // } diff --git a/Assets/图/动画/renwu.controller b/Assets/图/动画/renwu.controller index c3d186f..e15537f 100644 --- a/Assets/图/动画/renwu.controller +++ b/Assets/图/动画/renwu.controller @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!1107 &-1116240413357958017 AnimatorStateMachine: - serializedVersion: 5 + serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -11,17 +11,18 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 1259281646917324526} - m_Position: {x: 30, y: 120, z: 0} + m_Position: {x: 210, y: 120, z: 0} - serializedVersion: 1 m_State: {fileID: 3926615483802031973} m_Position: {x: -10, y: 60, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] - m_EntryTransitions: [] + m_EntryTransitions: + - {fileID: 351989570621910821} m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: -110, y: -30, z: 0} - 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